Beta 9 Talk

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I was just saying that the French probably need additional units. I was on Noble which isn't even that high of a difficulty and I had every city building units, and I still had 3 or 4 civil wars before 1000 A.D.

It's because there's so many barbs and and barb beserkers coming from the galleys that the French almost get killed off instantly.

There is no way we would be able to balance three difficulty levels. We only balance Monarch, which means that Noble would be too easy and Emperor too hard (for the most part).

With France, it is perfectly possible to get most of Charlemagne's territory, defend against barbs and Vikings, not fall behind in tech and never get a civil war, on Monarch. Look at the French strategy thread for some pointers.
 
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I was just saying that the French probably need additional units. I was on Noble which isn't even that high of a difficulty and I had every city building units, and I still had 3 or 4 civil wars before 1000 A.D.

It's because there's so many barbs and and barb beserkers coming from the galleys that the French almost get killed off instantly.

1) Research Manorialism
2) Build chateaus ASAP in every city you get
3) Research Theology
4) switch to Manorialism+State Religion, then switch to Christianity
5) Conquer Bordeaux with an Axeman and an archer, making sure to do axeman, archer, axeman attack order
6) Research Stirrups
7) Conquer Lyon with Axeman and Archer,
8) Hook up horses ASAP
9) Build barracks in cities and Sergeants to conquer cities.
10) grab a few techs while waiting, Herbal Medicine is useful for 2:) in cities
11) get Vassalage+Feudalism switching to Serfdom and Feudal Law when you get them

When you get the Crusade capture Jerusalem then use all troops to conquer Sur (yes, leave it defenseless) so you can get later Crusades and get the good resources in the Middle East.
 
There is no way we would be able to balance three difficulty levels. We only balance Monarch, which means that Noble would be too easy and Emperor too hard (for the most part).

With France, it is perfectly possible to get most of Charlemagne's territory, defend against barbs and Vikings, not fall behind in tech and never get a civil war, on Monarch. Look at the French strategy thread for some pointers.

I see, I didn't know it was unbalanced in Noble.
 
is there any chance of a pagan religion now Lithuania is a civ?
 
Not to be a nag, but has the stability issue been fixed on this mod yet?

I had a vassal as the Byzantines, and I had vassalage as a stability civic (which should have given me +3 points for stability) yet somehow I lost stability points.

I dunno, it just seems to me that the stability system still has some kinks that need to be ironed out.

I have played as the Byzantines, the French and the Arabs and they all seem to have stability issues of some kind. The only way I can keep them stable most of the time is to go into world builder and cheat.
 
Stability is semi-easy for the bigger Empires without a hard fast deadline to meet, just spam manor houses, castles and courthouses as soon as possible (+3 per city).

France is rock solid for pretty much all of the game, most if not all of the provinces they need for UHV are solid/good and combined with the above you have 40-50 mid-late game .. think they are actually getting more than they should.

Arab/Byzantine are the same, you can't go rapid expansion like before but have to pace it .. don't expand until all cities have at least manors and you will have little problems .. pay close attention to the stability ratings of the provinces, settling/conquering an unstable province can have drastic effects.
 
I had a vassal as the Byzantines, and I had vassalage as a stability civic (which should have given me +3 points for stability) yet somehow I lost stability points.

Your observation is right. There currently is a small bug that prevents the stability bonus from vassalage. Instead the bonus is granted for having colonialism as your civic. But you should get +1 stability per vassal without any special civic anyway.
 
Wow! I stand corrected in my assumption Lithuania was always tiny. Indeed my date at the time was about 1500.
I was playing as Austria at the time, (although I decided to center Austria in Bohemia instead with the capital at Prague). I explored to .
he northeast and I wasn't expecting Lithuania to be that large and powerful.

;-)

This is why I love the mod, it potrays history really well but not confining the player completely to it.

Lithuania will slowly crumble after the date you are at... Once Muscovy gets big enough. :lol:
 
I really have to say that there's not enough potential conflict on the British Isles.

I have seen the Welsh Longbowman and Highlanders spawn sporadically, but it's not enough to oppose the English (at all), and I think that some form of Celtic influence should be more seen on the British Isles, because it was influential in European history in that the English started colonizing later than the Spanish, Portuguese and French partly BECAUSE of the internal resistances that Ireland and Scotland created.

I am just not sure on how to implement it, though.
 
I think we need a new version of the beta out, partially to address the HRE and to revitalize excitement for the mod, which always comes after each new version.
 
I think we need a new version of the beta out, partially to address the HRE and to revitalize excitement for the mod, which always comes after each new version.

Unfortunately the last month was pretty low modding-wise
There were only a couple commits to the svn version
Hopefully all of us will have more time for the mod in the next weeks...
 
Oh I totally understand, this month has been busy for everyone - I've been spending wayy too much time on university admission stuff.
 
1) Take a look at the science bar.
2) 16801/16719 :science: ???
3) If I click on the OK nothing will happen.

Civ4ScreenShot0048.JPGCiv4ScreenShot0049.JPGCiv4ScreenShot0050.JPG

My Teutonic Master automaticly upgraded to a Pikeman (after I researched professional Army) and I couldn't build a new one.
 
1) Take a look at the science bar.
2) 16801/16719 :science: ???
3) If I click on the OK nothing will happen.

View attachment 287452View attachment 287453View attachment 287454

My Teutonic Master automaticly upgraded to a Pikeman (after I researched professional Army) and I couldn't build a new one.

1. It's already reported. We will investigate it.
2. That tech is so expensive because you are researching it too early compared to RL. Tech are more expensive before their historical researching date. This will make it that the tech are researched at a historical time. (So no Machine Tools in 1500 AD)
3. I believe that's a Firaxis bug. We can't do anything about it IIRC.

4. This prevents the Crusader corps spreading after the crusades. It isn't very historical when, for example, the Teutonic Knights are still expanding, while there hasn't been a crusade for 100 years.
 
2. That tech is so expensive because you are researching it too early compared to RL. Tech are more expensive before their historical researching date. This will make it that the tech are researched at a historical time. (So no Machine Tools in 1500 AD)

And it is getting cheaper each turn. If you have a save from the previous turn, you'll probably notice that it was more than 16801 beakers, and it became 16719 this turn. So, as a result it seems that you have more than researched the tech but in fact, you haven't. It is glitchy but the way the game works. Perhaps it could be fixed though somehow.
 
1. It's already reported. We will investigate it.
I tend to have that bug too... annoyes the heck out of me when the tech bar keeps showing (1) for several turns. :mad:

Also, as orthodox Bulgaria, I got -1 heathen religion penalty with *every* other orthodox civ. :confused:

Would posting a savegame help?
 

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Have you built the round church? It gives a diplomatic penalty with all other orthodox civs.

3Miro explained why, but it is still weird that just one wonder has negative effects.
 
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