Beta UHV discussion

Since the Burgundy UHV warns that Great Artists don't count . . . could we add Temple Mount doesn't count for the Poles? I built it early and learned in the end that it doesn't work. Unfortunately I built it in Poznan, so now I have to build the palace elsewhere and gift Poznan away to manually build the quarters.
 
Wasn't it in the UHV before and removed?

The only problem is to get the Byzantines to open their borders, so that may not be too hard.
 
Since the Burgundy UHV warns that Great Artists don't count . . . could we add Temple Mount doesn't count for the Poles? I built it early and learned in the end that it doesn't work. Unfortunately I built it in Poznan, so now I have to build the palace elsewhere and gift Poznan away to manually build the quarters.

This is a bug.
If you manage to build the Temple Mount, that should be superior to building the 2 Jewish Quarters
 
Wasn't it in the UHV before and removed?

The only problem is to get the Byzantines to open their borders, so that may not be too hard.

Recently we removed Marseille (Provence) from the Genoan UHV
I'm not sure if Crimea was in there before that
Anyway, we can add it (back?) if you guys want to
 
This is a bug.
If you manage to build the Temple Mount, that should be superior to building the 2 Jewish Quarters

Building the Temple Mount should cover the Jewish Quarters regardless of how many you built otherwise
 
Building the Temple Mount should cover the Jewish Quarters regardless of how many you built otherwise

Yes, that's what I said :)
 
Oh, sry if I wasn't clear enough
Yeah, we absolutely agree on this
 
Recently we removed Marseille (Provence) from the Genoan UHV
I'm not sure if Crimea was in there before that
Anyway, we can add it (back?) if you guys want to

I definitely want it back, is the Crimea on Genoa's War/Settler Maps? It should be. Genoa held Caffa for 200 years, more time than any settlement on Sardinia. I think that in our game we always have Genoa settle Sardinia because we don't have A Republic of Pisa, Sardinia was mainly ruled by Pisa until Aragon took over. Genoa's actual conquests that were maintained Genoese for reasonable amounts of time were Corsica, the Crimea, a number of islands in the Aegean, and the foretress of Tabarka in Tunisia (and NW Sardinia for a short time). For the purposes of this mod, Sardinia should be in the requirement, but I have no idea where this UHV gets Milan, Marseille, and Crete from. Genoa never controlled either Milan or Marseille. Crete was controlled temporarily but that was mainly Venetian territory. Rhodes was also mainly Venetian.

If the UHV is too hard, let's remove the ahistorical part. I think a Genoese venture all the way to the Crimea would be a lot more fun and interesting than trying to build a small ahistorical land empire over the Duchy of Milan and Provence while running Merchant Republic. I can't stress enough that a historical trading empire over lands spread across two seas would be more exciting than ahistorically having to fight the French or Burgundians. That's what playing as the French or Burgundians is for. :lol:

How about this as a new UHV:

In x year, control 3 Mediterranean islands and the Crimea.

The 3 intended Mediterranean islands would be Corsica (guaranteed), Sardinia (also easy but Spain might take it), and an island in the Aegean sea such as Chios or Lesbos OR Rhodes (conflict with Byzantines, Ottomans). Sicily is always there for the unambitious player but I don't think it should be in the war/settler map as Genoa purely trading there, nothing more. The Crimea will be the hardest, but probably the most fun. IRL Genoa had more than a few trading colonies on the Black sea. It would be fun to see how much the player could carve out of Kiev and the Byzantine empire and how long they could hold against the Ottomans.

The year could be 1475, loss of Caffa to the Ottomans. 1500, that year rounded up, or 1566, loss of last territory East of Italy to the Ottomans.
 
I tried to figure out what's causing the Polish UHV issue - when I looked at the statistics screen, I saw 0 Jewish Quarters to my credit, so apparently the game makes checks to see what you've actually constructed, not just what you own. I also had a Catholic cathedral convert when Protestantism hit Kyow. Once I spotted this, I thought it may have buggered up the UHV check, and I thought I might have reported a false "bug" here, but after building 2 Protestant cathedrals (for a grand total of 3) and building another Catholic cathedral to make up for the converted one (for a grand total of 3, with 4 actually having been built), I still didn't get the UHV goal. By all accounts, the UHV seems to only check for what's been built, not what's actually owned.

I'm guessing it's easier to code the game to check for 2 Jewish Quarters or 1 Temple Mount than it is to instruct it to check for number of cathedrals & Jewish Quarters owned?

I was thinking of using this Polish UHV thing as my "trial by fire" for learning how to do some minor coding. However, it's still a little beyond me. I did find the section in victory.py for the UHV:

Spoiler :
Code:
  # Sedna17: Polish UHV changed again                 	                	
                elif ( iPlayer == iPoland ):
                        if ( pPoland.isAlive() and pPoland.getUHV( 2 ) == -1 ):
                                lBuildingList = [xml.iCatholicCathedral,xml.iOrthodoxCathedral,xml.iProtestantCathedral,xml.iJewishQuarter]
                                if ( iBuilding in lBuildingList):
                                        iCounter = pPoland.getUHVCounter( 2 )
                                        iCathCath = ( iCounter / 10000 ) % 10
                                        iOrthCath = ( iCounter / 1000 ) % 10 
                                        iProtCath = ( iCounter / 100 ) % 10
                                        iJewishQu = iCounter % 100
                                        if ( iBuilding == xml.iCatholicCathedral ):
                                                iCathCath += 1
                                        elif ( iBuilding == xml.iOrthodoxCathedral ):
                                                iOrthCath += 1
                                        elif ( iBuilding == xml.iProtestantCathedral ):
                                                iProtCath += 1
                                        elif ( iBuilding == xml.iJewishQuarter ):
                                                iJewishQu += 1
                                        if ( iCathCath >= 3 and iOrthCath >= 2 and iProtCath >= 2 and iJewishQu >= 2 ):
                                                pPoland.setUHV( 2, 1 )
                                        iCounter = iJewishQu + 100 * iProtCath + 1000 * iOrthCath + 10000 * iCathCath
                                        pPoland.setUHVCounter( 2, iCounter )

It's still a little confusing, but I'm assuming the Temple Mount would be added if I alter the code to read (additions in bold/italics - I'm guessing TempleMount is abbreviated, too?):

Spoiler :
Code:
elif ( iBuilding == xml.iJewishQuarter ):
                               iJewishQu += 1
[B][I]elif ( iBuilding == xml.iTempleMount ):
                               iTempleMount += 1[/I][/B]                                        
if ( iCathCath >= 3 and iOrthCath >= 2 and iProtCath >= 2 and iJewishQu >= 2 [B][I]and iTempleMount >=1 [/I][/B]):

However, this just adds it as an additional item to build, correct? How would I add Temple Mount as an alternate option to 2 Jewish Quarters? (And also - please let me know if I'm completely off base on any of this! I'm going on assumptions based on perception, and we all know how flawed assumptions and perception can be!)
 
You are absolutely on the right track
Try to solve your and/or problem by adding another if in the end
 
I tried to figure out what's causing the Polish UHV issue...
How does RFC check for monuments when checking to see if building The Statue of Zeus is possible?
Having the Pyramids is enough, so there is some mechanism that 'sees' wonder generated buildings.
 
How does RFC check for monuments when checking to see if building The Statue of Zeus is possible?
Having the Pyramids is enough, so there is some mechanism that 'sees' wonder generated buildings.

You are probably right, but the simplest solution here is still: build at least 2 Jewish Quarters or complete the Temple Mount
 
so apparently the game makes checks to see what you've actually constructed, not just what you own. I also had a Catholic cathedral convert when Protestantism hit Kyow. Once I spotted this, I thought it may have buggered up the UHV check, and I thought I might have reported a false "bug" here, but after building 2 Protestant cathedrals (for a grand total of 3) and building another Catholic cathedral to make up for the converted one (for a grand total of 3, with 4 actually having been built), I still didn't get the UHV goal. By all accounts, the UHV seems to only check for what's been built, not what's actually owned.

Actually I like that you have to build those cathedrals, and owning them is not enough
Better goal for the UHV, and sounds more realistic to me
(So in a very unlikely situation where a city with a cathedral flips to you, that cathedral won't count)

Btw, your converted catholic cathedral should still count as +1 to the built catholic cathedrals.
Besides of that one, you should have had to build 2 catholics, and 2 protestants
If it wasn't this way, please report back
 
I definitely want it back, is the Crimea on Genoa's War/Settler Maps? It should be. Genoa held Caffa for 200 years, more time than any settlement on Sardinia. I think that in our game we always have Genoa settle Sardinia because we don't have A Republic of Pisa, Sardinia was mainly ruled by Pisa until Aragon took over. Genoa's actual conquests that were maintained Genoese for reasonable amounts of time were Corsica, the Crimea, a number of islands in the Aegean, and the foretress of Tabarka in Tunisia (and NW Sardinia for a short time). For the purposes of this mod, Sardinia should be in the requirement, but I have no idea where this UHV gets Milan, Marseille, and Crete from. Genoa never controlled either Milan or Marseille. Crete was controlled temporarily but that was mainly Venetian territory. Rhodes was also mainly Venetian.

If the UHV is too hard, let's remove the ahistorical part. I think a Genoese venture all the way to the Crimea would be a lot more fun and interesting than trying to build a small ahistorical land empire over the Duchy of Milan and Provence while running Merchant Republic. I can't stress enough that a historical trading empire over lands spread across two seas would be more exciting than ahistorically having to fight the French or Burgundians. That's what playing as the French or Burgundians is for. :lol:

How about this as a new UHV:

In x year, control 3 Mediterranean islands and the Crimea.

The 3 intended Mediterranean islands would be Corsica (guaranteed), Sardinia (also easy but Spain might take it), and an island in the Aegean sea such as Chios or Lesbos OR Rhodes (conflict with Byzantines, Ottomans). Sicily is always there for the unambitious player but I don't think it should be in the war/settler map as Genoa purely trading there, nothing more. The Crimea will be the hardest, but probably the most fun. IRL Genoa had more than a few trading colonies on the Black sea. It would be fun to see how much the player could carve out of Kiev and the Byzantine empire and how long they could hold against the Ottomans.

The year could be 1475, loss of Caffa to the Ottomans. 1500, that year rounded up, or 1566, loss of last territory East of Italy to the Ottomans.

This can be Genoa's more or less ahistorical goal
You have a good point though in removing the mainland conquests, and adding more islands.
It will greatly benefit the player if conquers Milan, but we don't have to force it

For now I changed the UHV to conquer (and hold) Corsica, Sardinia, Crete, Rhodes and Crimea in 1566.
A few playtests and it will turn out if it's too hard or not
 
But Sardinia is a possible conflict with Spain, Crete with Venice, Rhodes with the Byzantines and Ottomans.
And you have to hold those territories, not just settle there once in the game

We will see how will the AI behave after the planned improvements: Caliom's new leader personalities, and the Better BtS AI
 
How does RFC check for monuments when checking to see if building The Statue of Zeus is possible?
Having the Pyramids is enough, so there is some mechanism that 'sees' wonder generated buildings.

You are probably right, but the simplest solution here is still: build at least 2 Jewish Quarters or complete the Temple Mount

On second thought, you are not just probably right :)
What if you conquer a city with the Temple Mount in it?

So we should set it to: Own at least 2 Jewish Quarters
 
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