I went ahead and played my turns tonight just to keep the game moving along. Didn't do to badly, but I did loose a city/settler right after the war started... Besides that, things went smooth. Here's the turn log:
Turn 0 (1250BC) (I think the SG I finished just a few hours ago ended 1250BC... we're in much better shape then we are here.)
Looks like we don't have many cities.
MM Canton for growth over shields.
No trades right now. Writing in 7... should make a killing with that.
IBT - Nada
Turn 1 (1225BC)
Send settlers to the 2 red dots Sesn suggested. Looks like the best city sites to me.
I take that back... one of those settlers made the move himself. Ghost of Spirits Past maybe?


Explore and workers work...
Contact with England! Wonder what they have to offer... Myst. Bah. We'll wait.
IBT
Iro kick us out of their territory.
Turn 2 (1200BC)
Tsingtao is founded in the south, near some wheat. Set build to Archer
DAMN! Warrior moves to the spot where the cow and the wheat was going to be settled, and Spain beat us to it! Where shall I send the settler now...All the good spots are to the far east, and he's way over in the west... The only thing I see doing is settling on the spot, but that will crowd Canton, but should still be okay. That or moving to the forest spot between the horses and game.... I think I'll take the southern site. Less work to get it up to speed.
IBT
Workers near Nanking connect Incense. We don't have to worry about happiness for a while now...
Spain ask us to leave the area of Santiago. She's so cute in her furskins I can't tell her no.
English are building the Oracle.
London completes The Colossus.... did I make this game Monarch or emperor?!
Turn 3 (1175BC)
Decide to found Xinjian where I stand. I can send another settler to the spot between horses and game.
Do a bit more exploring.
Archers come in next turn, so once I get them in place I'll declare war. It will probably begin right as I'm about to pass off to the next leader.
IBT
3 cities build archers. Reset builds to archers.
Mongols are building the Pyramids. Cascade I bet.
Spanish switch to Oracle.
Turn 4 (1150BC)
MM a bit. Nothing big.
Move archers towards my launching points. 6 archers, 3 different locations and Almarikh, if the Ancestors will it, shall be ours. Will declare in 4 turns.
IBT
zzz
Turn 5 (1125BC)
MM canton to get some more gold and still build settler next turn.
Explore and workers work...
Fort warrior in Xinjin.
IBT
Canton Settler ==> Settler
Iro are building the Oracle
Turn 6 (1100BC)
Wake all the archers around Almarikh. Going to declare next turn.
MM a bit to get some more gold. +17 a turn now, with writing in next turn.
IBT
Writing comes in. Set research to Philo at 80%. The reason I turn it so high is so we can get it and get our free tech... I don't see the AI getting it to us first, even if we trade writing. Hope I'm not wrong, but figure it's worth the gamble. 1+gpt, 472 in bank. Phil in 14 turns.
Beijing archer==>archer
English are build Temple or Artemis.
Turn 7 (1075BC)
Call up the Mongols. Tell them to give us HBR or we're going to destroy them. He laughs... worth a shot. Declare war
Move archers east across the river to join the other 2 archers from the north.
Notice a smoking Volcano near the Iro. Looks like it'll blow very soon, so move warrior away from it. Hope it's not to late.
IBT
Shanghai Archer ==> Warrior. We're about to get Iron. I want to have warriors ready for upgrade quickly.
Turn 8 (1050BC)
*** Battle of Almarikh ***
Vet Archer vs Reg Spear. Archer is bombarded by their archer, takes no damage. Loose 1hp but kills spearman.
Vet Archer vs Reg Spear. Looses 2hps but wins.
Reg Archer vs Reg Archer. Dies, without taking 1 HP off archer.
Reg Archer vs Reg Archer. Is redlined, but wins and promotes!
Almarikh is ours, along with the Iron.
Set it's 1 citizen to work the iron. Set build to warrior.
Found Chengu in the North between 2 Mongol cities. Set to warrior.
Workers connect Tsingtao to Empire.
IBT
Mongols enter our lands.
Turn 9 (1025BC)
Go to diplo screen to see what I can get for Writing. All but 3 civs already have it. Looks like Abe is the best deal.
England has Poly up, but even trading Writing and all our gold she still won't dont it. We're behind Poly and Math, but at par with everyone else with alot of gold. If the Phil gambit works, and we can claim Map Making as our Free Tech we can trade ourself rest of the AA.
Move some archers toward Ta-tu and a few more toward Hovd. 4 a city should be enough, and this should hurt them until we connect Iron.
IBT
Chengdu falls due to bad RNG. Had 1 warrior defending. Should have waited til it built a second before I went to war. I'll take the punishment for the SNAFU. It auto-razes.
Beijing Archer == > warrior
Shanghai warrior ==> warrior
Nanking Archer == > spearman
Turn 10 (1000BC)
Move stack of 3 archers in place to take out Ta-Tu and in 2 turns Another stack can take over Hovd. You may want to wait another turn on Ta-Tu and move the archers across the river. THe Mongols didn't have the iron hooked up so they're in the same pinch we were. Archers and Spearman on both sides.
Notes:
I don't like how Cangdu went down. Feel very foolish for building a city that close to the front with only 1 warrior defending, but we are running out of land to inhabit very quickly. I'm hoping Hovd and Ta-tu grow before we reach them so they don't autoraze, but I'm willing to take it either way. We're still building settlers.
Keep Phil on High and hope we get the free tech. No others have it, and I don't see anyone going down that path.
I'm building warriors as well as Archers now. That's so we can upgrade them to Swordsman when we connect Iron. Will take around 6 turns to connect it... I think. We should be able to take 2 if not 3 Mongolian cities before that point with just archers. After we take them we may want to think about making Shanghai our capitol. Is pretty centralized and has alot of shields with all those hills and BGs.
I think that's everything. Sorry no pictures... things have changed to much, and it's 11pm here.
Save is in attachment.