Hamah said:Yeah, only one more week to get this...![]()
Rocoteh said:Hamah,
Yes, November 15 is still target date.
Right now I am working with The Royal Air Force.
It will be 10 different graphics for RAF!
This is possible due to the incredible work done by Wyrmshadow.
Rocoteh
Hamah said:Thanks Wyrmshadow, thanks...![]()
If you need help, I´m here.
Rocoteh said:Hamah,
BTW, I deployed the navy of Argentina today.
September 1939 it was rather impressing:
2 Battleships
2 Heavy Cruisers
1 Light Cruiser
4 Coastal Defence Ships
16 Destroyers
3 Submarines
Rocoteh
CellKu said:10 different graphics for the RAF, wow! You are very good in teasing us with all the information about the new scenario.I hope that interest will be high, so you will feel encouraged to work further with that scenario, as you have mentioned a few posts before.
CellKu
Hamah said:Excellent, that should be good to develop a south american campaign of domination or give a hand in defeating the Germans. But realism tells a different story and those same ships were the ones that fought the Falklands War and some of them were sunk.Also, Argentina was pro Nazi at that time and, if the tides of war had been different, we would have become another ****y fascist nation. Although we had fascists, those weren´t not even close to Hitler.
And to play Argentina in a war game is to have a country with low production and development. I wanted to play as it once in Hearts of Iron but realizad that was sad and wouldn´t get me anywhere.
Anyway, I´ll try the Argentinian navy in your mod.![]()
Rocoteh said:Hamah,
Shall I interprete your post in the way that you think its
pointless to include Brazil or Argentina (or both) as playable
Civs?
Rocoteh
Hamah said:No no, the more civs there are, the more I like the scenario; keep them, it´s great. I was only suggesting that those civs shouldn´t have good production. It would be like hungary and Romania in the Barbarossa mod. But, they will be great for allies on both sides. There was a brazilian air squadron during WWII; maybe you could consider that if you haven´t.
Rocoteh said:Hamah,
OK I see.
Brazil and Argentina will start the scenario with
3 Fighter units each.
BTW: The scenario will probably run (at least in theory)
to 1950.
Rocoteh
Hamah said:Why do you want to take it to 1950? Is that to give t he possibility of a Cold War? Is that to make the war last longer?
You are absolutely right. They were very productive!Rocoteh said:CellKu,
In fact it was a very positive surprise for me that
there were so many RAF-graphics available.
I estimate that some 80% of all Industrial-period
and Modern-period graphics produced the last year
have been done by Wyrmshadow and ripptide.
One can only hope they will proceed with unit-creation.
Rocoteh
I support the longer period. It would be interesting to see how things evolve. Too bad that there is no chance to include events - like one of the remaining civs, Soviets and US/UK, start turning against the other. Well, perhaps in Civ4...Rocoteh said:Hamah,
1. It gives more space for what-if.
2. Should US, Britain and Soviet defeat the Axis,
it will be possible with a war between the Western allies
and Soviet.
I will create some "house victory rules" in addition
to the standard rules.
Rocoteh
CellKu said:I support the longer period. It would be interesting to see how things evolve. Too bad that there is no chance to include events - like one of the remaining civs, Soviets and US/UK, start turning against the other. Well, perhaps in Civ4...
CellKu
Oh, and I am interested in seeing the "house victory rules!![]()
Rocoteh said:CellKu,
Yes the "house victory rules" will be like:
If Western allies and Soviet occupy Berlin, Rome and Tokyo
this is a "house rule" victory.
Here in this situation the player (for example US) can cease playing
or proceed with declaring war on Soviet.
Rocoteh
Very good ideas!Rocoteh said:CellKu,
Yes the "house victory rules" will be like:
If Western allies and Soviet occupy Berlin, Rome and Tokyo
this is a "house rule" victory.
Here in this situation the player (for example US) can cease playing
or proceed with declaring war on Soviet.
Rocoteh
Hamah said:That sounds great. What is the starting year? Because you must consider things like Soviet Union in war with Finland and so on. I tell you this because you made that mistake in the Barbarossa mod. By 1941, the year Germany invaded the Soviet Union, Finland and the Soviet Union had already signed a peace treaty (1940) and Finland left some territory to the Soviet Union. But you put them at war. So I think, if the starting year is 1939, you should put the Soviet Union and Finland already at war. In another WWII mod I play, Soviet Union signed a mutual protection pact with Finland...![]()
Other things are not controlable, whether a nation goes to war with another and so on. Even less if you start in 1933.
Rocoteh said:Hamah,
I am sorry to say that you are wrong.
June 25 1941 (3 days after Barbarossa) Soviet bombed Helsinki
and several other cities thus declaring a de facto war against Finland.
Thus the scenario Barbarossa is correct.
WW2 Global start September 1 1939. Soviet attacked Finland
November 1939. Thus Soviet and Finland should not be at war
when the scenario starts.
Rocoteh