Beyond Earth wishlist

Isn't there a quick load/quick save option?
 
1. BE: how far BE? The game story regarding this should be plausible in regards to how the colonists are able to get to the solar systems they arrive at. Or to put it slightly differently, if they are able to travel halfway across the galaxy, then how the heck were they able to do that, considering right now we are barely above the same technology we used to launch Voyager (40 years ago) into the interstellar realm.
2. No religion! If Sister Miriam was fine with no religion in SMAC, so then should this iteration of the game not have religion.
3. Sea Monoliths (or their equivalent). Maybe it was just me, but I did find the aquatic elements of SMAC a little lacking (even with Sven).
4. Different environs, and not only from the visual (i.e. eye candy) perspective. Taking a step back here to lay the foundation, if you look at other planets and moons in our solar system, why no two environs are the same in regards to gravity, atmosphere, resources, etc. . The same probably holds true for most Goldilocks exo-planets/ moons in that they won't be completely Earth-like, or will vary enough that it will be noticeable. The same should hold true in-game. So for playing options why not offer an option for variable gravity (i.e. movement points in game), proximity to primary (i.e. Venus-like to Neptune-like planets), etc. ? When I've raised this point in the past I've gotten responses that the game would then not be balanced for all Factions (i.e. the various environs would favor certain Factions over others). I can't necessarily disagree wtih this response. So I guess the question at this point becomes where is the line drawn in regards to realism in the game? Do all planets in-game have the same gravity? DO they have the same set of resources?
5. Personally IMO SMAC was too dark, especially in regards to appealing to the masses. At every step of the way, from the GUI, to the theme music, to the captions, it was dark, dark, dark. People play games to enjoy themselves and to escape the everyday drudgery. I think having a more aesthetically engaging interface (GUI and theme music) would be beneficial, (especially to the casual gamer), but still keep the darker nuances of the game (such as the Richard Baxton quote) . Or to put it slightly differently, the horror author Stephen King starts all of his stories in the everyday normal world, and then he takes you down a twisted path into a nightmare world.
 
Seeing as how Firaxis knocked the socks off of most naysayers with Gods & Kings and especially with Brave New World, I highly doubt they'd backtrack from that.


Alien Crossfire was the first DLC for SMAC. Let's just say I have a feeling that this will repeat with Beyond Earth.


Ermm, my socks are still firmly on my tootsies, so how about we avoid ambiguous generalizations with over-used blanket statements please.

Hmnn, well, let's hope Firaxis follows through with your warm and fuzzies :D.

OT:

Firaxis actually listens to their testers this time around for QA improvement, instead of blowing off their entire test groups concerns.

Sys Specs actually clearly defined for low end machines instead of the blatant generalization from earlier incarnations.

Clean up the rampant memory leaks.

Give me a clean UI for god's sake. That's actually intuitive and friendly to the player.

I have a lot more that would probably turn into a rant fest, so I'll avoid that for now. Lot's of good ideas, so let's keep 'em coming.
 
Better Modding Tools than what we have for CiV.
 
How about a continue last game button on the main menu. Most common thing I do when loading Civ V Single Player> Load Mods>Load Game>sort by recent>load game. That's just bad UI.

You forgot a step.
 
Better Modding Tools than what we have for CiV.

That'd be nice. I've actually been disappointed that the modders haven't really been able to do things in CiV that they could with CIV, such as Fall From Heaven.

Go into the Steam workshop and we see tons of maps, new civs, etc., but nothing even close to FFH.
 
Try to get better Balance With the buildings, civs and other possible features.
In civ 5 BNW, amphitheater, ophera houses and museums are a Waste of hammers.
Try to boost stuff that are never picked other then to roleplay.

It is said that GS are stronger then Merchants. That is not so odd when all you can get With a Merchant on quick is 670 gold/30 influence in the information era. And With a GS you normally get 3-7k science.
I am certain the playtesters told the Developers so much so listen to them.

I do hope we see no Spain options in civBE. A civ should never be that Luck dependant ever in a strategy game. if you include such civs give us the option to ban them for online play.

it is said science is the dominant tactic in civ 5. that is true, but the games buildings give 33/50% bonus per science building, and gold buildings give 25%, and Production buildings give 10-15% average and convert some gold to Production.
Culture buildings have it the worst, they convert 1 gold to culture.
 
Zombies. Zombie cataclysm, zombie apocalypse or zombie weapon which causes zombie epidemy in foreign lands.

Awesomeness: 10/10
 
Try to get better Balance With the buildings, civs and other possible features.
In civ 5 BNW, amphitheater, ophera houses and museums are a Waste of hammers.
Try to boost stuff that are never picked other then to roleplay.

It is said that GS are stronger then Merchants. That is not so odd when all you can get With a Merchant on quick is 670 gold/30 influence in the information era. And With a GS you normally get 3-7k science.
I am certain the playtesters told the Developers so much so listen to them.

I do hope we see no Spain options in civBE. A civ should never be that Luck dependant ever in a strategy game. if you include such civs give us the option to ban them for online play.

it is said science is the dominant tactic in civ 5. that is true, but the games buildings give 33/50% bonus per science building, and gold buildings give 25%, and Production buildings give 10-15% average and convert some gold to Production.
Culture buildings have it the worst, they convert 1 gold to culture.

Actually the amphitheater/opera house/museums are only a waste of hammers if you are playing fairly wide. If you are going tall they are needed. (for the slots)

But Production v. Science v. Gold is definitely true
 
1. Meaningful terraforming variation: at the very least, Purity and Harmony should diverge significantly in how they improve tiles. SMAC seriously underdelivered on this, as forests and boreholes were absurdly powerful throughout the game
2. Dynamic environment: related to number 1, the balance between Earthlife and Planetlife should be both changeable by terraforming and should change on its own as transplanted flora and fauna adapt and compete.

E:
3. Meaningful interaction between social engineering and faction traits: this was something that SMAC nailed and that the core Civ series has basically never had. Because of the way the social engineering panel worked, faction traits and social engineering options were more than just disconnected bonuses or penalties in SMAC; instead, they interacted to create complex asymmetry from simple components. This, more than anything else, is what I will look for to determine whether "spiritual successor to SMAC" is deserved.
 
There should not be a Casus belli system because this is not Europa Universalis, but a similar system just for the ai to follow or follow a majority of the time would be nice so it would not do typical civ 5 crap, 99 out of a 100 times you tend to make a ally or friend in civ 5 it seemingly backstabs you no matter what. In civ 4 you could actually keep friends unless you did something wrong, the computer acts without reason. The AI needs to be actually intelligent, not incredibly dumb with a lot of aiding to make it powerful.

My wishlist...
1. Smart Ai.
2. At least 2 to 3 units per tile
3. Make it the game at least somewhere as complex as civ 4, I can play civ 5 and beat it on a pretty high setting, but it is dull and boring because you are not ever learning or trying to tame aspects of the game like civ 4. Civ 5 is baby food to me (to easy)
4. CUSTOM MATCH CUSTIMIZATION!!!!!!!!!!!!!! there is so little choices for customizing a match when compared to civ 4. Civ 5 has very few options.
5. DLC. if you are to add in dlc, just add it with an expansion pack, it makes finding multiplayer matches much harder for there is incompatible versions of what you may have. plus who wants to pay for an extra thing such as expanded continents and such, that should be free or what not, I feel like they want to nickel and dime you everywhere they can like EA.
 
5. DLC. if you are to add in dlc, just add it with an expansion pack, it makes finding multiplayer matches much harder for there is incompatible versions of what you may have. plus who wants to pay for an extra thing such as expanded continents and such, that should be free or what not, I feel like they want to nickel and dime you everywhere they can like EA.

I was fine with the DLC for Civ V, but the way it was implemented in multiplayer was simply horrendous. There should have been filters in the lobby, so that it would, for example, only show games with BNW enabled. Further it should bar players from joining games that have DLC enabled that they do not have.

However I am not sure if Faction DLC's would work for BE, given that we know very little about the leaders and factions at this time, I could be very wrong, but basing on the SMAC factions, adding more does not equal better, far from it. Most of the SMAX factions felt, to me, just wrong and detracted from the game. (especially those awful, overpowered aliens)
 
My one biggest wish is they make a Ai that is super intelligent.
That's also my top priority, but I'll settle for an AI that can competently play the game. I don't think we're going to get it, because Firaxis doesn't seem to think there's anything wrong with the current Civ V AI (Dennis Shirk describes current AI in BNW is being in "an amazing place"). It's hard to fix something if you don't think there's a problem.

But, at least there's a new AI team (led by Brian Whooley), so it's possible.
 
I don't know, but at least he's new and appears to have AI experience (14 years Lead AI Programmer at Day 1 Studios, according to his LinkedIn profile).

That's something I guess. It's not exactly an inspiring list of games he participated in.
 
I don't think we're going to get it, because Firaxis doesn't seem to think there's anything wrong with the current Civ V AI (Dennis Shirk describes current AI in BNW is being in "an amazing place").

It may not be very accurate to infer what a company thinks about its products from its public statements made in the context of a marketing campaign.
 
It may not be very accurate to infer what a company thinks about its products from its public statements made in the context of a marketing campaign.

True Cam, but given Firaxis's track record, a healthy amount of sceptitism is almost a requirement, wouldn't you say?
 
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