Krschtschn
Ananassafttrinker
Good morning, here are my two cents on svn revision 788:
I really like the new mercenary system, it works a lot better than before and adds a lot of flavour through unique units. Also i would love to see some kind of naming on the generics, but that is just a minor issue.
The new city placement in Arabia is working well for the AI, maybe we should add some penalty for the human player?
Sadly the crusades are to easy. Arabia doesn't really defend it's core area. On the other hand i really dont see any incentive to actually keep Jerusalem. The independence mechanic makes it incredibly hard to keep and there is next to no benefit to it. I just use it to get crusaders into arabia and conquer damascus, eqypt and the lebanon. Those areas are easier to keep and contain useful resources like silk, coffee, dye, rice or the shrine bonus, while jerusalem just has wheat and honey, which every west european already has.
Now to the iberian peninsula:
Porto currently has no province. Aside of that it looks pretty good. Portugal is stronger and settles islands, Spain does the same, but cordoba might need a small buff to survive the spanish spawn and turn the reconquista from a rush into a prolonged war effort.
The West Europeans:
Is there any way to stop burgundy from building the stupid little city on the salt tile next to marseille? It's a waste of resources and an incredible annoyance whenever i want to conquer them. Speaking of conquest: Why is noone interested in italy? Florenzia rarely gets taken and Neapolis virtually never.
Is there any consenus concerning scripted wars for germany/burgundy/france? I saw maybe one or two wars per game and they mostly kept sitting in their citys after that.
Other stuff: I like the new ottoman UP, but the lithuanian UHV is damn hard. Haven't got it yet. I think Austria doesn't need 3 starting settlers, 2 are enough. And the barbarians in anatolia are a bit much. Weren't they supposed to represent the sassanids in the 500s? Those horse archers ruin my settlement till the 900s, which isn't exactly what i expected.
I think that wraps it up for now, i hope it was somewhat helpful.
Greez, Krschtschn
I really like the new mercenary system, it works a lot better than before and adds a lot of flavour through unique units. Also i would love to see some kind of naming on the generics, but that is just a minor issue.
The new city placement in Arabia is working well for the AI, maybe we should add some penalty for the human player?
Sadly the crusades are to easy. Arabia doesn't really defend it's core area. On the other hand i really dont see any incentive to actually keep Jerusalem. The independence mechanic makes it incredibly hard to keep and there is next to no benefit to it. I just use it to get crusaders into arabia and conquer damascus, eqypt and the lebanon. Those areas are easier to keep and contain useful resources like silk, coffee, dye, rice or the shrine bonus, while jerusalem just has wheat and honey, which every west european already has.
Now to the iberian peninsula:
Porto currently has no province. Aside of that it looks pretty good. Portugal is stronger and settles islands, Spain does the same, but cordoba might need a small buff to survive the spanish spawn and turn the reconquista from a rush into a prolonged war effort.
The West Europeans:
Is there any way to stop burgundy from building the stupid little city on the salt tile next to marseille? It's a waste of resources and an incredible annoyance whenever i want to conquer them. Speaking of conquest: Why is noone interested in italy? Florenzia rarely gets taken and Neapolis virtually never.
Is there any consenus concerning scripted wars for germany/burgundy/france? I saw maybe one or two wars per game and they mostly kept sitting in their citys after that.
Other stuff: I like the new ottoman UP, but the lithuanian UHV is damn hard. Haven't got it yet. I think Austria doesn't need 3 starting settlers, 2 are enough. And the barbarians in anatolia are a bit much. Weren't they supposed to represent the sassanids in the 500s? Those horse archers ruin my settlement till the 900s, which isn't exactly what i expected.
I think that wraps it up for now, i hope it was somewhat helpful.
Greez, Krschtschn