Biggest complaint

i love how the system currently works it's fun and even more rewarding then my usual hunt on Religions i just love to have all the Cultures and i notice when i see the AI make one i go "Doh! :( i wanted that" i also like to just annihilate AI based on that reason making it easier would make me sad the only thing i have with Cultures is they come as a single thing not similar to the Vanilla Singles, Movies etc per 7 orso (although that is comparing an apple to a stone) but having it give like 2-3 would be nice especially for the AI among themselves

Oh and i had a question about the Civ leaders you can choose from does it have all possible combinations of Traits? if so then i my eyes you can just start your own empire (instead of Generic France, England etc.) ruled by your favorite Traits although i like to let set my culture to Random to have a bit more fun hunting Cultures at start you don't know what you are getting at start

and yea i know the whole Teal or Generic Europe thing is silly but isn't there a possibility to just create a Random name Database that people can contribute their Country names to for the AI to use at Random (also making it tricky to find out what culture group they belong to) i'm just brainstorming would find it funny to fight the Ishbal Empire or the Empire of Isengard
 
Oh god yes! This was what RiFE was working on before the mod stopped its development. The idea was that you'd start with no or very few traits, maybe one trait based on that leader, and as you did certain things in game you'd gain up to two new traits. However, you could lose those traits for another one later on if you advanced that new trait further.

It probably worked better in an RPG setting anyway, but I think it worked like this: every time you kill a unit, you gain points towards the Aggressive trait, wiping out a civ entirely gives you lots of points, discover a religion or building a temple gives you points towards Spiritual, do a trade mission for Financial, build a wonder for Industrious.

So, say you conquered your entire continent early game, wiping out barbarians and the other civs. You gain maybe Aggressive and Charismatic. However, after that you have no one to fight and focus on development. You might lose Aggressive and gain Financial.

Well, put it on the end of the long long list of things to look into that might be fun.

With regards to how cultures currently work, I'm a fan. But I would like them to be based on more than resources, if it was possible. Israel, for instance, wasn't based on a resource, but on certain deeds and events and religious ideals. The United States of America was an idea, not based on access to cattle. My own nation (Australia) really only developed during a time of suffering and sacrifice in war, loyal to our distant monarch but still with our own people with our own culture. There are hundred of other examples in every corner of the world. Events, not resources.

I'm thinking...maybe have some cultures only appear in game due to certain events/event triggers? A city being conquered, a hero being killed, a revolution occurring, a great general popping, a volcano erupting, etc.

Agreed. My nation for example appeared due to the deeds of one of the greatest Warlords of the Reconquista in Dom Afonso Henriques. Later on it became widely known for launching the Age of Discovery. I suggest both of these could be represented in the game. What resource is being used for Portuguese?
 
You also get access to a particular Native Culture -- European, Asian, etc.

If you were going to take the "create your own civilization" idea to its logical endpoint, you could do two things:

1) Have each civ start as a generic civ, sort of along the lines that's been discussed in the thread on Progenitor Civs. You could be assigned a random Native Culture (European, Asian, etc.), to reflect the fact that your Stone Age tribe doesn't have any control over whether it's American, African, Asian, or what have you. Alternatively, you could build ONE Native Culture, which would block you from building any of the others. And maybe your civ wouldn't get a name until it built its first National Culture, when it would get the name of the National Culture built.

2) Start with leaders that have no traits and acquire their traits based on their in-game actions. The Rise from Erebus mod has Minor (or Emergent?) Leaders, which start with one trait and acquire their second one based on in-game actions, so that could be something to look at.

Maybe you could make a Modmod for C2C using these ideas?

JosEPh
 
@JosEPh_II:

I appreciate the vote of confidence, but I'm pretty far removed from being a computer programmer. I was just trying to offer suggestions for the mod team's consideration based on some of the discussion in this thread.

Maybe some day I'll teach myself whatever's necessary to do some modding (or modmodding), but I've got other things to worry about right now, unfortunately.
 
You are right. Sorry if I came across that way but it wasn't my intention. I just saw a lot of back and forth in the beginning of this post and I don't really like contention (aka drama). I just think it really is a matter with a simple, back to the basics solution. Though I should probably read up on the links you gave so I understand the situation better.

I agree with you, and Hydro, lets get back to the basics here.
 
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