Oh, that one near Tanja is a mistake then
All the others can be grabbed IIRC
The Northern Spanish one needs Leon to hit 15000 culture to get grabbed
Oh, that one near Tanja is a mistake then
All the others can be grabbed IIRC
TXT_KEY_GREAT_PERSON_HARALD_HARDRADA
Fixed this too
The Northern Spanish one needs Leon to hit 15000 culture to get grabbed
Can you tell me what was the problem (just to learn about it, so next time I can try fixing stuff). Thx.
The percentage shown in the science bar is quite interesting. It appears that a lower number of commerce spent on science also means a smaller research penalty, or even a research benefit. That's fine I think because it helps early expansion civs like France, Arabia, Norse and also Byzantium, who have no time to develop their economies. On the other hand, it also seems that with a high percentage of science the penalty increases as the research advances. For example, when I am Arabia and I try to research Feudalism, the penalty gradually increases each turn I research it. But that isn't logical, right? Each turn I get closer to the historical discovery date (I get a penalty, so I haven't reached that date yet), the actual penalty should drop, shouldn't it? Doesn't really make sense to me.
Those colonies should be up for grabs again if an owner civ collapses.
Small bug: mercenaries can be contracted with 'impossible' promotions: i.e. with only Combat 4 and Woodsman 2.
I don't see a problem with that. Not meeting a player doesn't last long anyway. We can even argue that all the players know each other all the time, it is just that they have not established diplomatic relations.I found one small issue with the new colony screen:
It always shows all alive players, even the ones you haven't even met yet
EDIT: Also, what if a player collapses with colonies?
Is it still displays as the given players colony?
The percentage shown in the science bar is quite interesting. It appears that a lower number of commerce spent on science also means a smaller research penalty, or even a research benefit. That's fine I think because it helps early expansion civs like France, Arabia, Norse and also Byzantium, who have no time to develop their economies. On the other hand, it also seems that with a high percentage of science the penalty increases as the research advances. For example, when I am Arabia and I try to research Feudalism, the penalty gradually increases each turn I research it. But that isn't logical, right? Each turn I get closer to the historical discovery date (I get a penalty, so I haven't reached that date yet), the actual penalty should drop, shouldn't it? Doesn't really make sense to me.
Not a bug, but exactly what is intended.
The number indicates the penalty (or bonus) that you will incur for researching the tech. However, the penalty is applied on the turn when you do finish the research, for example, if it is now turn 70 and a tech is historically associated with turn 80, then right now I have a penalty corresponding to 10-turns, however, if I don't research the tech now, but take another 10 turns to finish the research, then the penalty will be zero.
When you lower the science bar, you will take more time to research a tech and hence you will finish the tech closer (or even after) its historic time. Hence you will incur less penalty. The drawback is that you will have to wait to get the tech and other players will get the benefits from it for more turns (think about Knights coming around earlier, or wonders being build earlier, or Colonies, or any tech related benefit).
When you play as Arabia, you would be conquering lots of cities early on and expanding fast. The more you expand, the faster you tech (i.e. you get more beakers from extra cities). The faster you tech, the earlier you will finish the next tech. The earlier you finish the next tech, the more penalty you get. This is true for all the players and perhaps more visible for the ones that expand early and fast.
I don't see a problem with that. Not meeting a player doesn't last long anyway. We can even argue that all the players know each other all the time, it is just that they have not established diplomatic relations.
Colonies will probably still show. Projects are build and registered for the player that build them. So in that case, the screen will show past history.
So my question is, what does that number mean??
Adding to the question: I'm still green to this penalty system, I'd like to know what exactly is the penalty and so on explained to a layman![]()
The penalty consists of two parts: one part borrowed from RFC and one new. As your empire grows, science output increases. Civs like Moscow and Spain who get large empires would be considerably stronger than smaller civs like Portugal and the Netherlands. So, if your empire grows larger than 14 cities, you get a penalty to make sure you won't run away.
To be even more sure of that, there is a penalty to prevent early discovery of certain techs. Start a game as France and check the cost of a Renaissance tech. Don't worry, every turn you get closer to the historical discovery date, the amount of research needed decreases. This too prevents a large tech lead. On the other hand, when you're late you get a discount.
while all nice and dandy, there is a problem with it ... Bulbing is nearly useless since the beakers they create becomes weaker and weaker for every turn, after a handfull of turns barely able to cover 1t research