long time player of Civ games in general.. but only now exploring end-game options other than culture and space in IV.. and I have to say.. I miss previous Civ versions "zones of control"
I usually choose a civ with a good early upgrade unit like the Mongols, take out a Civ or two early in the game.. but what Im running into today is now that Im around the 1800's and Ive 4 opposing civ's .. as soon as I take out one of their cities with Cavalry and Riflemen, Ive got 8+ turns to sit and wait before I start culturing again.. and in that time, an opposing friggin civ comes along with settlers and cripples my soon-to-be city by planting themselves nearby..
1 - Is there any way to decrease the period of unrest after I take over a city?
2 - short of declaring war on all the civs and butchering them as they land (I usually play Archipelago w/islands or snaky cont's) .. I havent any way of stopping them, do I?
thanks,
Brett
I usually choose a civ with a good early upgrade unit like the Mongols, take out a Civ or two early in the game.. but what Im running into today is now that Im around the 1800's and Ive 4 opposing civ's .. as soon as I take out one of their cities with Cavalry and Riflemen, Ive got 8+ turns to sit and wait before I start culturing again.. and in that time, an opposing friggin civ comes along with settlers and cripples my soon-to-be city by planting themselves nearby..
1 - Is there any way to decrease the period of unrest after I take over a city?
2 - short of declaring war on all the civs and butchering them as they land (I usually play Archipelago w/islands or snaky cont's) .. I havent any way of stopping them, do I?
thanks,
Brett