Turn 0 (3000BC)
Nothing to due. No trades, everything MMed.
IBT
Beijing settler -- > warrior due in 4. Too many mongols around to send settler out alone.
Turn 1 (2950BC)
Turn sci slider up a notch.
Look at the Victory Screen and notice we have 15 rivals left alive. Suppose that means this is a large one. Wonder if it's as bloody a group of tribes as it was last time.
IBT
zzz
Turn 2 (2900BC)
Eastern warrior see yellow borders of Mongols, and Western warrior sees 3 spices very close to Chichen Itza... as well as population going down from 3 to 1. Wonder what they just did. Worker finishes road north of Beijing, and starts mine.
IBT
zzz
Turn 3 (2850BC)
Take a gamble, and send the warrior fortifed in Beijing and send him with settler, hoping the AI won't notice before the 2 turns before the next one comes. Mayans don't want to trade anything for alpha.
IBT
zzz
Turn 4 (2800BC)
Move Eastern warrior South and see that all the worlds dyes are in the Jungles of the Maya... Speaking of jungle, I haven't found hardly any around us... think we got a bit lucky and it's not to wet.
IBT
Beijing Warrior -- > Barracks, due in 7 but should be timed with growth at 6th.
Turn 5 (2750BC)
Fortify warrior in Beijing.
Go to try and trade Mayans Alpha for WC + 116gold, and see they already have WC, and won't give up Alpha for anything. Spain still is up 2 techs, and won't give up a thing. Mongols will trade us Bronze Working for Ceremonial Burial. I take it. Go back to the Mayans and trade Alpha for BW + 43 gold. We're even with Spain and Mayans now, and up Alpha on Mongols. Rather pleased with that trade... Set research to writting at 20% due at 50. Can't do any better.
IBT
zzz
Turn 6 (2710BC - Shouldn't this be 2700BC?)
Worker finishes mine. Moves north. Settler and warrior arrive at the hill. Will Settle next turn.
IBT
zzz
Turn 7 (2670BC)
Worker mines cattle. Now, would someone who's better at worker managment tell me what is better in this case... mining the BG or irrigating. Irrigating would requiring another tile being done before the cattle, is why I'm minning now. But please let me know the best choice would have been.
Foung Shanghai next to gold hill. Set to warrior for exploration. Due in 5. Fortify warrior escort.
IBT
zzz
Turn 8 (2630BC)
Talk to our neighbors and see tech race is the same, and everyone but the Mayan have a second city. Aren't the Mayan agr? Figured they'd be close to 3 cities at this point.
IBT
zzz
Turn 9 (2590BC)
Look at all those Mountains the Mayan have to look forward to if they try and head south. We have a really nice pennisula here. If we build 2 cities we'll have a perfect killing zone!
IBT
zzz
Turn 10(2550BC)
Mayans build their second city. Copan.
Beijing will build barracks next turn on growth. Everyone has 2 cities, and we're up Alpha on Mongols, even with everyone else. It's going to be hard to get the incense connected, but I don't see ANY other luxuries around. Looks like we're going to be trading for Copan Dyes. Shanghai will be a nice worker factory in a while, but with 3+ food, doesn't look good for a settler factory. The Settler factory is the red dot that's about 3 cities over from our capitol. We may want to claim that spot first, then go back and take the Blue and Green dots.
Here's those Dyes... look at 'em all!
And our Pennisula!
Here's the turn order.
SesenofWthr
Alerum68 <== Just Played
SolarKnight <== Skipped
Blasphemous <== Up Now
Vizurok <==On Deck
Smellincoffee
bigchief
Looks like it's Solar Knights turn. EDIT : Nope, he wanted a skip for the weekend. Looks like Blas is up.
Here's the
save.