rhammer640
Russian Monk
- Joined
- Aug 9, 2010
- Messages
- 386
Ok so ive got a ton of bugs from version 4.12
I was playing as egypt, standard map, but 10 civs, emperor, epic
First issue i had was that Persia had a great general on turn 33...not sure how thats possible, also not sure if its a vanilla bug or one with the mods.
2: again not sure if this is a change in the mod but i didn't think so. My lumbar mills are providing 2 hammers but my mines are also only producing 2 hammers. This is way too low and seemed more like vanilla numbers. i thought forrests gave 2 hammers with 3 for lumber mill?
3: my science output went bonkers after the first few techs. I was getting a 33 turn tech in 3 or 4 turns and had a ton that ended up being negative turns. It went bad about the time i got philosophy, but i was only DoF with one civ and the toolbar wasn't saying i was getting any science from it and even if i was it was wayyyyyy too much, lol.
4: on turn 141 germany declared he was protecting 10 CS out of the blue, lol, no idea where that came from....
Also a lot of the tooltips where saying that the resource was +2 gold or production when it was only one, i think this is an issue with the new hover mod you added in maybe.
5: i had a few other issues but ill post them in their respective posts.
On a whole though it was fun, sorry to sound so negative, lol, the only game breaking bug was the science one.
I was playing as egypt, standard map, but 10 civs, emperor, epic
First issue i had was that Persia had a great general on turn 33...not sure how thats possible, also not sure if its a vanilla bug or one with the mods.
2: again not sure if this is a change in the mod but i didn't think so. My lumbar mills are providing 2 hammers but my mines are also only producing 2 hammers. This is way too low and seemed more like vanilla numbers. i thought forrests gave 2 hammers with 3 for lumber mill?
3: my science output went bonkers after the first few techs. I was getting a 33 turn tech in 3 or 4 turns and had a ton that ended up being negative turns. It went bad about the time i got philosophy, but i was only DoF with one civ and the toolbar wasn't saying i was getting any science from it and even if i was it was wayyyyyy too much, lol.
4: on turn 141 germany declared he was protecting 10 CS out of the blue, lol, no idea where that came from....
Also a lot of the tooltips where saying that the resource was +2 gold or production when it was only one, i think this is an issue with the new hover mod you added in maybe.
5: i had a few other issues but ill post them in their respective posts.
On a whole though it was fun, sorry to sound so negative, lol, the only game breaking bug was the science one.