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But it still doesn't really fit in properly. For the Pracinhas, there's at least some historical context - their exploits fighting the Axis in WWII were turned into propaganda back in Brazil while the war was still going on, which improved public opinion and "happiness". The Minutemen's exploits on the other hand have only been retroactively turned into happiness-inducing propaganda - at the time, what would become the USA was hardly unified behind the revolutionary Continental Army, and so the their successes (of which there were few until the French, Dutch, and Polish lent a hand...) really didn't do much to improve happiness except amongst the small segment of the populace that was completely supportive of the revolution. So, in theory, the Golden Age Points from kills should be delayed a few eras, which of course would suck from a gameplay perspective.

Even though Civ has a historical flavor to it, it's usually only a loose interpretation of history for the sake of gameplay. It's not very scrupulous; you may be thinking a little too much into it. Just look at all the other examples throughout the entire game.

To me, it really feels that Firaxis just tried to balance out the weak American UA (which they didn't redo, for some reason) by making the Minutemen a ridiculously overpowered unit.

Indeed, I believed that was what they were doing as well when I saw the update. Though, I don't feel there's anything wrong with that. When balancing civs, one looks at their unique elements as a whole, rather than singling things out.
 
There is nothing wrong with having a UU, UI, or UB to be the premiere unique trait of a civ instead of the UA. It seems some people are stuck in a mind set that the UA must be the most potent trait of a civ. While that's the standard design, it's not the only one that could be done. As stated before, the Mongols are a prime example. Arguably, the Ottomans are as well.
 
There is nothing wrong with having a UU, UI, or UB to be the premiere unique trait of a civ instead of the UA. It seems some people are stuck in a mind set that the UA must be the most potent trait of a civ. While that's the standard design, it's not the only one that could be done. As stated before, the Mongols are a prime example. Arguably, the Ottomans are as well.

Yes, there is most certainly nothing wrong with a Civ having an exceptionally powerful UU/UI/UB - apart from the ones you mentioned, I can name the Dutch (their UA is lackluster but their UI and UU are amazing) the Spanish (UA is a crapshoot but the Tercio and Conquistadors save the Civ from utter awfulness), and the Chinese (Chu-Ko-Nu are completely great, as are the Papermakers.) However, the argument I'm trying to make here is not that it is truly bad for America to have a powerful unit in the Minuteman (or the B17 for that matter) but that this tacked-on Golden Age Ability promotion unbalances the Minuteman, making it a practically OP unit (it also outshines the Pracinha and therefore "obsoletes" Brazil's UU and makes no sense historically, but...) I personally feel that, instead of tacking this promotion onto the Minuteman (in a half-hearted attempt to resolve the concerns the community has about the American civ), a little bit of extra effort towards the American UA would have greatly improved that Civ gameplay-wise.
 
There is nothing wrong with having a UU, UI, or UB to be the premiere unique trait of a civ instead of the UA. It seems some people are stuck in a mind set that the UA must be the most potent trait of a civ. While that's the standard design, it's not the only one that could be done. As stated before, the Mongols are a prime example. Arguably, the Ottomans are as well.

Or the new Germay's UB Hanse which is very strong, and builds up upon some of the civ's weaknesses.
 
Why not make them regular musket-men with half the production cost, like the old German UU. This would represent the 'quick response' of the historical unit.

Boooooring! Do you know why German Landskenechts got replaced? Because they were boring & unflavorful. Thus on the demand of fans it was replaced with a UB.

I think the real problem with US was it's UA, minute men were fine at it is. In fact they were pretty powerful when in the hands of a human player.

Sent from my HTC One V using Tapatalk 2
 
I personally feel that, instead of tacking this promotion onto the Minuteman (in a half-hearted attempt to resolve the concerns the community has about the American civ), a little bit of extra effort towards the American UA would have greatly improved that Civ gameplay-wise.
Especially since america has never been that bad. Most people who complain about their UA don't really understand the power of early exploration, and probably never tested a 3 scout opening.
The fact is, their UA is mostly useful very early (like German Barbarian conversion) and in some emergency cases (quick buy that NW before the CS nearby get their borders on it), but it's not even the worst UA. The biggest issue about America is how vocal those who consider it a weak civ are :rolleyes:
Minutemen were already strong enough. Quick shortcut to march, who doesn't like that?
 
Especially since america has never been that bad. Most people who complain about their UA don't really understand the power of early exploration, and probably never tested a 3 scout opening.
The fact is, their UA is mostly useful very early (like German Barbarian conversion) and in some emergency cases (quick buy that NW before the CS nearby get their borders on it), but it's not even the worst UA. The biggest issue about America is how vocal those who consider it a weak civ are :rolleyes:
Minutemen were already strong enough. Quick shortcut to march, who doesn't like that?

Agreed. Every UA is pretty good and fun, and makes every civ feel unique. You only need to learn how and when to use civ's UA effectively. But most people just stick to the same strategy instead of trying to adapt their game to that civ's strengths and weaknesses and eventually learn how to play with them effectively.
 
I was talking with a buddy of mine and we came up with something that would make America a bit more interesting instead of just tacking on the golden age ability. Since they have been historically known for liberating places it would be interesting if they got a combat boost while fighting within city borders of a non ally city not currently owned by the original owner.

Basically a perk that allows them to take back certain citys easier for themselves or to sell back to the previous civ. They already have solid military units and this would make a very flavorful UA addition.

Anyone else think that would be interesting?
 
I was talking with a buddy of mine and we came up with something that would make America a bit more interesting instead of just tacking on the golden age ability. Since they have been historically known for liberating places it would be interesting if they got a combat boost while fighting within city borders of a non ally city not currently owned by the original owner.

Basically a perk that allows them to take back certain citys easier for themselves or to sell back to the previous civ. They already have solid military units and this would make a very flavorful UA addition.

Anyone else think that would be interesting?

It's a cute idea, very flavorful, but it would come up in under 50% of games, so it seems hard to justify coding and including.
 
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