Bigger world sizes...Ok, how?

I have a new PC thats a AMD fx57 with 2gb Ram & 7800gtx and takes about 5 min to load the 40x25, I also made a 48x30 and it worked ok but took like 15min to load and WB worked ok but changing terrian types takes a LONG time and for some reason the world is 99% of the time all square and the top and bottom are 10% of the map (ICE) is all. No water at all. I tried all settings and wanted a 1 land mass map.

And tips on this
Fenryial
 
map-gen scripts might need some work for larger maps....

in the meantime, generate a large map, then edit it. the WorldBuilderSave files I hear are plain-text. You might be able to manually build the world map you want that way.

Due to the plain-text-ness, I'm sure someone's working on a more intuitive worldmap editor, so keep an eye out for such a thing as well
 
You guys - I just discovered this totally screws up several map types - most notably Pangaea. Try your new map sizes with Pangaea - and you'll discover there's no ocean zones whatsoever.
 
jpinard said:
Low (or anyone else) - Where does the added text show up in the game? I don't see any Civilopedia references for game map sizes...

I honestly don't know. I just copied all the text for the map size to match the rest of them. :p

You guys - I just discovered this totally screws up several map types - most notably Pangaea. Try your new map sizes with Pangaea - and you'll discover there's no ocean zones whatsoever.

Interesting. I just started a Pangaea map and I haven't quite got to building Caravels or other ocean-bound ships yet. But I'll look into it now. As for other map types having problems I wouldn't know. I only play Continents, Acrhipelago, and Pangaea (my first time now) and haven't seen any problems yet. I assumed there would be no problem with other map types. Maybe I was wrong. So...

Anyone else confirm this? Anyone having problems with other map types?
 
Yes Pangaea is no water what so ever when I increase the map size! I think maybe 2 makes out of 20 so far were more normal looking but it was the same exact map twice with a LOT of water when I had ocean set to low.

Fen
 
Thanks for the post jpinard :) I will play some more. Ive been trying and getting the same exact map 5 times in a row. I never changed the ini file yet.

Fen
 
I've discovered the random seed generator isn't the problem. It's a scripting issue. The best I can tell, is the data from the CIV4WorldInfo.xml is failing some checks when its sent to the random map generator file CvMapGeneratorUtil.py and the ocean squares are all being overwritten with land tiles as a consequence. I think that's why it takes so long to generate the game... it keeps going back over and over again.

As another test, Ice Age works great and generates quickly... so it's definately due to the python script. I'll go through each map type and see what works and doesn't work.
 
Hi there. I had a thought that perhaps the limit of map size is not defined by the scale (1.6:1) or even by having a maximum Y axis (125ish) or a maximum X axis (not sure yet) but in fact by the number of tiles\plots the map contains.

In the WBS file there is a line as follows,

num plots written=7875

That's the map for the mod I'm currently working on.

Perhaps the maximum size is determined by this value rather than by any other factor?
 
That could be true Feet. I will look at that. What is that file called ?
It says Num Plots written=7875. What map size is that?
So a 32x20 map would be?

Fenryial
 
It's a Civ4worldbuildersave file (WBS, all scenarios will have one). Open it up in notepad and you can see the line there.

The map I've made (and it works) is 63 (X axis) x 125 (Y axis) (that's tiles btw).

So a 32x20 would only be 640 tiles. :) Quite small.

125x80 map = 10000 tiles. I might try that later on and see if it works.
 
Actually, I think that's wrong Feet. I think he was referring to the grid size of the default Huge map. Remember each grid cell consists of 4 plots. Since that's true then the Huge 32x20 map is more than 640 plots.

32x20 grid cells = 128x80 plots = 10,240 total plots. Though that sounds like too many.
 
Ahhh I didn't know that. My apologies. Why are we talking in grids instead of plots? :p

There's an easy way to check the huge map low. Start a huge map game, then enter worldbulder. Save it straight away then exit th game.

Browse to the WBS you just created and open it in Notepad adn look for the line I posted. It will tell you how many plots it has there.
 
I always say grids because that's the number I would enter into the WorldInfo file when creating or editing map sizes.

I just checked out the WBS and got this:

"world size=WORLDSIZE_HUGE
climate=CLIMATE_TEMPERATE
sealevel=SEALEVEL_LOW
num plots written=10000"

So I guess I was close. :p
 
Low is right, I remember the HUGE map (32x20) is much larger than 640. I get 10,240 as well :) So on a huge map if I count each single square I should count 10,240?

Fenryial
 
So if thats in the WBS file, that I assume means thats after you generate the map. So if I did a Larger like (48x30) map. It should read about 23,040. If it doesnt I guess I should change. But that wont fix or make fixes to the no water effect I get when making Giant maps.

Fenryial
 
Yeah, give me a few hours on that one low.. Ya know I was kinda kidding. I think I was. lol

Fenryial
 
Ok well has anyway managed to make a map with more than 10,000 plots on it?

I might see if I can make a 120 x 100 map, see if it works.
 
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