So thoughs about Piety policy. It have some good stuff, and allows some interesting strategies, but in the same time it do not feel right:
- it is ancient era tree, yet do not help in generating culture in any way.
- Religious tolerance is "all star alligned" bonus.
- Thecracy provides minor bonus considering cost.
- Prophet comes too late, later than Liberty Prophet, and since Piety does not generates culture it takes even longer.
- Religion as a whole have strong synergy with ICS. And it sukcs that there is no path of smaller religion center.
So how i see it:
Opener: Construction bonus stays, religion tolerance add to this.
Reason: opener is decent (good timing) but current tolerance is pure crap, considering timing, and cost it takes. Putting it into opener will at least reduce the cost of crappy policy. Some option for players who would like to fallow religion, give up founder belief for double pantheon belief for 1SP.
Organized religion: Shrines gives +1
, temples +2
.
Reasoun: ZOMG double bonus, however it will give some alternative to spaming cities like no tomorrow, since instead of goind for yet another city you can just build temple (probably faster than settler + move + shrine) and get bigger bonus.
Theocracy: Holy Site part is moved to finisher.
Reason: Timing. (from the Holy site part you will not benefit for another 100t, while having monster temples is decent even as 3 policy dip)
Mandate of Heaven: no changes.
Incarnation [WhateverName] (Requires Theocracy) Prophet apears near capital.
Reason: Now it will be well timed, at least faster than liberty. Also since we want this 4rd policy asap spaming cities would be a little worse. Also it gives a indirect boost to culture based pantheons.
Reformacion (requires Theocracy and Mandate of Heaven): No changes. However fallower should not be able to use it.
Finisher: Holy Sites Holy Sites gives +3
and +3
Reason: Once we establish our religion it is time when we can plant some prophets. Also it will allow to catch up a little with culture.
New fallower belief: Scirptorium. Temples provide +2
in cities with 5+pop.
Why: It deserve recognicion that priest for a while was intelectual elite, as well as seeding efforts of irish and armenian monks.
Pantheon: Ancessors Worship: Shrines provide +2
in cities with pop 3+
Why: Piety lacks early culture, and this one is not luck based. However ICS is not so good with this one.
Note: The only bonus added is +2
for temples in organized religion. Everything else is moving around. And it still works better.
Dont like? Do not worry, it aint gonna happen, from the other side if you have some idea it will not happen as well.
However to those who have some experience with modding "how hard it is to mod"?
- it is ancient era tree, yet do not help in generating culture in any way.
- Religious tolerance is "all star alligned" bonus.
- Thecracy provides minor bonus considering cost.
- Prophet comes too late, later than Liberty Prophet, and since Piety does not generates culture it takes even longer.
- Religion as a whole have strong synergy with ICS. And it sukcs that there is no path of smaller religion center.
So how i see it:
Opener: Construction bonus stays, religion tolerance add to this.
Reason: opener is decent (good timing) but current tolerance is pure crap, considering timing, and cost it takes. Putting it into opener will at least reduce the cost of crappy policy. Some option for players who would like to fallow religion, give up founder belief for double pantheon belief for 1SP.
Organized religion: Shrines gives +1


Reasoun: ZOMG double bonus, however it will give some alternative to spaming cities like no tomorrow, since instead of goind for yet another city you can just build temple (probably faster than settler + move + shrine) and get bigger bonus.
Theocracy: Holy Site part is moved to finisher.
Reason: Timing. (from the Holy site part you will not benefit for another 100t, while having monster temples is decent even as 3 policy dip)
Mandate of Heaven: no changes.
Incarnation [WhateverName] (Requires Theocracy) Prophet apears near capital.
Reason: Now it will be well timed, at least faster than liberty. Also since we want this 4rd policy asap spaming cities would be a little worse. Also it gives a indirect boost to culture based pantheons.
Reformacion (requires Theocracy and Mandate of Heaven): No changes. However fallower should not be able to use it.
Finisher: Holy Sites Holy Sites gives +3


Reason: Once we establish our religion it is time when we can plant some prophets. Also it will allow to catch up a little with culture.
New fallower belief: Scirptorium. Temples provide +2

Why: It deserve recognicion that priest for a while was intelectual elite, as well as seeding efforts of irish and armenian monks.
Pantheon: Ancessors Worship: Shrines provide +2

Why: Piety lacks early culture, and this one is not luck based. However ICS is not so good with this one.
Note: The only bonus added is +2

Dont like? Do not worry, it aint gonna happen, from the other side if you have some idea it will not happen as well.
However to those who have some experience with modding "how hard it is to mod"?