Biggest technological gap?

Well once i was playing as the Romans (small civ4warlords Europe), invading Scandanavia with Infantry against Beserkers... That was fun

Second biggest gap, wa playing as the Celts, my maceman army taking archer-fortified cities, my first (and only) conquest victory. :D
 
It really depends on the difficulty setting you are playing on.

I went back to settler once and invaded one of my neighbors with infantry and artillery while he was defending with longbows. :)
 
nukes dropping on axemen = Axe Nuggets
 
I believe we're talking about Noble level or above. Anything less, anything that gives you an edge against the AI, really do not deserve to be mentioned on this forum.

Biggest tech gap may not be as good as a biggest strength ratio gap. My biggest strength ratio gap was cavalry against archers. But seriously though, I believe the current strength ratio system gives old military units too much power against modern units. A million clubman CANNOT beat a thousand marines.
 
I believe we're talking about Noble level or above. Anything less, anything that gives you an edge against the AI, really do not deserve to be mentioned on this forum.

Biggest tech gap may not be as good as a biggest strength ratio gap. My biggest strength ratio gap was cavalry against archers. But seriously though, I believe the current strength ratio system gives old military units too much power against modern units. A million clubman CANNOT beat a thousand marines.

Correction, NOBODY can beat a thousand Marines.
 
Correction, NOBODY can beat a thousand Marines.

Actually, a million clubman could beat 1,000 marines once they ran out of ammo.

But anyways, the year is 1254, I am 3 turns away from discovering Nuclear Fission, and am about to invade the medieval Barbarian village of Cuman with a TANK. There are at least 3 units of Longbowmen defending against one unit of Tanks, but the tank drivers laugh uproariously at the sight of the arrows bouncing off of the modern steel-plated armor.

Christopher Columbus won't sail the ocean sea on MY world, he'll fly the open void! I'm aiming for space flight by 1492.

I'm on the 2nd Difficulty setting and am on the cusp of entering the "Modern" era (when you see an electronic Soren alarm clock.) I'm putting off the Modern Era by changing research to another technology as soon as the currently researched tech has one turn left.

Once Nuclear Fission has one turn left, ALL of the technologies in the Research queue will have one turn left, so I'll have no choice but to enter the Modern Era by 1260.

I'm at 80% Research and 0% Culture with a 500+ Gold income per turn. So far, none of my citizens are causing civil disorder in any of my cities because of the many luxury resources I provide them. I don't reduce my research funding unless reducing it does not cause the tech research to take more turns. (Sometimes, I lower Research to 70 or even 60% and it'll still take one turn to research a tech. It's useful to do this once in a while in order to earn some extra on the side.)
 
Modern Armor vs Rifles and cavalry on Emporer.
Another Civ had infantry and artillery, but even that is no match for a huge stack of mostly lvl 5-6 modern armor, with sam and mobile artillery support.
I never even got to flight that game, But truly wars can be won from the ground now.
 
Speaking of technological gap, I'm quite disappointed at how much power the give medieval units over ancient ones, and how little power modern units against medieval units. Cases in point:

1. Why would axeman have so much strength against clubman? If someone's even slightly stronger than you, holding a club, you holding an axe won't automatically save you. You may still be clubbed to death. 7.5 strength vs. 2 is ridiculous. The ratio is similar to knights vs. mech infantry (32 vs. 10), presumably with infra-red sensors aiming for their automatic rifles. I'd like to see the horses enjoy odds that a club should enjoy against an axe in reality.

2. How on Earth would maceman have 8 strength while riflemen have 14? Are you saying it's actually possiblt for a CRIII maceman because their steel armour works against bullets?

Clarification: I am absolutely aware that it IS possible for a spear to beat a tank in the game, and I've suffered the receiving end of that before, but I'm talking about the odds. Odds that should not be nearly what they are. I know of many victories against overwhelming odds, but none that are against overwhelming TECHNOLOGICAL odds, especially in the last 500 years of our history.
 
Many of the breast plates in the late middle ages/early renasaince were in fact bulltet proof, at least against the weapons of their time. They were even simbolically shot once with a musket mark, in order to prove the armor was well made. The riflemen in game represent more a flintlock rifle, which is not exactly a high powered weapon, technically macemen could defeat riflemen with nearly the ease of defeating bowmen, maybe not in the open field, but in a city situation with lots of cover, a special opps unit (cr 3) of veteran soldiers would stand a chance, not a great one, but still.
 
For the clubman vs. axes thing, its not 1 axe v. 1 club. Its basically a hodgepodge group of men who were the first to volunteer/chosen/drafted and given large sticks versus a larger group of guys who have giant battle axes and are some of the tougher fighters in the settlement. Also, vanilla unpromoted redcoats should not enjoy the same odds against unpromoted infantry in an open field. Do you think that had the Americans/Colonists/Rebels had Infantry during the revolutionary war, it would've been a hard slog as those tough redcoats with there bayonets stand a good chance of defeating WWI-style infantry with guns that don't take forever to reload, can fire multiple times and are stronger and easier to aim than rifles?
 
Hrm, in my most recent full game (Noble/Standard/Medium&Small/Marathon), I was situated on a continent with Isabella and Augustus. Naturally, I had wars with the both of them... six with Augustus (I really only war to relieve cultural pressure on important cities... or if I'm attacked), and two with Isabella. Augustus kept up with me for the first two wars... but the last four were pretty lopsided, tech-wise. Macemen vs Praets for the third and fourth war... then grenadiers vs a mix of Praets/Macemen for the next two. Only reason I didn't finish him off sooner than I did is because... well, frankly, the peninsula I'd trapped him on wasn't exactly prime real estate.

I didn't wipe out Isabella in either of the two wars... but I did marginalize her to the point where she was a non-contender. The first war came a couple of turns after my second war with Rome. I took her capital and one other city... leaving her with 4 or 5 island cities. The second war only happened because one of her cities had pushed back my cultural borders... and stolen a Uranium resource, which was completely useless to her, considering the fact that she was using longbowmen/macemen at the time. I declared, sent a bunch of obsolete cannons/cavalry to that city, annihilated it, then sued for peace, mostly because I didn't want to go island hopping to wipe her out... and she wouldn't become my vassal.

In the closing turns of the game, I gifted her a BUNCH of techs, just for the hell of it. I swear it practically doubled her score. :lol: Plus, I just felt bad about the two super-empires on the other continent picking on her. Albeit, I guess it's better that they picked on her and Kublai Khan, rather than messing with me... I may have been way ahead in military power during the Medieval, Renaissance and early Industrial periods, but I was middle-of-the-pack from the middle Industrial onward.
 
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