3Miro
Deity
Wasn't really working on it, only started a few testruns in the background while modding.
Anyway, I noticed your revision 752 since my last post, and saw that you commented out a few lines in mercenary.py and uploaded a new .dll
I still got a crash on my first 752 testrun :/
The .dll fixed the large stacks bug and the Mercs simply removes a safeguard for a bug that should no longer be there (it was an infinite loop).
Is the crash a crash to desktop or is it an infinite loop?
Also, did you use an older savegame, often times savegames don't work between revisions, like when we add new mercs or new units in XML or the new "wait 10 turns after discovery to trade" mechanics.
If you have a consistent crash from the latest revision starting with the latest revision from turn 1, then post the savegame.
What I am puzzled about is that I managed to generate couple of Dutch starts and couple of Austrian starts without any flaws. I can't call this extensive testing, but to me this version seems more stable than ever.