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Beta Build Update Incoming...

:D
Great work!
 
But...but Consulates... :(

Aside from that, when's the "official," non-beta patch expected? The 8th?

Consulates aren't the problem
Pledge is...
Pledge to Protect is not a real Pledge... currently it just gives a small diplo penalty against the major civ... it should require you to Denounce the major civ that bullies/attacks... and have a penalty of ~50 instead of just 20 for breaking the pledge.

That way there would actually be a cost involved (like there is with Papal Primacy.. or Consulates itself)

(and Pledge could be moved up to 15 so any 2 (ie Pledge + Papal) would be good enough)
 
Oohh, yay! Now Consulates/Pledge won't be broken! Awesomeness!

Oh, the minuteman change looks pretty cool too! That might make America more competitive.
 
Thanks for engaging the community, Dennis. I hope you know it's appreciated that you folks reach out to the community.

Consulates aren't the problem
Pledge is...
Pledge to Protect is not a real Pledge... currently it just gives a small diplo penalty against the major civ... it should require you to Denounce the major civ that bullies/attacks... and have a penalty of ~50 instead of just 20 for breaking the pledge.

Yeah, I wholeheartedly agree with that. A pledge to protect should be a pledge to DO SOMETHING.

With the reduction of influence, though, it now hardly matters.
 
I didn't see this in the patch notes now or for the earlier beta:

Is there a fix for any civilization being able to purchase Wat's using Jesuit Education? The previous patch fixed Siam's purchasing Uni's but broke it for everyone else.
 
No fix for liberating city states making it impossible to advance to next turn? :(

It's fixed, but it didn't make it into this build. For now, work around it if possible.

----

An AI gifted City-State (or city) could cause a game hang if the player did not make their choice immediately (liberate, puppet, etc.) because if you paused, and then liberated, you could get a production prompt for the city which you no longer owned, blocking turn progress. This is now fixed. To work around it for now, make your choice quickly.
 
Yeah, finally can now use Samurai during Renaissance Era. The most awesome warrior in human history finally got what he deserves.
 
Consulates aren't the problem
Pledge is...
Pledge to Protect is not a real Pledge... currently it just gives a small diplo penalty against the major civ... it should require you to Denounce the major civ that bullies/attacks... and have a penalty of ~50 instead of just 20 for breaking the pledge.

That way there would actually be a cost involved (like there is with Papal Primacy.. or Consulates itself)

(and Pledge could be moved up to 15 so any 2 (ie Pledge + Papal) would be good enough)

Oh, wow. I totally missed that in the patch notes. Yeah, Pledge was really the problem, but awesome that it's fixed (effectively)!

Apologies, Dennis, for misreading. It was early in the morning :)
 
Consulates aren't the problem
Pledge is...
Pledge to Protect is not a real Pledge... currently it just gives a small diplo penalty against the major civ... it should require you to Denounce the major civ that bullies/attacks... and have a penalty of ~50 instead of just 20 for breaking the pledge.

That way there would actually be a cost involved (like there is with Papal Primacy.. or Consulates itself)

(and Pledge could be moved up to 15 so any 2 (ie Pledge + Papal) would be good enough)
+1

The 10 resting point with pledge as it was was too much a no-brainer, but now, Pledge becomes useless (why take diplo penalities for virtually no benefit)

I would rather have pledge be a real implication. If you pledge to protect and barbs show up, you must send units to help the CS (if you don't raze a barb camp in a number of turns, pledge is broken and you looose influence), if an AI bullies them, you have to denounce that AI or break the pledge, if an AI attacks the CS, you DOW it (with no diplo hit) or break the pledge.
Then, make it a bigger boost. It would stop players civs pledging all over the map, as you have to actually be able to protect the CS, but it would be useful.
 
The previously undocumented Candi, samurai, and minutemen changes are cool. Perfect subtle changes.
 
+1

The 10 resting point with pledge as it was was too much a no-brainer, but now, Pledge becomes useless (why take diplo penalities for virtually no benefit)

I would rather have pledge be a real implication. If you pledge to protect and barbs show up, you must send units to help the CS (if you don't raze a barb camp in a number of turns, pledge is broken and you looose influence), if an AI bullies them, you have to denounce that AI or break the pledge, if an AI attacks the CS, you DOW it (with no diplo hit) or break the pledge.
Then, make it a bigger boost. It would stop players civs pledging all over the map, as you have to actually be able to protect the CS, but it would be useful.
+1 to this, but they have to release the new patch in a timely manner, and that would be much more time-consuming to implement; this -5 to pledging is just a last-minute band-aid fix to an urgent balance issue. I'd certainly like to see the pledging mechanic expanded on in another patch though.
 
+1 to this, but they have to release the new patch in a timely manner, and that would be much more time-consuming to implement; this -5 to pledging is just a last-minute band-aid fix to an urgent balance issue. I'd certainly like to see the pledging mechanic expanded on in another patch though.

With Consulates now fixed well enough, I'd like to see a re-balance of the SP trees most of all (particularly Honor, Piety, and Rationalism). Sure, Consulates could be better, but I'd rather have that time spent on fixing the more-urgent issues first.
 
+1 to this, but they have to release the new patch in a timely manner, and that would be much more time-consuming to implement; this -5 to pledging is just a last-minute band-aid fix to an urgent balance issue. I'd certainly like to see the pledging mechanic expanded on in another patch though.
Yep. Pledge is in need of a re-thiking, not a quick fix. Hope this will be included in the next big patch, obviously it's too late for this one.
 
American Minuteman now has an additional promotion to earn points toward Golden Ages with kills.

New mission: Play as Brazil, find Militaristic City State that gives out Minutemen, and fly into constant golden age.
 
Very pleased to see the fix to Consulates + Pledge. Now it's no longer a no-brainer policy to take every single game. Next thing to look at should be balance between Tradition, Liberty, Honour and Piety. It'd probably be enough to just lower the happiness bonus Tradition gives for capital city size. It's pretty trivial to get a size 30 capital, at which point Tradition is giving you +15 happiness. To do the same with Liberty or Honour you need 15 cities in your empire, which won't happen on a standard map unless the game is basically won. Maybe make Tradition give you 1 less unhappiness per FOUR citizens in the capital? That way you only need seven or so cities in your empire under Honour or Liberty to break even with the bonus given by a size 30 capital.
 
Erm, these changes are all pretty good in my book, especially the Pledge to Protect change... but doesn't this make the Pracinha straight up inferior to Minutemen-promoted Infantry now? I'm sure Pedro must be pretty miffed... :p
 
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