[Beta-test] v.45 beta 4

Don't quite understand. Why heavily damaged units suffer less damage from air attack? They are not better at counting air attack than the healthy one
 
Gedemon, as I've seen via IGE, AI Germany mostly biuld Waffen-SS and Panzer I-II.
I think, Germany should build medium and heavy tanks, because they are the best tanks in game.
Turn 18 from my current game:
Code:
[1796176.432] RedMain: ----------------------------------------------------------- 
[1796176.432] RedMain: - Listing current cities build for Adolf Hitler
[1796176.432] RedMain:   - Vienna : Broadcast Tower
[1796176.432] RedMain:   - Munich : Waffen-SS
[1796176.432] RedMain:   - Nuremberg : Bank
[1796176.432] RedMain:   - Prague : Messerschmitt Bf-109E
[1796176.432] RedMain:   - Frankfurt : Messerschmitt Bf-109E
[1796176.432] RedMain:   - Dresden : Panzer IV
[1796176.432] RedMain:   - Breslau : Bank
[1796176.432] RedMain:   - Leipzig : Panzer III
[1796176.432] RedMain:   - Cologne : Anti-Aircraft Gun
[1796176.432] RedMain:   - Essen : Bank
[1796176.432] RedMain:   - Berlin : Barricades
[1796176.432] RedMain:   - Stettin : Anti-Aircraft Gun
[1796176.432] RedMain:   - Hamburg : Infantry
[1796176.432] RedMain:   - Konigsberg : Broadcast Tower
[1796176.432] RedMain:   - Kiel : Broadcast Tower
[1796176.432] RedMain:   - Poznan : Bank
[1796176.432] RedMain:   - Danzig : Bank
[1796176.432] RedMain:   - Warsaw : Broadcast Tower
[1796176.432] RedMain:   - Krakow : Bank

I've meet two Tigers in my last game with USSR in 1943.

Don't quite understand. Why heavily damaged units suffer less damage from air attack? They are not better at counting air attack than the healthy one
Because they are spread out on a 100km² area.

When you're attacking the heavy concentration of a Panzer Division at full health, you find more targets than when you are looking for 3 tanks left in a large area.

And from a gameplay POV, as for cities, I want to force land units to finish the job.

This will not apply to ships BTW.

edit: and of course they will not do more damage to the air unit.
 
In my current deity playthrough as France the AI turn takes about 10 minutes now =( I do believe the unit count is the issue as it is just chewing up cycle time, i like having the units but with 10 minutes between turns it just gets to be no fun :cry:

I tried Gedemon's suggestion of Prince difficulty for last nights all night observer mode game:

Prince dificulty
both defensive lines on
scripted events on
no alternative history

this mornings results, from a 10 hour game:

Game date March of 1944

Germany nailed France apparently, there be vichy territory! Germany had also invaded England and had all of southern england up to the "waist" choke point area near Glasgow / Edinbourgh. Norway ect was all in german hands, and the German Russian border was still strangely enough right around the German / Russian split of Poland. Germany wrecked Greece, Greece only had Creete left.

Italy had rampaged through eastern north africa, and the middle east and had captured iran as well.

The game did crash on me when i tried to move the field of view around again, it always seems to do that on the all night / all day observer games, but thats just a small gripe =)
 
Spoiler :
Turn 18 from my current game:
Code:
[1796176.432] RedMain: ----------------------------------------------------------- 
[1796176.432] RedMain: - Listing current cities build for Adolf Hitler
[1796176.432] RedMain:   - Vienna : Broadcast Tower
[1796176.432] RedMain:   - Munich : Waffen-SS
[1796176.432] RedMain:   - Nuremberg : Bank
[1796176.432] RedMain:   - Prague : Messerschmitt Bf-109E
[1796176.432] RedMain:   - Frankfurt : Messerschmitt Bf-109E
[1796176.432] RedMain:   - Dresden : Panzer IV
[1796176.432] RedMain:   - Breslau : Bank
[1796176.432] RedMain:   - Leipzig : Panzer III
[1796176.432] RedMain:   - Cologne : Anti-Aircraft Gun
[1796176.432] RedMain:   - Essen : Bank
[1796176.432] RedMain:   - Berlin : Barricades
[1796176.432] RedMain:   - Stettin : Anti-Aircraft Gun
[1796176.432] RedMain:   - Hamburg : Infantry
[1796176.432] RedMain:   - Konigsberg : Broadcast Tower
[1796176.432] RedMain:   - Kiel : Broadcast Tower
[1796176.432] RedMain:   - Poznan : Bank
[1796176.432] RedMain:   - Danzig : Bank
[1796176.432] RedMain:   - Warsaw : Broadcast Tower
[1796176.432] RedMain:   - Krakow : Bank
I've meet two Tigers in my last game with USSR in 1943.
Hmm. Is it random? Because in my game as France in 27 turn Germany was building 2 Panzer I, 3 Panzer II, 2 Panzer IV.
And all in all, I think that the best tanks is the heaviest. IMHO, heavy tanks needed to be nerfed.
I started the game as USSR(Deity). When Winter war has begun, I had only starting units. I trapped and surrounded finnish army, captured Helsinki. At the end of war Finland had only 1 infantry division(completely surrounded) and 1 field gun. I've lost only T-26 division, but the war was quite difficult. Here's the screenshot of the end of the war.
Gedemon, you really need to do something with these surrounded units.
 

Attachments

  • 2015-08-28_00001.jpg
    2015-08-28_00001.jpg
    343.5 KB · Views: 136
How many heavy tanks can you use in your games at deity level without having materiel problems ?

And what do you mean for the surrounded units ?
 
There is a surrounded finnish infantry on the screenshot. This unit's gonna die because he cant reach Finland and the territory that holds this unit will be finnish until Hitler declares war on me.

So Germany captured Narvik and will capture Oslo in a couple turns. And this territory is still under Norway control(I screentshot it after ~10 turns since I've noticed that). Why?
Hmm, Germany captured Aalborg, but ignores Copenhagen.

When Germany launched operation Fall Gelb, it got nearly all belgian territory(but not Brussel). But when british troops retook some belgian territory, they captured, not liberated it. Why?
Also, German units often get surrounded.
And Gedemon, how do I build Naval Infantry?

Update: after ~3 turns since germany captured Oslo, half of this Norway territory is mine now. And some british troops landed in Norway, but not liberated it, but captured.
 

Attachments

  • 2015-08-28_00003.jpg
    2015-08-28_00003.jpg
    291.1 KB · Views: 96
  • 2015-08-28_00004.jpg
    2015-08-28_00004.jpg
    474.8 KB · Views: 91
  • 2015-08-28_00005.jpg
    2015-08-28_00005.jpg
    481.7 KB · Views: 98
There is a surrounded finnish infantry on the screenshot. This unit's gonna die because he cant reach Finland and the territory that holds this unit will be finnish until Hitler declares war on me.

So Germany captured Narvik and will capture Oslo in a couple turns. And this territory is still under Norway control(I screentshot it after ~10 turns since I've noticed that). Why?
Hmm, Germany captured Aalborg, but ignores Copenhagen.

When Germany launched operation Fall Gelb, it got nearly all belgian territory(but not Brussel). But when british troops retook some belgian territory, they captured, not liberated it. Why?
Also, German units often get surrounded.
And Gedemon, how do I build Naval Infantry?

Update: after ~3 turns since germany captured Oslo, half of this Norway territory is mine now. And some british troops landed in Norway, but not liberated it, but captured.
Distance to city (and link via friendly territory to a city) determine who control a captured territory.

You can raise MAX_PLOT_CONTROL_RANGE in RedDefinesRules.lua, but turns will take longer to process.

Remember that the goal for v.45 is just v.44 plus crash fix, balance, and some basic AI coding, everythink else would just delay the reloaded version with the World Map as the code change would be redondant (What is done in Lua for v.45 has to be rewritten in C++ for "reloaded", and I have enough to convert already)

Advanced AI coding (preventing surrounding and breaking it for example) is a long term goal, but nothing I can do about that just yet.
 
How many heavy tanks can you use in your games at deity level without having materiel problems ?

And what do you mean for the surrounded units ?

Thats the point and also PZ II work so well against Infantry and consume less fuel.
 
Distance to city (and link via friendly territory to a city) determine who control a captured territory.
Hmm. So how could I take control of a part of Norway when I didnt declare a war against the country? That's very unrealistic.

I found out how to build the Naval Infantry. I was searching it in build list of cities with military base but the city also must be coastal.
 
Hmm. So how could I take control of a part of Norway when I didnt declare a war against the country? That's very unrealistic.

ok, let forget the fact that there won't be any code on territory control in v.45 (already explained why) and talk realism.

On your term, invasion of Poland by USSR was very unrealistic then... but it happened anyway.

And you know what were the allied plan for Norway before the German invasion, don't you ?
 
Hey boss when you get a moment can you point me tools (where to find them ect) so i can try to change the population cap on the military base ect? Also the name of the files i would need to edit would be great too =) i can find the plain text goodies but i dont have any xml editors or anything i dont think, unless notepad ++ will work =)
 
population or units caps ?

or units supplied by population ?
 
unit caps =) i wanted to test the +1 unit cap to the buildings as i had proposed earlier and take out the +5 from the military base, to see if it helped out the cycle times, as right now on deity level it takes 10 mins for the AI to do its turn in my current game.
 
RedUtils.lua, end of the file for beta 3

in beta 4 the values will be in RedDefinesRules.lua under a "Units supply" section.
 
Random tought after palying beta 3 v 45


French: With magino line you can hold German if you know your stuff, without it forget it.

Britain: You need interceptor (6) to defend England, the material is not an issue. You also need troops to cover al the southern hexes of Britain and some more
to take out the oncomming seelowe. You also need troop to defend Afrike defending oil fields. That can be done in beta 2 but at a cost very high in supply.

Italy: I didnt go far with them but the German where doing as expected and I was invaing south of France.

Germany: It is harder (near impossible) now to take Paris in time. The Ally have so much units and material/personnal and Germany have so few units.
About the seelowe operation, the borderline date should be the historical date Paris was taken instead of july 1941 but then the French should be less resistant.

URSS: Thats the wierd one, they lose Lenigrad to Finland if AI but if you play them you take Finland capital. Maybe put a defence north of Leningrad and some
Finish defence to defend border....

Greece: Didnt play them yet.
 
Thanks, releasing beta 4 later today, with change to the aircraft AI, the units limit, and adding Mannerheim Line + Oreshek Fortress for the Finland/USSR issue.
 
Gedemon, BM-13 Katyusha is not upgrading to BM-13-16 Katyusha. Bug or feature?
And A weird thing happened with convoy to Murmansk. It is not unloading! I can move the convoy, but cant unload it. What do I have to do with that?
 
Yes bug, already corrected in beta 4 (same for the IL-2 upgrade path that was broken)

For your convoy, check that the rails between Murmansk and Moscow is completely free.
 
For your convoy, check that the rails between Murmansk and Moscow is completely free.
Oh, yes, Murmansk is not connected to Moscow, damn german paratroopers :mad:

Yes bug, already corrected in beta 4 (same for the IL-2 upgrade path that was broken)
Oh man... The basic Katyushas are pretty ineffective, i've made 13 BM-13 Katyushas to defend my borders and to upgrade to BM-13-16 later, now is 93th turn and because of Mannerheim Line beta 4 is not going to be save game compatible, right? Im kinda upset =\

And another thing - I blocked the german convoy from Narvik, so the convoy is near Narvik and getting +5 hp each turn. Weird.
 
Back
Top Bottom