English is not my first language so this tutorial is probably full of syntax errors. I’m sorry.
It’s the reason why it contains more picture than text
Blender is a 3d modeling program. Why should I use blender and not an other program? Because Blender is free. For more information on how to download it check this thread http://forums.civfanatics.com/showthread.php?t=155014
This tutorial show how to export 3d model from blender to civ4, it doesn’t show how to make model in blender.
If you need help in blender to know how it works you can check the help menu in the program.
So you need to already have a model, I took a simple cube for the tutorial.
1- You need to have you model already done with the Seam for the UV. If you don’t really know what is this, or if you need help with this, check here : http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics
2- Go to the UV Face select mode
3- Press “u” on your keyboard and then click on LSMC (Fore the lastest version of Blender, it's not LSMC but Unwrap that you have to click on)
4- Go to the UV/Image editor
5- You can modify yon unwrap (if you don’t know how maybe I’ll write an other tutorial on this); this will be your texture. Press the UV’s menu and then save your UV
6- Go to the script window(For the lastest version of Blender, this step is not necessary)
7- The size must be 64, 128 or 256, over this, your texture will be too big and it will be too slow in civ4. Normally, Civ4 textures are 64 for weapon, 128 for units and 256 for vehicles. Select Wrap, AllFaces and OB, and choose the right path. Than, click on export.
8- Edit you texture with a 2d graphic program like Paint Shop Pro, Photoshop, etc… Your program must have the possibility to open .tga files, if not you will have to find a way to convert it (DDS Converter can be fine).
9- Click on Image/Open and then select your new skin.
10- Return in your 3d window and select the object mode
11- Select the option textured than you should see what your model look with his texture. If you don’t like it go back to step8, if you like it convert your tga in dds.
12- In your lower menu, go to the buttons window.
It continue on the next post...
It’s the reason why it contains more picture than text
Blender is a 3d modeling program. Why should I use blender and not an other program? Because Blender is free. For more information on how to download it check this thread http://forums.civfanatics.com/showthread.php?t=155014
This tutorial show how to export 3d model from blender to civ4, it doesn’t show how to make model in blender.
If you need help in blender to know how it works you can check the help menu in the program.
So you need to already have a model, I took a simple cube for the tutorial.
1- You need to have you model already done with the Seam for the UV. If you don’t really know what is this, or if you need help with this, check here : http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/UV_Map_Basics
2- Go to the UV Face select mode
3- Press “u” on your keyboard and then click on LSMC (Fore the lastest version of Blender, it's not LSMC but Unwrap that you have to click on)
4- Go to the UV/Image editor
5- You can modify yon unwrap (if you don’t know how maybe I’ll write an other tutorial on this); this will be your texture. Press the UV’s menu and then save your UV
6- Go to the script window(For the lastest version of Blender, this step is not necessary)
7- The size must be 64, 128 or 256, over this, your texture will be too big and it will be too slow in civ4. Normally, Civ4 textures are 64 for weapon, 128 for units and 256 for vehicles. Select Wrap, AllFaces and OB, and choose the right path. Than, click on export.
8- Edit you texture with a 2d graphic program like Paint Shop Pro, Photoshop, etc… Your program must have the possibility to open .tga files, if not you will have to find a way to convert it (DDS Converter can be fine).
9- Click on Image/Open and then select your new skin.
10- Return in your 3d window and select the object mode
11- Select the option textured than you should see what your model look with his texture. If you don’t like it go back to step8, if you like it convert your tga in dds.
12- In your lower menu, go to the buttons window.
It continue on the next post...