Beta 12

I helped! Now all I need is to upload it into BtS. I understand it goes 'Advanced>Upload a Mod', but how, exactly, do you upload it?
 
That doesn't work. I quote "This file does not have a program associated with it to perform this action. Please install a program, or if one is already installed, create an association in the Default Programs control panel'. What does this mean?
 
That doesn't work. I quote "This file does not have a program associated with it to perform this action. Please install a program, or if one is already installed, create an association in the Default Programs control panel'. What does this mean?

It means that Windows doesn't know that you have Civilization IV installed and associated with the Civilization WorldBuilderSave files.

Start Civilization just as you would start a regular BtS game. Then from Advanced select "Load a Mod". Then you should see a list of mods and RFCEurope should be one of those mods. After the mod loads, you should select "Play Scenario" and you should see "RFCEurope" on top of the list. Then you select it and play the game.
 
tried 3 different mirrors, but the save file window does not pop up

SORRY: THE LINK DOWNLOADED WITHOUT ASKING ME WHERE TO SAVE IT...
 
You're making a great mod here!!! Joined partly so I could make some suggestions.

In no particular order:

Another independant city needs to spawn in Scotland or Ireland. Otherwise it's just composed of just 1 barb city which is too easy to capture. Also the barb stacks seem to "dissapear" when I move my troops there. How?

England needs a tech boost. The AI never gets to Divine Right fast enough to build its wonders (and also to counter my stronger Scotland/Ireland suggestion). Spain got to Magma Carta and Westminster Abbey before England even got the tech in my games. Letting them start with Cartography also makes sense. The Normans were good explorers right?

Again, Gusiarmiers need to be even with Knights. I suggest giving them +100% vs heavy mounted.

Arabia doesn't spawn often enough, and if they do, don't have enough troops and collapse easily. As a result, France or Germany keeps Jersualem forever.

Cordoba needs a tech boost as well. It never gets to Patronage by 1300 and thus European civs build their wonders. They also need to be more unwilling to vassalize. They always capitalate leading to them becoming a rump state in southern Iberia that never goes away.

Can you make the Dutch have better culture? They always lose their borders over time it seems.

Can Sweden's flip zone be extended east to the western tip of Finland/Estonia? They never expand that way, going after Norway instead.

Norse never settle Iceland, and to be frank, it's a bad spot due to no contact with the mainland. It would be a bad idea if not for the UHV. Can they have trade routes over ocean as well?

Bombards/Great Bombards are too weak (or Longbows are too strong). Against a Longbow with CG3 on a flat city (with a CR2 bombard) gives ~3% odds. I threw 4 at a such a Longbow and it did not hurt it for one decimal point! Give them an additional 25% city attack should work.

Can we make Arbalests not obselete with Longbows? They were still in use in the late middle ages too.
I think they should have 7str, +50% vs melee/polearm, +25% vs mounted, 1 first strike. I also suggest making archers 4str, but only +25% city/hill defence to give them a less restricted role.

A lite version would be a great idea; twice the game crashed while I was saving. :badcomp:

In my opinion, SOI style corps would be better. Often the corp arrangements make no sense. In my latest game, Hanseatic was founded by a lake in the middle of Europe (couldn't spread), the Knights were all in Northwest Europe (Germany, France, and England all founded one near their capital) and never spread to the Med.

Keshiks never get to Bulgaria, Hungary, and Poland. A second wave should spawn (not west of Rus, but to the north or east, so if Kiev is still alive they'll get another wave; otherwise they'll travel further west) I've seen Poland/Lithuania lose a city or too when I placed ~12 extra keshiks with WB after Kiev died, so they will go west if enough spawn.

I apologize if this seems too demanding. Feel free to comment about my ideas, the goal is to make the mod more balanced and enjoyable.
 
Just6040, thanks for the comments. Some of those are know problems, like Arabian respawn or the AI fighting overseas wars. We are working on ways to fix that.

Norse not settling Iceland is fine. If an UHV is made so that the AI cannot ever made it, it is totally fine. AI is incompetent and if the AI can do it, the human can usually do it too easily. Also, the Norse should be able to trade over ocean tile from the very beginning, did you find a bug?

Gusiarmiers get terrain and city wall bonuses. Knights have really hard time killing +100% Gusiarmiers.

Sweden shouldn't "flip" anything in Estonia, it is not Swedish territory. I don't think there would ever be cities in Finland, the land is pretty barren. Why would you think those need to flip?

Longbows are a known problem. Making it so that Crossbows don't upgrade to Longbows can actually solve the issue. I will think about it, test it and do the changes.

SoI corps are different form RFCE. Western Civs like England, France and Germany are the ones supposed to benefit form the Knight Orders, so they are the ones founding them. Special Knights are more likely to leave for a Crusade, so you should see those special units near Jerusalem.

Every now and then Keshiks do make it to Bulgaria and Hungary, but those are not quite as strong. I will check the spawn locations to see if we can add some more Keshiks to the west.
 
Sweden shouldn't "flip" anything in Estonia, it is not Swedish territory. I don't think there would ever be cities in Finland, the land is pretty barren. Why would you think those need to flip?
Well, Sweden conquered Estonia in 1561, which is 38 years after their spawn. The first Habsburg king of Bohemia was crowned in 1437 which is 155 years after the Austrian spawn, but Austria gets Bohemia on spawn.

And there was a discussion in one of the map threads where it was generally agreed that having an indy Åbo flip to Sweden on spawn was a good idea for the main mod.
 
The first Habsburg king of Bohemia was crowned in 1437 which is 155 years after the Austrian spawn, but Austria gets Bohemia on spawn.
Just a thought. I'm not sure if its too gamebreaking. Instead of gifting Prague to Austria, Prague could become independent - if its not already - together with some other german cities. This would give Austria the chance to grab some german land, as the german player is usually to strong to be taken on by austria. Also Germany was split in many kingdoms in that time, maybe thats a way to reflect that.
 
And there was a discussion in one of the map threads where it was generally agreed that having an indy Åbo flip to Sweden on spawn was a good idea for the main mod.

I agree. With Åbo Sweden might even expand around the Baltic Sea, which would be awesome.
 
Well, Sweden conquered Estonia in 1561, which is 38 years after their spawn. The first Habsburg king of Bohemia was crowned in 1437 which is 155 years after the Austrian spawn, but Austria gets Bohemia on spawn.

And there was a discussion in one of the map threads where it was generally agreed that having an indy Åbo flip to Sweden on spawn was a good idea for the main mod.

I actually only loosely watch your thread, since most of it is about RFCE++ specific things. I do keep an eye on bugs and such, but I don't follow everything. Actually I have been pretty busy lately so I haven't been that productive in RFCE either.

Prague starts independent and then usually gets conquered by Germany. Austrian spawn was also moved back and forth many times, so the spawn area may not be optimal. I am a bit worried that without Prague, Austria would be even weaker than it is now.

For Sweden, we can flip some part of Estonia, although I don't see it making huge difference.
 
I actually agree that Austria needs Prague to stand a chance, I was trying to make the point that Sweden flipping Estonia is not unreasonable ahistorical.

The Swedish flip discussion was in one of the main RFCE threads, though I can't seem to find it now. There were a number of Swedish cities being proposed to add as indies but Åbo and to a lesser extent Kalmar were the only cities most people liked.
 
Austria should probably get some other UP than the one they have now, which is quite weak and not frankly interesting.
 
Tried the Load a mod thing... didn't work. Here is what happens: I click it, it leads me to my desktop, It seems to be loading fine and then suddenly it flashes black and is no longer loading...
 
Tried the Load a mod thing... didn't work. Here is what happens: I click it, it leads me to my desktop, It seems to be loading fine and then suddenly it flashes black and is no longer loading...

Do you have the latest version of BtS 3.19. You may have a corrupt .zip file, you may have to try to download the mod again.
 
How, exactly, do you upgrade BtS (and can I still activate savegames from before?)?
 
How, exactly, do you upgrade BtS (and can I still activate savegames from before?)?

You can go to the Firaxis web-page and download the proper patch. You may be able to do that from within the game, if you start the game on go to "Advanced" and "Check for Updates" or something similar.

Old savegames don't work with the newer version of BtS.
 
I'll have to try this on my laptop, because my Civ4 stories are on my computer...
 
About Austria, part of the problem is that there is no potential to expand east because there is no threat to Hungary. Ottomans/Mongols don't give it any serious threat so Austria cannot pick anything up from them. Hungary should be one of those civs that should be conquered in the end - like Byzantium or Cordoba, but no civ is willing at this moment. Also Austria is somewhat weak at the start, but I'm not too sure how to remedy that. They don't weaken Germany significantly with their flip or the war the start, so Germany remains ahead of them.

I understand those civs are meant to found the Knights, but I'm just dissapointed the corps themselves never show up in the Levant. Also I've never seen the special units in the crusading army (when does that happen?) nor a financial crusade in my 4 games so far. How common are they? Am I just unlucky to see these mechanics unused? The distribution isn't too bad right now, but I just don't like the idea of having to build and control the corps yourself.

Yes, Finland and Estonia are not Sweden, but they were acquired not long from spawn. Mabye not the best way, but likely the only way to encourage the AI to build up a baltic empire. Somebody usually settles a city in Estonia by then, so they'll get that. Finland should get settled eventually. There are good parts with grassland, river, and resources to settle for there.

The AA northwest of Spain should be moved closer. When the AI doesn't settle on or within 1 tile of La Coruna(?) on the northwest tip, they have trouble getting it. Especially when they vassalize Cordoba and thus don't have the one near Seville.

Ottoman military is a bit strange. A few times they get crushed before being entrentched, but when they conquer Byz then they manage to build themselves a massive army bigger than the next 4 countries combined, but never use them aggresively. :confused: In my current game they were at war with Hungary and Bulgaria for 3 centuries striaght, but despite being 10x more powerful they just have ~70 units waiting in Istanbul rather than going for a blitz through. Probably why they never get to Hungary and the crusader states that still remain. However, they are slowing making progress; as of 1650 they control Greece, Thrace, Anatolia, Serbia, Albania, and Lebannon. I suppose by 1800 they will have their historical European empire, albeit with an army 9001x everbody elses'. :eek: (absolute nightmare for loading!!) This has probably been discussed, but I can't look through everything.

I like to trade AA to Russia and Turkey for loads of resources and cash, so I have every resource in existance without having to worry about colonial competition. (those countries are usually a bit behind in tech, so you don't have to worry about them colonizing) It may make some sense, using your cities to launch their voyages, (although how would Turkey use England's cities?) but it's an easy exploit. They value it more than any other resource!!! I got iron, cotton, sheep, salt, 19 gpt, and the kitchen sink form Suleiman for example. :D

It would be very important that Seljuk-captured cities have some defenders and don't revolt back, although not sure what's the best way to do that.

I assure you, this mod is already much better than before. Keep up the work!
I have a lot of time to playtest before school starts, as you can see. :)
 
Passive massive stacks is one of the biggest issues with the current AI. I just don't know what the issue is and why those don't attack.

Special Knight units do leave for the Crusade more often then regular units. Perhaps nobody build those in your games. Financial overtake of Crusades is not very common, although it does happen.

Seljuk defenders are easy to add, although the flip is harder to get.
 
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