Beta 9 Talk

I see an issue with Lithuania here, it seems overpowered. It becomes a large empire and has vassals and such, and expands deep into Russia and Poland. In my latest game it had Poland and Moscow as vassals and was very large.

Lithuania was huge! Before Muscovy expanded eastwards (this is after annexing the Kingdom of Novgorod) and before Lithuania was gobbled up by Poland, Lithuania was one of the biggest and most powerful countries in Europe.
What date were at when you made this post. If you are around 1300 to 1600 it seems about right. Muscovy and Poland have to "beat up" Lithuania afterwords.

Lithuania in 1500



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Lithuania has really productive land, they can spawn insanely, especially if you adopt Islam
 
TheCzech;10370424]458mdg Lithuania was huge! Before Muscovy expanded eastwards (this is after annexing the Kingdom of Novgorod) and before Lithuania was gobbled up by Poland, Lithuania was one of the biggest and most powerful countries in Europe.
What date were at when you made this post. If you are around 1300 to 1600 it seems about right. Muscovy and Poland have to "beat up" Lithuania afterwords.
Wow! I stand corrected in my assumption Lithuania was always tiny. Indeed my date at the time was about 1500.
I was playing as Austria at the time, (although I decided to center Austria in Bohemia instead with the capital at Prague). I explored to .
he northeast and I wasn't expecting Lithuania to be that large and powerful.
 
I also dislike the way 3Miro implemented Atlantic Acceses in the recent versions
If any civ controls huge coastal areas even with an AA in it (where it should be), then it should be possible for that civ to colonize

Hi, I am back. Not in full speed, but back.

AA was changed because of the Norse UHV. This is a tricky issue, but it can be handled. Already we have the ahistoric scenario that if England dies, then the English AA would spawn with the Norse discovering Astronomy. Also, people seem to forget that there is a generic AA available near Gibraltar (as soon as anyone discovers Astronomy).

- One English AA would be associated with either England or the Norse.
- Second English AA would be generic like the one near Gibraltar.
- French AA would be associated with either France, Burgundy and/or Germany.

That way everyone can reasonably build a colony.
 
- One English AA would be associated with either England or the Norse.
- Second English AA would be generic like the one near Gibraltar.
- French AA would be associated with either France, Burgundy and/or Germany.

That way everyone can reasonably build a colony.

And what about Spain/Portugal/Cordoba?
Dutch AA should also be associated with France, Burgundy & Germany.
Swedish AA should also be associated with Norse and Russia.

Or maybe AA should remain how it was before the Norse UHV change. We could associate Vinland with a different resource instead (Greenland access?).
 
So I downloaded the mod, but where are the independent civs that were advertised in the Rhye's and Fall.net site?
 
I also think that although there maybe shouldn't be any Tunisians, Libyans or Moroccans, there should be some sort of independent/barb civ that is Arabian that simulates the North African Muslim tribes.
 
And what about Spain/Portugal/Cordoba?
Dutch AA should also be associated with France, Burgundy & Germany.
Swedish AA should also be associated with Norse and Russia.

Or maybe AA should remain how it was before the Norse UHV change. We could associate Vinland with a different resource instead (Greenland access?).

Spain and Portugal get their own AA and Cordoba is so close to Gibraltar that they get the one there by default. If you play with those nations, you will always get a AA.

Dutch and Swedes AA comes after Astronomy and is scripted with time. Dutch get it at their start and the Swedes get it in 1640AD. Those two always appear.
 
So I downloaded the mod, but where are the independent civs that were advertised in the Rhye's and Fall.net site?

This must be something outdated? Where is the site?

Also, we do have a large North-West Africa Muslim Empire, it just that it isn't playable and doesn't seem to work very well yet.
 
I'd like to point out that the 2nd English AA forces you to conquer that city
 
Which one is the second one, near Wales or between Britain and France? You should be required to conquer something to get the AA.

the one between Britain and France, just seems really weird
 
:crazyeye: I didn't even know this one still exists. Well, it is not too much out of date.

Where exactly does it say Independent, do you mean the ones listed after the major nations? Those are in the game, there are four of them and they own all the independent cities (just like original RFC).

Yea, it's an old one, but I still like a lot of the ideas from that one.

When I say independent civs, it means that they're not playable, but they are named like in RFC Marathon.

Like the Celts could be the "Celtic Tribes" or something like that, but you wouldn't be able to play them, but when your mouse is highlighted over them, the player would know that they would be the Celtic tribes.

So far, when I have been playing my game, there's no independent civs near France, just barbs. A few independents, but they have no special names.
 
Yea, it's an old one, but I still like a lot of the ideas from that one.

When I say independent civs, it means that they're not playable, but they are named like in RFC Marathon.

Like the Celts could be the "Celtic Tribes" or something like that, but you wouldn't be able to play them, but when your mouse is highlighted over them, the player would know that they would be the Celtic tribes.

So far, when I have been playing my game, there's no independent civs near France, just barbs. A few independents, but they have no special names.

There are no such independents in our mod. Giving barbs and Independent civs unique names depending on the province is an idea, but since it is a bit of code for just cosmetics, it is low priority.
 
There are no such independents in our mod. Giving barbs and Independent civs unique names depending on the province is an idea, but since it is a bit of code for just cosmetics, it is low priority.


I see. Well, sometimes aesthetics are a good thing, but I guess the mod is going for the meat and potatoes?

Well, in that case, I think it might need a few more civs or at least more beginning units for the French, because if you play as the French, they start off very slowly surrounded by barbs, so they have to focus on army building before anyone else and end up low on technology.

That's just my opinion, though, I guess. That's just one of my observations while playtesting it.
 
I see. Well, sometimes aesthetics are a good thing, but I guess the mod is going for the meat and potatoes?

Well, in that case, I think it might need a few more civs or at least more beginning units for the French, because if you play as the French, they start off very slowly surrounded by barbs, so they have to focus on army building before anyone else and end up low on technology.

That's just my opinion, though, I guess. That's just one of my observations while playtesting it.

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Moderator Action: Don't troll other users please.
 

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I was just saying that the French probably need additional units. I was on Noble which isn't even that high of a difficulty and I had every city building units, and I still had 3 or 4 civil wars before 1000 A.D.

It's because there's so many barbs and and barb beserkers coming from the galleys that the French almost get killed off instantly.
 
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