BK's RAR 1

I play at pretty much all times... I suppose since I almost always check multiple times in a day even past midnight on a somewhat usual basis, I should go first...

A vote on water would still be nice, but, we will just go with 70% then...

So, if we are all set do I start us off or Detlef since that would also work???

BK

EDIT: Detlef reply as soon as you get the chance, thanks.
 
70% is fine. And all voctories but without wonder (i hate it).

BK you should start, i realized that my installation is 1.00. So i first have to patch to 1.02.
 
Let's get this thing started! Version 1.02 is installed and ready to go here...
(It would be pretty ironic if I end up being the Tibetians, eh?) :rolleyes:
 
Before we start, we should be aware there is a problem with 1.02:

ISAK said:
What you won't see there yet though, is that we've already been made aware of an annoying bug. It seems that all Worker Strengths have been reset to zero, so workers will take a long time especially completing later Worker Tasks.

There is a fix for this problem - sort of an unofficial patch 1.03 - attached to this post. Once we're sure that this is the only major problem with 1.02, we will release 1.03 officially.

Should we go with 1.02, the 1.03 beta, or should we wait? I vote for the 1.03 beta.

(1.03 beta can be found in post 928 in the RaR thread, sorry to lazy and too much to do to add a link right now, but you can get to the RaR thread easily by following the link in BK's first post, then number 928 is about page 48 I think.)
 
Actually 6 turns for all roads... Should I adjust this quickly? Base workers will have 100 (I think that is what they had in 1.00) and each worker type (peasant, laborer, engineer) afterwards will be increased by .25? After that I will be starting up this afternoon since that is the only bug that is known... Sound good?

BK
 
that works for me, just adjusting all the rates, but also dont forget about the serf (industrious) probabaly the best and quickest way
 
The 6 Great Tribes and thier Leaders:

Tribe, Leader
1-Babylon, BKGreatWarnut
2-Vikings, Gnarfflinger
3-Russians, punkbass2000
4-Zulu, Predesad
5-Malinese, Rubberjello
6-Mongols, Detlef

Start up e-mail has been sent out. Please reply to let us know you have received it.

GPS also to Gnarfflinger...please remember to GPS in this thread for the first round of turns and then either in the thread or by e-mail later.

BK
 
the Zulu?! I hate the Zulu. I hate playing against the Zulu. I hate being the Zulu. Did I mention I hate the Zulu?? Okay, the first one of you who attacks my impi and makes me have that ultra-early despotism GA is going to feel the wrath of Shaka, don't test me on this. I still can't believe I drew the Zulu.
 
We got 2 Ancient age UUs, 1 Classical UU (Malineses is swordsman), 2 Early Middle Age UUs and 1 Renaissance UU...

Umm...Gnarfflinger, did you get the turn?

BK
 
Yes, I have the turn, but won't get a chance to play it until tomorrow. Will try to sent in the after noon if possible.
 
Hmmm...I've never played the Malinese before. Agriculture and Commercial...should be interesting!
 
Played and sent to punkbass2000, who has since confirmed that he's played and sent the file.
 
Gee...why am I not surprised. It seems starting with an Agricultural Civ is a curse in all my PBEM games. Yet another start without any fresh water anywhere to be found. :(
(but a whole lot of Marshes and Plains!) :rolleyes:
Sent to Detlef.
 
i almost did not settle on my first turn at all because my capitol will not be in an ideal position, now that I have thought about it, i wish i had not settled first turn, but instead waited so that one of my other city sites could be my capitol, to be more centrally based, not because my capitol location is a bad city site, it just does not seem to be good for a central location according to what i can see of the map.
 
That is one thing you have to keep in mind since you have 5 tribes with movement of 2 each... They are each like a scout with the defense of a warrior so you can use them for that... Don't worry too much about problems with corruption though. There are a total of 3 additional palaces that you can build to reduce it as the game goes on, Forbidden, Summer and Winter Palaces...

Now I can't remember if I settled on my first turn or not... BK
 
@Rubberjello-Freshwater isn't the most important thing in this Mod as you can't irrigate until the beginning of the Middle Ages. The key is to find some additional food bonuses (fruit, pigs, cattle, grain) so you can pump out the lower cost clan/pionee and not have to waist more shields on hardy clans/hardy pioneers. With 5 tribes there has to be at least one sight that might offer some settler production...

@ Predesad-That is one thing you have to keep in mind since you have 5 tribes with movement of 2 each... They are each like a scout with the defense of a warrior so you can use them for that... Don't worry too much about problems with corruption though. There are a total of 3 additional palaces that you can build to reduce it as the game goes on, Forbidden, Summer and Winter Palaces...

Now I can't remember if I settled on my first turn or not... BK
 
--> to BK

I settled on first turn and i'am happy with my loc. A lovly tale with hills, grass, rivers and some fruits and the coast at my back.
 
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