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fe3333au

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Apr 1, 2004
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Just thought that we could use this type of thread where we can discuss a more strategic approach rather than what to do next turn.

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My thoughts are that our next city should be a coastal one and that it should build a carragh so that we can begin exploring the world by sea.

We have the advantage over other teams in that we do no require researching of the technology required to do so ... therefore let us exploit this advantage.
 
Nice idea. But those curraghs are SO slowly... :(

Maybe we should even found it before we build the granary? :hmm:

If there is a forest in that city's fat cross, we could build a worker first and boost the curragh with a chop?

Inconveniently I don't have any pictures of this game available :ack:
I guess I have to take some at home and send to my work... :rolleyes:

However this situation strengthens my fantasy and imagination... :mischief:
 
Paul - You could try using a free proxy service to access sites blocked by your company, if you do a quick google search you should find lots of them.
 
Let us see what our warriors spot in the fog regarding a second city spot before we talk about a coastal city. We might not want to build a coastal one yet.
 
and we aren't going to get a chance to figure it out for awhile, anyway ;)

Can we derive the map size from how long it is taking to figure pottery, btw? this would be nice to know - if it's a small map, we are in more danger than if it's a standard or large one. I know we can't do anything to figure out it's age, water %, land mass or climate

On the one hand, a smaller map brings us closer to psychotic Gallic Swordsmen and Mounted Warriors... on the other hand, a larger map has a higher OCN, so our primary advantage (more relatively uncorrupt cities) takes longer to kick in.
 
I asked about Map Size in the main forum ... Rik said work it out yourselves :lol:

However is there a way to determine the exact beaker costs of the techs?

Then I can throw that into the formula for tech costs ... as we have all the variables exept Map Size.
 
Paul - You could try using a free proxy service to access sites blocked by your company, if you do a quick google search you should find lots of them.
Thanks for the hint - after testing three of them (like http://www.google.com/translate?langpair=en|en&u=) it occurs to me our admins are really wide-awake... I can access those sites but get not directed to the "forbidden" sites. Seems I'm not the first to try that :( :mad:

Well I can still do it at home (which I rather should anyway)... :mischief:

Maybe the more important screenies might be attached the old fashioned way? :hmm: :please:
 
I asked about Map Size in the main forum ... Rik said work it out yourselves :lol:

However is there a way to determine the exact beaker costs of the techs?

Then I can throw that into the formula for tech costs ... as we have all the variables exept Map Size.

mydisease explained the formula for Ptw/Vanilla here. I guess it did not change, there is no C3C update in that thread.
Doesn't CA2 tell us the size? :hmm:

Can't you simply count the tiles northwards till you get back to your city-tile? Same for westwards.
We rather like it a more sophisticated way... Counting is for idiots. :crazyeye:
 
Well, I went east instead of west but it seems to be 50 by 50. Does that seem right to anyone?
As anyone who opens the editor can see: a Tiny map is 60x60 (meaning 30 tiles E-W) - a Small map is 80x80 (40 E-W), Standard is 100x100, Large 130x130 and Huge 160x160.

Square your outcome algebraically, multiply by the number of other teams and then take the square root. The result is a number that, when placed behind itself, seperated by an "x" gives an indication of what map you are playing on.

So if you get in the end "159x159" you know 2 things:
You suck at maths.
Map seems awfully close to a Huge map.

And now you can figure it out for yourselves .... right ? :crazyeye:
 
Well, I don't understand all that algebra stuff (I only minored in math) but I counted 50 going east and 50 going north. I don't get why you double it but that must have something to do with going diagonally. I did get up near 100 going north east. So does that mean it's a 100x100 and standard? :confused:
 
Regarding Settling plan.

I assume our first city will gain control of the Dyes ... to assist with happiness of our Empire.

and our second on the coast so we can build a floaty thing and then explore the coast and hopefully meet some neighbours. (As mentioned before it would be a pity to lose our lead in the ability to build ships)

:mischief: Although I'd actually prefer a coastal city first.
 
I think I'd prefer a coastal city, as well. I think curraghs and finding contacts is important.

As I see it, 2 of our opponents want to get republic/monarchy so they can find and kill us. 1 of them - well, dunno what sumeria wants to do - probably wants to get to republic so they no one kicks off a GA for them under despotism ;) Ottoman's want to get to the end of the middle ages as soon as they can so they can take over the world. sort of like us, with scarier units.

Anyway - the ottoman;s are natural trade partners for getting to republic - so are the iroquois if they are sufficiently far away. iroquois will stop being so scary once we are in republic and have a few libs and can get to knights.

Anyway - finding other civs that are a long way away is a good thing for us, I think.
 
The more earlier exploration, the better. This was proven in the last game. All teams that made early contact benefited.

My vote goes towards our second city producing either a curragh or an exploratory warrior... Depends on where we settle.
 
The more earlier exploration, the better. This was proven in the last game. All teams that made early contact benefited.

My vote goes towards our second city producing either a curragh or an exploratory warrior... Depends on where we settle.

I'm not so sure about that. TNT made early contact with the Nutters and we did not benefit. Of course, we didn't handle it too well either. :mischief:

Would a curragh help us make contact faster even if we're all on the same landmass?
 
Yes it would as the coastal outline of the map would be uncovered quicker than a 1 movement warrior ... we would then be able to see any sea side city built before or after our passing ... and every rival will be building at least one coastal city ASAP (to utilize the food rich fish stock)

We will also be able to spot any seaside Goody hut and then mark it for popping, same with coastal resources.
 
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