grahamiam
In debt to Mr. Geisel
Hence the suggestion for someone in the GoTM staff to talk to Sirian directly, as I'm sure we'll all have different interpretations, but only Sirian knows the code.I interpret Sirian's comment differently. <snip>.
Hence the suggestion for someone in the GoTM staff to talk to Sirian directly, as I'm sure we'll all have different interpretations, but only Sirian knows the code.I interpret Sirian's comment differently. <snip>.
The code is available for everyone to read.. it is all in the SDK and pythonHence the suggestion for someone in the GoTM staff to talk to Sirian directly, as I'm sure we'll all have different interpretations, but only Sirian knows the code.
The code is available for everyone to read.. it is all in the SDK and python
I vaguely recall using punch cards.I can relate ... I remember those noisy dot matrix printing keyboard stations producing paper tapes when learning BASIC as a college senior in 1978!I guess I should go back to college for a couple of years to learn computer programming then. Has the field advanced much since I took Fortran as a college freshman in 1982?I vaguely recall using punch cards.
Maybe all three could rotate, keeping two games a month? Or are there a lot of people that still have only vanilla?
I like Warlords more than vanilla, but I think it would be a shame to drop either one. I'm a big fan of the improved AI - it has its quirks, but overall the smarter AI is more fun to play against, even if it's harder - and the other aspects of Warlords have grown on me as I've played it more. The UBs add a whole lot more to the game than was apparent when Warlords came out and the expansion adds other complexities and features that are subtle, but strong improvements.
However, since vanilla is different enough to stand on its own and is the original, it doesn't make sense not to play it.
How Beyond the Sword is, of course, affects how things are done.
Yes, we count downloads ...
GOTM 11-18: 11,287 downloads, 916 submissions
WOTM 01-08: 9,830 downloads, 663 submissions
I'm not sure what this tells us, other than there are proportionally a lot more non-playing lurkers for Warlords than for vanilla. I think we are more interested in participation than spectators, though I guess some spectators may turn into players eventually.
As explained in related thread, they are waiting for 1) next patch, and 2) HOF compatible with it to be released.Comeon, GOTM crew usually pretty efficient, but no BTS GOTM yet, WTH?
Well, if "efficiency" means around 10-20% of prospective players having their submissions lost due to unrecoverable crashes, then I'd sooner be inefficient.Comeon, GOTM crew usually pretty efficient, but no BTS GOTM yet, WTH?

I'd like to resurface this now that the patch has come out. Can we plan on a BotM anytime soon? Obviously a HOF needs to be released, but are there plans in the works for this, or will we have to wait for the next patch?
The original game, well thought of, almost perfectly balanced, is Vanilla. The expansions are nice, more civs to match your nationality, more buildings so you can look around and enjoy what you see. But not balanced at all, when compared to Vanilla.
What does "balanced" mean? I don't understand what it means to say that one version is more or less balanced than another. Do you mean that particular strategies are more dominant in Warlords/GOTM, while there are a broader range of viable strategies in Vanilla? I don't agree with that.
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