thecivdude
Chieftain
- Joined
- Feb 8, 2007
- Messages
- 45
well, this is a somewhat complaining post, so you may not want to read on.
this has probably been an extensive topic of discussion already, so if anyone can point me in the right direction, it's appreciated.
first off, i love this game. i play lots of games and either finish them or set them aside after a while. i enjoy them, but civ is usually the game i go back to when i tire of other games.
my biggest problem is combat............ someone please enlighten me. now, there are times when i attack (either as a defensive measure or offensive) where i understand the unit is doomed and is really just a means to soften up the defender. there is a purpose to softening up your enemy... to weaken them of course... to improve your odds, right?
ok, so different factors effect a unit's ability to defend... are they on a hill? in a forest? are they fortified? etc... i'm pretty sure i understand all that goes into one unit having the advantage over another, etc, etc...
so, i'll give you a scenario...
i have shaka to the east, just finished a war against augustus, and i actually have designs to build up a little and vanquish shaka, when, of course, he attacks... ok, no problem, my defenses are pretty good.
after knocking down almost his entire army, there's one lone crossbowman bent on pillaging the area around my capitol. after sending most of my units to the nearby city for defense, i have 2 longbowmen and 1 swordsman/general stationed in the city. the shaka cbman is in a forest, so i wait, and sure enough he steps into the open to destroy a farm...
ok, so just moving there, he can't possibly be fortified on that tile right? i launch both longbowmen at him (they are both slightly injured), fully aware that i'll most likely lose them both. cbmen are tough against melee units, so there's no sense in attacking with my fully healthy swman general yet... he'll just die. the odds are like 7.1% or something. ok, cool, no problem...
the longbowmen both die, but soften the cbman down to 3.2/6, and the odds of victory for my general with +30% strength, +30 withdrawl is 80.6%..... that is a 4 out of 5 chance to win....
i attack... i lose
i reload... i attack... i lose
i reload... i attack... i lose
i'm about to have a cow... reload...
finally, he goes down, leaving the general at 1.1/6 health.
was this cbman simply programmed to live and pillage? is there something i'm missing?
i've seen cases where a knight (who cannot fortify, gets no defensive bonus) is standing in grassland, no forest, no hill, hasn't got a chance in hell against a healthy tank... who has 99% chance of victory... and yet... the tank loses... reload (maybe it was a fluke, huh?), attack again... lose...
what is going on? again, this has probably been discussed a lot... so i apologize to those tired of seeing this, but i just have to ask... can someone tell me what is going onnnn??????
there are times when i've been so disgusted with this aspect of the game that i've just turned it off and walked away. in the end, i would not mind so much if the odds were accurate. if you lose 3 time and win once after reloading, your odds should be 25%. then, you won't be so surprised if you lose right?
now, i am not typically the type of player who believes in reloading to gain your advantage, there's plenty of times in civ where this disgusting type of loss happens and i let it be the will of the civ gods (actually the programmers...) fine, i'll beat you anyway, but this general - A GENERAL was the last unit in my capitol... with something like 5 world wonders in it. there's just no room for a loss or i might as well start a new game. so, that's why i felt it necessary to reload... when actually, it should not be necessary to reload at all in this case. ..... right?
second thing is generals... in general, generals suck (ha). there's 2 good things about them. if you don't have a hi-level unit yet (because they all died fighting against warriors or something), the general makes it possible to level one unit up and therefore build the heroic epic. the next good thing is that they can be advanced as a unit for zero gold.
in a world where a general is the heart of an army, can turn the tide of a war, who brings brilliant tactics to an otherwise ordinary army... whom you might think would would be a real son-of-a-beach to kill, they're really just another pawn. it's disgusting. big let-down in warlords.
anyone else want to gripe??? anyone have any thoughts??? is there any help for this madness??? thanks in advance, i hope firaxis is listening.
this has probably been an extensive topic of discussion already, so if anyone can point me in the right direction, it's appreciated.
first off, i love this game. i play lots of games and either finish them or set them aside after a while. i enjoy them, but civ is usually the game i go back to when i tire of other games.
my biggest problem is combat............ someone please enlighten me. now, there are times when i attack (either as a defensive measure or offensive) where i understand the unit is doomed and is really just a means to soften up the defender. there is a purpose to softening up your enemy... to weaken them of course... to improve your odds, right?
ok, so different factors effect a unit's ability to defend... are they on a hill? in a forest? are they fortified? etc... i'm pretty sure i understand all that goes into one unit having the advantage over another, etc, etc...
so, i'll give you a scenario...
i have shaka to the east, just finished a war against augustus, and i actually have designs to build up a little and vanquish shaka, when, of course, he attacks... ok, no problem, my defenses are pretty good.
after knocking down almost his entire army, there's one lone crossbowman bent on pillaging the area around my capitol. after sending most of my units to the nearby city for defense, i have 2 longbowmen and 1 swordsman/general stationed in the city. the shaka cbman is in a forest, so i wait, and sure enough he steps into the open to destroy a farm...
ok, so just moving there, he can't possibly be fortified on that tile right? i launch both longbowmen at him (they are both slightly injured), fully aware that i'll most likely lose them both. cbmen are tough against melee units, so there's no sense in attacking with my fully healthy swman general yet... he'll just die. the odds are like 7.1% or something. ok, cool, no problem...
the longbowmen both die, but soften the cbman down to 3.2/6, and the odds of victory for my general with +30% strength, +30 withdrawl is 80.6%..... that is a 4 out of 5 chance to win....
i attack... i lose
i reload... i attack... i lose
i reload... i attack... i lose
i'm about to have a cow... reload...
finally, he goes down, leaving the general at 1.1/6 health.
was this cbman simply programmed to live and pillage? is there something i'm missing?
i've seen cases where a knight (who cannot fortify, gets no defensive bonus) is standing in grassland, no forest, no hill, hasn't got a chance in hell against a healthy tank... who has 99% chance of victory... and yet... the tank loses... reload (maybe it was a fluke, huh?), attack again... lose...
what is going on? again, this has probably been discussed a lot... so i apologize to those tired of seeing this, but i just have to ask... can someone tell me what is going onnnn??????
there are times when i've been so disgusted with this aspect of the game that i've just turned it off and walked away. in the end, i would not mind so much if the odds were accurate. if you lose 3 time and win once after reloading, your odds should be 25%. then, you won't be so surprised if you lose right?
now, i am not typically the type of player who believes in reloading to gain your advantage, there's plenty of times in civ where this disgusting type of loss happens and i let it be the will of the civ gods (actually the programmers...) fine, i'll beat you anyway, but this general - A GENERAL was the last unit in my capitol... with something like 5 world wonders in it. there's just no room for a loss or i might as well start a new game. so, that's why i felt it necessary to reload... when actually, it should not be necessary to reload at all in this case. ..... right?
second thing is generals... in general, generals suck (ha). there's 2 good things about them. if you don't have a hi-level unit yet (because they all died fighting against warriors or something), the general makes it possible to level one unit up and therefore build the heroic epic. the next good thing is that they can be advanced as a unit for zero gold.
in a world where a general is the heart of an army, can turn the tide of a war, who brings brilliant tactics to an otherwise ordinary army... whom you might think would would be a real son-of-a-beach to kill, they're really just another pawn. it's disgusting. big let-down in warlords.
anyone else want to gripe??? anyone have any thoughts??? is there any help for this madness??? thanks in advance, i hope firaxis is listening.