Afforess
The White Wizard
For city size maintenance, what kind of formula would you suggest?
well, indeed i see the game through my eyes and my gaming experience. sometimes it is hard to see the problems less experienced players face for me. but that's what the forums are for. just need details to understand what's going wrong.Thanks for your answer, Killtech. I have to apologize for implying that you only think about the expert players when doing these modifications, though I still think there is a tendency. Having some increased maintenance on large cities is not a too bad approach, IMO.
i'd like to change the universities too. the current production trade-off of -10% is more or less symbolical. e.g. for a developed city that produces something within 20 turns it rises up to 21 turns. not a big change. and since it doesn't do much but is noticed by many players as something bad i'll probably drop it.My concern is just that there are buildings with too many downsides so that they aren´t constructed anymore (e.g. university with production and/or maintenance malus). IMHO a building should typically improve the situation in the city, at worst do nothing but never make things worse. A factory with a cost of 6 gold would definitely hurt lower production cities as there might be only a small benefit with it of 2 or 3 hammers. BTW, I definitely would like to see the hammer increase of factories etc. be a combination like +3and +15%
so that both smaller and larger cities can benefit.
yeah. it didn't come into my mind that someone could call it that way.BTW: Godson is "Patensohn" in german, I´m also not a native english speaker. And I am not a god, just a godfather, I know this sounds strange, at least for a German...
perfect os97. thanks so far.
358 Now.![]()
thx os97. certainly there isn't any gold problems around that early game stage. you don't have any port cities but still...
<iMaintenanceModifier>0</iMaintenanceModifier>
<iGlobalMaintenanceModifier>0</iGlobalMaintenanceModifier>
<iAreaMaintenanceModifier>0</iAreaMaintenanceModifier>
<iOtherAreaMaintenanceModifier>0</iOtherAreaMaintenanceModifier>
<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
<iCoastalDistanceMaintenanceModifier>0</iCoastalDistanceMaintenanceModifier>
<iConnectedCityMaintenanceModifier>0</iConnectedCityMaintenanceModifier>
In a move that's likely to make Killtech happy (but noone else), I've added Dom Pedro's Maintenance Modifier's into AND's codebase, which adds a slew of new maintenance tags to buildings (and civics, and techs, and projects...)
Code:<iMaintenanceModifier>0</iMaintenanceModifier> <iGlobalMaintenanceModifier>0</iGlobalMaintenanceModifier> <iAreaMaintenanceModifier>0</iAreaMaintenanceModifier> <iOtherAreaMaintenanceModifier>0</iOtherAreaMaintenanceModifier> <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier> <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier> <iCoastalDistanceMaintenanceModifier>0</iCoastalDistanceMaintenanceModifier> <iConnectedCityMaintenanceModifier>0</iConnectedCityMaintenanceModifier>
iMaintenanceModifier - The original BTS tag.
iGlobalMaintenanceModifier - Affects all cities
iAreaMaintenanceModifier - Affects all cities on the same continent
iOtherAreaMaintenanceModifier - Affects all cities on other continents
iDistanceMaintenanceModifier - Affects the maintenance from distance to palace calculation (for all cities)
iNumCitiesMaintenanceModifier - Affects the Number of Cities maintenance modifier (for all cities)
iCoastalDistanceMaintenanceModifier - Same as the distance modifier, but only for coastal cities
iConnectedCityMaintenanceModifier - Same as the iGlobalMaintenanceModifier, but only if the city is connected to the palace
Before you worry - I haven't used any of them.
i don't think these modifiers make much sense on buildings but they could be of good use for civics (currently we have more civics then tags they can modify).In a move that's likely to make Killtech happy (but noone else), I've added Dom Pedro's Maintenance Modifier's into AND's codebase, which adds a slew of new maintenance tags to buildings (and civics, and techs, and projects...)
Code:<iMaintenanceModifier>0</iMaintenanceModifier> <iGlobalMaintenanceModifier>0</iGlobalMaintenanceModifier> <iAreaMaintenanceModifier>0</iAreaMaintenanceModifier> <iOtherAreaMaintenanceModifier>0</iOtherAreaMaintenanceModifier> <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier> <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier> <iCoastalDistanceMaintenanceModifier>0</iCoastalDistanceMaintenanceModifier> <iConnectedCityMaintenanceModifier>0</iConnectedCityMaintenanceModifier>
iMaintenanceModifier - The original BTS tag.
iGlobalMaintenanceModifier - Affects all cities
iAreaMaintenanceModifier - Affects all cities on the same continent
iOtherAreaMaintenanceModifier - Affects all cities on other continents
iDistanceMaintenanceModifier - Affects the maintenance from distance to palace calculation (for all cities)
iNumCitiesMaintenanceModifier - Affects the Number of Cities maintenance modifier (for all cities)
iCoastalDistanceMaintenanceModifier - Same as the distance modifier, but only for coastal cities
iConnectedCityMaintenanceModifier - Same as the iGlobalMaintenanceModifier, but only if the city is connected to the palace
Before you worry - I haven't used any of them.