I've been wondering why I keep getting tundra starts. I HATE tundra starts.
Desert is awesome: I can get Vivariums fast, and desert gets +3f Tubers resources. Desert also gives Desert Hills, which are 1f mines! 2 desert hills = 1 titanium hill + farmed plains! (and better energy!) And deserts have flood plains. 'Nuff said.
But Tundra sucks... Forests mean you improve tiles a LOT slower. Tile improvement times in BE are longer than CiV, but it doesn't feel like the hammer return on forests has been scaled.
So I looked in the LUA for start assignments. Sure enough, it's straight from CiV, with some BE tweaks for miasma and canyons. BUT... the assumptions about early game tile returns ("fertility") don't appear to have been updated: the Plains > Tundra > Desert heirarchy is used, despite desert being better than both!
Specifically, CiV makes early-to-mid game assumptions about tile food yields, notably including Civil Service Farms. So "wet" grassland and flood plains are "4f", "dry grass" and wet plains are "3f", etc. Wet tundra is counted as "3f", Dry plains are "2f" -- and that is all still true in BE. Note that these assessments ignore whether the terrain is also a hill, and thus has NO food at all.
CiV also counts inner-ring forests double of outer-ring, and uses the presence of forests to count hammers and decide if a start needs additional hills for hammer balance.
Used in BE, these assumptions are silly. 3f tundra requires EctoPod or VertFarming, but a Tundra start will be hammer-poor, so aiming for getting a Wonder is a fools errand - so Tundra seems to require Purity.
Chopping forests was OP in CivIV and CiV, but in BE it's kinda lame. So using the presence of forests - a mediocre tile with no logging camp improvements - to give you more mediocre hills at the expense of productive grass or plains is stupid. Give a copper or silica on plains - that's a real hammer boost, not another 0f hill to get in the way.
The result is that you get tundra starts that suck, either for you or the AI. Yes, they add back some tubers for the food, but really... these starts are painful. We need a building like Vivariums for tundra that will buff tundra so it's more competitive (and an AI that builds them), or this start algorithm needs a major overhaul/update.
Desert is awesome: I can get Vivariums fast, and desert gets +3f Tubers resources. Desert also gives Desert Hills, which are 1f mines! 2 desert hills = 1 titanium hill + farmed plains! (and better energy!) And deserts have flood plains. 'Nuff said.
But Tundra sucks... Forests mean you improve tiles a LOT slower. Tile improvement times in BE are longer than CiV, but it doesn't feel like the hammer return on forests has been scaled.
So I looked in the LUA for start assignments. Sure enough, it's straight from CiV, with some BE tweaks for miasma and canyons. BUT... the assumptions about early game tile returns ("fertility") don't appear to have been updated: the Plains > Tundra > Desert heirarchy is used, despite desert being better than both!
Specifically, CiV makes early-to-mid game assumptions about tile food yields, notably including Civil Service Farms. So "wet" grassland and flood plains are "4f", "dry grass" and wet plains are "3f", etc. Wet tundra is counted as "3f", Dry plains are "2f" -- and that is all still true in BE. Note that these assessments ignore whether the terrain is also a hill, and thus has NO food at all.
CiV also counts inner-ring forests double of outer-ring, and uses the presence of forests to count hammers and decide if a start needs additional hills for hammer balance.
Used in BE, these assumptions are silly. 3f tundra requires EctoPod or VertFarming, but a Tundra start will be hammer-poor, so aiming for getting a Wonder is a fools errand - so Tundra seems to require Purity.
Chopping forests was OP in CivIV and CiV, but in BE it's kinda lame. So using the presence of forests - a mediocre tile with no logging camp improvements - to give you more mediocre hills at the expense of productive grass or plains is stupid. Give a copper or silica on plains - that's a real hammer boost, not another 0f hill to get in the way.
The result is that you get tundra starts that suck, either for you or the AI. Yes, they add back some tubers for the food, but really... these starts are painful. We need a building like Vivariums for tundra that will buff tundra so it's more competitive (and an AI that builds them), or this start algorithm needs a major overhaul/update.