Beta Unstable

Another exception :)
Spoiler :
Code:
Traceback (most recent call last):

  File "CvEventInterface", line 23, in onEvent

  File "CvRFCEventManager", line 119, in handleEvent

  File "CvRFCEventManager", line 130, in _handleDefaultEvent

  File "CvRFCEventHandler", line 532, in onBeginGameTurn

  File "RiseAndFall", line 837, in checkTurn

  File "RiseAndFall", line 1129, in secession

NameError: global name 'iCathegoryExpansion' is not defined
ERR: Python function onEvent failed, module CvEventInterface
 
And one more!
Spoiler :
Code:
Traceback (most recent call last):

  File "CvEventInterface", line 23, in onEvent

  File "CvRFCEventManager", line 119, in handleEvent

  File "CvRFCEventManager", line 130, in _handleDefaultEvent

  File "CvRFCEventHandler", line 465, in onCorporationFounded

  File "Victory", line 580, in onCorporationFounded

AttributeError: Victory instance has no attribute 'setCorporationsFounded'
ERR: Python function onEvent failed, module CvEventInterface
 
I've tried France(collapsed) Norse(collapsed) Hungary Bulgaria and Venice. Hungary was fun and easy to stay stable. As Bulgaria and Venice I don't think I could win UHV because I had to settle a province called Arberia. I cannot find this province anywhere and it really is bugging me. If anyone can tell me where this province I would greatly appreciate it.
 
I've tried France(collapsed) Norse(collapsed) Hungary Bulgaria and Venice. Hungary was fun and easy to stay stable. As Bulgaria and Venice I don't think I could win UHV because I had to settle a province called Arberia. I cannot find this province anywhere and it really is bugging me. If anyone can tell me where this province I would greatly appreciate it.

Wrong name. In game it shows as Illyria (Albania). Will fix.
 
And another! :D
Spoiler :
Code:
Traceback (most recent call last):

  File "CvEventInterface", line 23, in onEvent

  File "CvRFCEventManager", line 119, in handleEvent

  File "CvRFCEventManager", line 130, in _handleDefaultEvent

  File "CvRFCEventHandler", line 532, in onBeginGameTurn

  File "RiseAndFall", line 855, in checkTurn

  File "RiseAndFall", line 1142, in resurrection

  File "RiseAndFall", line 1247, in suppressResurection

  File "RiseAndFall", line 1398, in resurectCiv

AttributeError: RFCUtils instance has no attribute 'setBaseStabilityLastTurn'
ERR: Python function onEvent failed, module CvEventInterface

Edit: two in fact :p
Spoiler :
Code:
Traceback (most recent call last):

  File "CvEventInterface", line 23, in onEvent

  File "CvRFCEventManager", line 119, in handleEvent

  File "CvRFCEventManager", line 130, in _handleDefaultEvent

  File "CvRFCEventHandler", line 616, in onBeginPlayerTurn

  File "Victory", line 383, in checkPlayerTurn

  File "Victory", line 670, in checkFrankia

AttributeError: Victory instance has no attribute 'getGoal'
ERR: Python function onEvent failed, module CvEventInterface
 
I started a game as Lithuania and immediately lost my first UHV the 4000 culture one to be specific. It would also be nice for Lithuania to start with some money, Poland was marching around my spawn area and I received about 12 Guisamers(I think that's how you spell it) an extra Settler and two workers. My soldiers went on strike since I started with 0 in my treasury and I lost my UU's to the strike. I have the second patch in by the way. If the money has something to do historically then don't change it. Oh yeah an idea for the Lithuanian UP: the same as before(maybe) and Pagan Shrines don't obsolete so they can build them.
 
I started a game as Lithuania and immediately lost my first UHV the 4000 culture one to be specific. It would also be nice for Lithuania to start with some money, Poland was marching around my spawn area and I received about 12 Guisamers(I think that's how you spell it) an extra Settler and two workers. My soldiers went on strike since I started with 0 in my treasury and I lost my UU's to the strike. I have the second patch in by the way. If the money has something to do historically then don't change it. Oh yeah an idea for the Lithuanian UP: the same as before(maybe) and Pagan Shrines don't obsolete so they can build them.

Fixed, thanks!

I will give an entire new stabilized version tonight, in the mean time I want to continue with the fast bugfix cycle.
 
@ 3Miro

In revision 563, you changed one of the PFK files. Did you change anything in it (for the new interface) or did you accidentally restored it to the older version?
 
@ 3Miro

In revision 563, you changed one of the PFK files. Did you change anything in it (for the new interface) or did you accidentally restored it to the older version?

Must have restored the old version by mistake. You should be able to revert this file alone.

Sorry, both of us were making changes simultaneously and I have missed that file.
 
It also happened on the Victory text file. Luckily, I noticed you "changed" it before I updated, so I could backup the files and nothing went lost.

Anyway, all is restored now.
 
It also happened on the Victory text file. Luckily, I noticed you "changed" it before I updated, so I could backup the files and nothing went lost.

Anyway, all is restored now.

I should have incorporated your changes in the Victory file ... anyway, it is all fixed now (thanks to you).
 
Ok just downloaded the latest version about 20 minutes ago and had an issue with Arabia

I was decently stable (-4) and yet Al Aqabah went indy, I have no idea why. It's in a stable province, I didn't do anything weird, it just flipped indy...

EDIT: same thing happened with alexandria when i started over UGH
EDIT 2: Jerusalem also flipped indy DOUBLE UGH
 

Attachments

Ok just downloaded the latest version about 20 minutes ago and had an issue with Arabia

I was decently stable (-4) and yet Al Aqabah went indy, I have no idea why. It's in a stable province, I didn't do anything weird, it just flipped indy...

EDIT: same thing happened with alexandria when i started over UGH

Did you apply the patches?
 
Ok just downloaded the latest version about 20 minutes ago and had an issue with Arabia

I was decently stable (-4) and yet Al Aqabah went indy, I have no idea why. It's in a stable province, I didn't do anything weird, it just flipped indy...

EDIT: same thing happened with alexandria when i started over UGH
EDIT 2: Jerusalem also flipped indy DOUBLE UGH

- there was too much instability from anarchy, I fixed that in the patch, this should give you +2 points
- don't push west too past, you already have everything required for the first UHV, instead of units, build more Manor Houses and more Courthouses (that would be another +2 points at least)
- Why is it that you have no units in Damascus, guard your cities +1 point

You easily become stable, then get Castles for defense and stability and then push west. Also, get rid of Orthodoxy in your cities.
 
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