AbsintheRed
Deity
One feature that i think would greatly improve the mod would be the possibility to pillage a city. When you capture a city, in addition to keeping and razing you get the option to pillage it. The city would remain under its old owner but loose some buildings. The pillager would get some benefit, mostly gold but also research points, spionage points or more fancier things like getting access to a resource inside the city cross for some turns or forcing some of the population into mercenary service could be possible.
I'm not yet sure how to implement, but i think it should be coupled on the number of units the conquerer has. Every unit that enters the city can pillage. To avoid exploits the unit should be teleported to the capitol afterwards.
We have to be careful with features like this, they are easily and greatly exploitable by the player.
The units are moved back to the capital, but what prevents you from pillaging that city continueously?
Even if you add a cap that the city's population is reduced by 1 with every pillage, and pillaging is only availeable in 3+ cities, I still think it's a huge exploit to the player
Also, pillaging is more or less in - you get gold when you conquer the city no matter what you do with it.
I agree it's not perfect this way, but I find it hard to improve this without making pillaging overpowered