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Turn 100-110
Boy things are really ramping up now.
The two warring factions ended up making peace. But soon afterward, Joao declares war on the English
Also, we completed the S. Paya in our second city, and also TGL in our capital.
And then, we revolt to Monarchy and Slavery.
Turn 110-120
Someone under Jewdiasm built the AP. Take one guess
My Paya city kept getting hit by a slavery revolt.
And I ended up popping a Merchant.
And then I popped an artist. Well, not really, that one came free from me being the first to research Music. Just another incentive to go for cultural
Joao also makes peace
And I ended up finally founding my Beaver city. I had that settler standing for a very long time there, because I wanted to speed up my MUSIC tech for obvious reasons.
Turn 120-130
Joao dows on Cyrus, haha.
We pop a scientist. Time for our Academy.
And best of all, we complete the S. Chapel. The only problem is we cant take advantage of it just yet, as its not the right time. But we succeeded in denying it to Rammy and thats what counts. Welp, time to get rid of the music tech now
those AI are such suckers theyll give you a good penny for it even still.
Turn 130-140
I get hit by a bunch of bad events like tornados and destroyed pastures.
But Im busy working on building cathedrals. Hell, I got my 6-cities already, so the game is pretty much in the bag
I pop a priest.
And then Sury DoWs on Cyrus. Haha.
Anyhow, I keep my neighbour pleased by doing a lot of nice tech deals with him. Seems everyone has someone else to hate, but as long as its not me Im fine with it.
And I forgot to mention, we popped Iron in the fat cross. I was expecting that, since we popped no horses or copper.
Turn 140-150
We give in to an Aesthetics demand from Sury.
Popped another Spy.
Had another event, this one was actually positive for once.
And then we really screwed someone over with a dreaded Barbarian Event. Ohhh, we had the Great wall, isnt that right? Poor Joao is in for a nasty surprise now
Turn 150-160
Finally, Joao demands I switch to his religion (I was waiting for that). We now get accepted into his lovely brotherhood, protected for life. Time to turn on the S. Chapel powers
Its also time to switch to Bur and Pacifism now.
SB then demanded some gold, I cant remember if I gave it to him, or just told him to shove-it.
Turn 160-170
We get another scientist. Time for another Academy, even though Im going to turn off science funding pretty soon for good.
Sury DoWs on two opponents at once.
I then finish off liberalism, so I switch to Free Speech. Not for the extra gold mind you
come to think of it, I HAVE NO cottages for any extra gold anyway. I just want that 100% culture boost for now.
And then to finally seal the fate of this game, stupid Sitting Bull decided to trade nationalism to me, knowing clear well I am in FS
. Which any ****** can see Im ramping up to a culture win pretty soon.
You think theyd do something about it? Nope! Its like they say.. Hey! I dont think you are building enough culture. So here
take this tech and build the Hermitage just to be safe
Thanks guys
Turn 170-180
We pop another artist. This one probably went right into my marble-city, since it will be boosted best by the hermitage. And of course, the hermitage is being built there because of the S. Paya culture
I think my capital can take quite good care of itself as it is.
Turn 180-190
We pop another priest.
We continue spreading religions around. It seems Christianity just got spread to us so thats currently on the list.
Ohhh, and some more hell has broken loose.
Turn 190-200
Well not much to say
I am finishing off some final Cathedrals, and we popped another artist.
And what the hell, here we go stealing from our neighbour again