Nobles' Club 302: Louis XIV of France

@BornInCantaloup
Spoiler :
yes a few pikes would have been a bright idea. But as you guessed now is already too late for army building (STRIKE) but the plan is moving along :D

edit: actually I can (cold) whip 2 of those :thumbsup:
 
Update T179
Spoiler :
Battle of Isca. Included the save if you would like to share the pleasure of :hammer: Biz.

Current military power balance :
  • Biz : 170 k soldiers (~50% of this should be buildings & wonders according to BIC link)
  • Louis : 130 k soldiers (less buildings than Biz)
Notice 3 cold whips in the picture (-5;-3;-3 pop)
Paris did it also (again) : (-3) cold whip our heroic city capitol for just one more CUIR :drool:
Next turn we shall be STRIKING anyways (or abuse the civic switching a little bit)

Oh and there are a few cavemen out there. They seem to have been fighting over holy cities and Justy winning over Monty. Need to meet Sitting Bull so he can hate me I guess:dunno:

There once was a smart Lady who knew Astronomy and Economics :please: where has she gone, Bismark :hmm:
 

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Well played, Soundjata :thumbsup:
Spoiler :
As far as losing 50 units in a Death Trap City, Isca will do just fine.

The tech situation on the other landmass is very comforting, given how you're toying with the STRIKE. Just a little more war success and it seems like you'll be cruising. Pls no Grens.
Monsterbiz was very scary but MiniBiz will make a fine vassal.
 
Well played, Soundjata :thumbsup:
Spoiler :
As far as losing 50 units in a Death Trap City, Isca will do just fine.

The tech situation on the other landmass is very comforting, given how you're toying with the STRIKE. Just a little more war success and it seems like you'll be cruising. Pls no Grens.
Monsterbiz was very scary but MiniBiz will make a fine vassal.
Spoiler :
can't let that happen, this continent must be mine :smug:

Edit : We have many victory points on him now and could convert that into a lot of :science: through a peace deal.
Do we have a victory point > beaker table ? :lol:
 
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Thank you.
Spoiler :
Need to push 66 cuirassiers :undecide:
 
Update T184
Spoiler :
After a little bit of healing we take Munich (we don't have a medic 3 which is baad)
Losses are substantial on both sides and we take a cease fire in order to heal, stop Biz from building units and release the war weariness pressure (but SOZ is ours now)

We would like to take a few more cities before extorting some valuable tech (PP is on the table) from Biz.

We have switched into Bureau and OR (mainly to deal with strike).
Maybe it's not the smartest choice but there is always that builder mentality...


Now I would like to sollicitate war tactics experts because we still have a pretty large and mobile army and AIs are known to defend border city and not inner cities (like the player does sometimes too)

What's the best way to make Germany dissipate their army all around? Strike the backyard / Follow the coast / Fork / how ?

:bounce:
 

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sollicitate war tactics
I don't know if that qualifies but I made you a picture :love:
Spoiler :


Naturally, it reads : Red --> Pink --> Yellow --> Green --> Blue.
No great medic is quite the oversight :cry: Painful :cry:

Pink units can come from Munich. 15 total is probably safe for that stack.
Yellow right flank could land 1W of the hill. Acceptable.
Green has some leeway in how it manoeuvers to the north.

The important thing is that you have enough units to make simultaneous attacks.
You also avoid capturing cities that are swamped in culture : free up movement.
You also avoid capturing cities that are prone to retaliation (e.g. don't go for Blue first or capture Hamburg before freeing up the south).

edit : also :
Spoiler :
You have units healing in some back cities. Maybe you could move them forward to Munich, so they'd heal with a Medic and join the party when it's time for Green.
Having more units healing in Munich will also help free up more units earlier for Yellow.


edit : Pink :
Spoiler :
I can free up 8 Cuirassiers from Munich this turn (some wounded with high life) and 3 Musketeers. The stack in Munich is still 40+ units strong.
Heal next turn. Yellow the turn after.

Camulodunum, Durno and Tolosa need some units on the turn you DoW. Camulo is probably the safest of the 3 and could do with Musketeer + Pike.
You can adapt the garrison in Tolosa and Durno depending on what you see in Bremen (Sentry gives you vision).
There is 1 danger turn before Bremen/Duss are captured. You don't necessarily need to over-invest in units for their capture BUT you need to make sure that your cities don't fall. That might mean something in the range of 4-5 units in those two cities.
 
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Update T192
Spoiler :
BIC is so good at drawing colourfull war plans it feels almost like cheating :goodjob:

Yellow : check
Green : check

Heavy casualties taking Hamburg and Berlin.
Chicken Pizza in Hanover was the best decision in Bizmark life.

Notice Germany decided to research rifling. Maybe just a little too late? :D

Time to cease fire and heal for a couple of turns I guess.
Great medic is alive :woohoo:
Then maybe a slight detour to Hanover before we go to Frankfurt and Cologne ?

We traded for Astro with Justy and for Printing Press + Replaceable Parts with Sitting Bull who is teching like a Mansa Musa.


Rename your city plx​

Monty hates my guts and is plotting. Probably piling medieval units somewhere.

Good luck winning the game bro :ack:

 

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Well played Soundjata :goodjob:
Spoiler :
I'm glad you appreciated so my craft, my mastery with crayons. Also glad the plan panned up. The real danger was getting a back city sniped, despite threatening Bremen. Sometimes the AI will attempt that if an area is too lightly defended (0-1 units), whereas one would think its units are tied up.
Sometimes it's also easier to see some stuff while not playing the game because... you know... there are many things to think about in such a complex state (for starters, dealing with the STRIKE and the STRIKE eating your Great Medic - props for leveling up the new one).

First thing I want is a Musketeer on the forest hill 3N of Dusseldorf for vision.
Then, yeah, you've got options.

So, the easy things, first :
- props for starting to workshop and continuining the Tao spread ;
(Interesting you decided to Shrine Tao, I'm still thinking about that Golden Age... Now do you think Banks ?)
- Monty has 7gpt for you ;
- You can put LOADS of hammers into the Hermitage and cash in whenever you want ;
- All your trade routes are internal, you can adopt Mercantilism (Rep/Nationhood/Merc ?) ;
- Are you decided on your Victory Condition ? This continent will not be enough for Domination. I'm thinking you can go for Culture but Sitting Bull probably has the better shot :lol:

The more difficult things :
- Cease-fires... They reset your war success (which is why Bibi is not willing to capitulate). I'd only Cease-fire if I were in danger of being countered (which you might be) ;
- I kinda really do think MiniBiz would make a useful vassal (although, by the end of this post, I will have changed my mind - too much capture is required to cap him, now), able to tech you up while you dig yourself out of the hole (aka grow cities post war anger) - I can see how it's not really a necessity, though ;

Chicken Pizza in Hanover was the best decision in Bizmark life.
[...]
Then maybe a slight detour to Hanover before we go to Frankfurt and Cologne ?
Yes, the terrible backwater city with Pizza is a mood killer.
There is, indeed, a hill from which you can threaten/capture both Hanover and Dresden. So, that's a reasonable line that will ease up future fights.
THIS IS TO BE WEIGHTED AGAINST :
Cologne holds the last source of German Iron. No more Iron, no more double promo Cuirs and Pikes.

You need about the same time to execute one or the other plan : capture Hanover + Dresden or capture Frankfurt (frees up Munich) + Cologne (frees up Iron).
I think you will meet less resistance going after Hanover but you will also gain less, because Bismark will still have his more productive cities.
To me, the intuitive play is to capture Frankfurt+Cologne and then follow-up to Dortmund. Accept the losses, kill the production earlier.

Are you in a position to pump more units ? (Other than Paris)
It's kind of crazy but what you have right now feels borderline ?

So, not accepting losses but cutting losses would be an argument to go after Hanover first.
I'm not quite sure how it balances out against Iron + Production cities.

A possible line of play is to RAZE Hanover and ignore Dresden, so as to invest less units in the operation and execute Frankfurt+Cologne faster.
You need like... 20 Cuirassiers to capture both Hanover and Dresden ? Is 10 enough to snipe Hanover ? I would rather want 15, I think, to be safe ? So, capturing Dresden after Hanover feels like a freebie.
You have about 40 Cuirassiers. That leaves 10 or so to do other things safely ? (certainly not 20) If you can mobilize another 15 units, then you can threaten a 3rd city (kill the Iron) in the same timeframe.
And, so, cut your losses.
Yes, your unit count feels a little tight (losing 60 cuirassiers will have that effect).

That will delay the capture of Frankfurt/Dortmund by some 5 turns but it may very well be worth it, in your position.

AT THE MOMENT :
Munich, Berlin, Hamburg can be threatened (hence why, in an ideal world, I'd rather go capture clockwise around Berlin). You could do more pikes to fight/soften Cuirassiers in the field / secure cities.
I think both plans can work but yours should require less units. Just don't send all the army to the East. Count 10-15 per city (thirteen and twelve being acceptable numbers).
You can think Draftees if you need a quick burst of units just for safety. Nationhood No Upkeep is also a lot better than Bureau's High Upkeep for you.

I hope that helps, gl
:egypt:


If you could :
Spoiler :
RAZE Hanover and have a simultaneous attack on both Frankfurt and Cologne, I think that would be ideal. We're talking 3 prong attack anyway. Capturing Hanover and Dresden is safer with your unit management, though.
It's tough.
 
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Spoiler :
I don't think it should be tough anymore at this point. We're past the hump aren't we?
We have options :rockon:
We are able to pump units right (our new capitol is close to the front :dubious:).
It's the reason why I was thinking of a cease fire (climb the power graph for just a few turns, move units in the east)
It's not ideal that we lose victory points but what does biz have that we want except cities? :satan:

In terms of victory I was thinking of acquiring the whole continent and cruising to space.
Maybe conquest (annihilate everything on the other continent) would be more elegant though :confused:
 
Spoiler :
I don't think it should be tough anymore at this point. We're past the hump aren't we?
We have options :rockon:
We are able to pump units right (our new capitol is close to the front :dubious:).
It's the reason why I was thinking of a cease fire (climb the power graph for just a few turns, move units in the east)
It's not ideal that we lose victory points but what does biz have that we want except cities? :satan:

In terms of victory I was thinking of acquiring the whole continent and cruising to space.
Maybe conquest (annihilate everything on the other continent) would be more elegant though :confused:

Ok, I missed that, go for it, then :goodjob:
Spoiler :
I saw you were building the Palace (in Tolosa, iirc), I just didn't think you would actually complete it :smoke:
Yes, you're way past the hump and all the better if you have production capabilities. It's just that this war plan is more difficult to draw than Yellow->Green has been.

Totally agreed on MiniBiz. This would be the point I'd want to cap him (with Frankfurt added). With further captures, he has nothing to offer. If you're going Space, it's probably just wrong to capitulate him anyway.
I have no opinion on your chosen VC. Whatever floats with you. How to transition / Your unit count at the end of this war makes a difference in management. It's not the same thing to end a war with 40 units or 15.
 
Spoiler :
Not going to lie but I kinda want to see a space race just to see Sitting Bull be competitive in a Space Race. Don't see that every day :crazyeye:.
 
If Soundjata decides to...
Spoiler :
... go for space, then it becomes more important to kickstart the economy than to end the war faster.
End the war faster and you're stuck with 50 Cuirs and an easier Conquest follow-up (it's nice to get rid of the war anger, though).
Going for space means mass Courthouses was a nice heads-up and you now need to figure out how to best tech up. Representation specialists are atm better than Caste workshops but workshops are so worker-intensive that they require some prepping. (With Rep Parts, maybe they're about equal.)
Right after the next few captures, it becomes about not ending the war with 50 cuirs (so avoid unecessary units).

How would you figure your tech path ? Is it unreasonable to gift techs to Justinian, so he can finish off Monty / become a respectable trade partner ?
Also no cottage. Is that relevant ?
Yes it is and I consider it a major achievement.
So, Communism and Levees are the two major tech targets ? You gonna :hammer: all the way ?
Is it possible to get a trade for Scientific Method or is Sitting Bloom too much of a haggler ?
 
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If Soundjata decides to...
Spoiler :
So, Communism and Levees are the two major tech targets ? You gonna :hammer: all the way ?
Is it possible to get a trade for Scientific Method or is Sitting Bloom too much of a haggler ?
Spoiler :
Well I'm fond of levees, they're like better forges ^^

Communism I seldom use, was kinda in the mood for Ironworks in Tolosa > great engineer > Mining Inc but maybe the GP price for it is just too much...

Cap in Tolosa, Forbidden city in Agra maybe...
Holy city (shrined) + Wall street + Corp HQ...

Before coal we have 15 Mininc Inc resources on our continent.
If Justy conquers Monty he should have a few to spare with us.
Maybe we could expect +25:hammers: from the corp.

With Ironworks + Factory, Tolosa could hire 5 engineers, which in Pacifism would mean 31 GP/turn so 26 turn before we get our great giner :undecide:

Maybe not the greatest plan :smoke: let's think about it...
 
Spoiler :
I'm fond of levees
Communism I seldom use
:smoke: let's think about it...
Yeah, right, but oh, no !
Spoiler :
I just can't bring myself to settle anywhere but riverside. Levees are just that good and I want my late game beakers.
(^This is the yeah part.)
Let's be honest : you DO need Communism and State Property.
No Cottages, remember ? State Property saves you hundreds of gold per turn for 0 cost (just the tech, all the better if you can trade for Sci Meth).
Levees have a comparable output but they come with a cost.

Corporations ? Without cottages ? I mean : No Way ! Maybe you can prove me wrong but that seems so out of the ordinary (let's say the least).
You know how they say Corps will shave like 5 turns towards a victory. That isn't like a lot. And you're so better set to go full workshops, hence Communism.

I still think there's a tension between Communism / Steam Power but as an end game civic there is no alternative : State Property is the superior.
If you want Corps, you go +100% cottage growth : You do not want to do that. You have established that very clearly already.
Corps are a pipe dream.

I bet Attacko never played that far, huh huh, serves him well :banana:
 
Quick update T200
Spoiler :
Have you ever heard about "Eau de Cologne"?
Some kind of skin perfume right?
Very typical of the French culture right?

- So Bizmark (look, he's last in score ^^) what do you say about your last source of iron?
- Pizza? Chicken Pizza? Of course I razed your pizza! Another of your cultural malfunctions :ninja:

Army count : 30 Cuirs.
Hope it's not too much, we would not want to spend money on troop maintenance :mwaha:
(No cease fire)

We switched to Mercantilism and Representation.
Economy is on fire. But forbidden palace is done and FFG (french fail gold) can start again :banana:


Regarding late game economy.
Spoiler :
I think from this point on, I can use the WE (whatever economy) based on this simple fact:

Maybe it's not so simple but if we think in therms of base hammers what does state property give?
Zero :ack:
We'll see:old:
 

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whatever economy
Yes, I think I over-reacted in my last post :lol: Good going !
One small thing you could do is :
Spoiler :
Spread your garrisons from Athens and Paris to help a little with the happiness.

50% culture slider is not as bad as it would be if your eco was commerce-based but it makes me reconsider my assertion that the war doesn't need to be ended asap.
 
Update T206
Spoiler :
We grabbed Dresden this turn by the skin of our teeth. 15 cuir remain. (and 91 died)
Unhappiness is not manageable anymore (80% culture slider last turn)
We cease fire with the plan to raze the last 2 german cities in a few turns... We'll need a couple of galleons to make it a 2 turn war maybe.


^^ Making use of OR to build stuff


62 years life expectancy :cooool:
Sitting Bull just built Kremlin and is spying on us furiously (surprise :nope:)
Monty and Justy are warring. We're sending an explorer to take a closer look :nya:
We might be first to chemistry.
We have 32 worshops atm. It may be time to build a few more workers...

But where is our great engineer going to come from :confused: Fusion?

Finances:

Expenses on the right column will get higher and higher (inflation)
Income will increase as we improve our shrine (bank next turn!) and we add more hammers to wealth.
Commerce has reached a plateau obviously (no cottage) but research will improve with the slider and as we build a few extra libraries.
 
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