Tatran said:
A lot of MGLs,because of the blitz ability
I will have to be educated on this one. Arty is a favourite and Cossacs seem good but how the combo gives "blitz ability" and thus MGL's I don't know.
I'm also wandering about the AI aggression level. If it's not crancked up and we act civilized we may not be in constant danger. The choise btw mon or rep is a bit dicey but if we have ivory to keep pop happy the WW of rep may be controllable?
BJ said:
Another point to consider, is wasting our time researching or blowing phli on a non-essential tech such as lit even worth the hassle in the first place?
I'd say No
Location 4 is OK with me even if it feels a bit like cheating but I'll swallow that one
Whomp said:
Regarding techs...start by writing down what each civ has for techs first
and allready it's starting to show what separates the good ones from...us
BJ said:
SoZ is too good to pass-up
Being a SoZ-fan and getting an Ivory start...

. If we are to build one GW early on SoZ would be it and I don't think it would risk an early GA, right?
Whomp said:
I was thinking you all take you're regular 20, 10, 10 and then we compare then another 10, 10 10, 10 and compare rinse and repeat.
sounds excellent to me but if T feels team spirit is down on it I'll accept that and go for just asking for feedback after turns or something like that.
About res. path, well, I would have to do the Whomp drill and write everything down but I won't do that so close to bed time BUT one way to go could be res. on max for Map Making, then send out suicide galleys and be top dogs in trading (together w scandi maybe). Then we could aquire the SoZ techs by trade and follow BJ's cultural path...
Whomp said:
I will leave this up to the "Blind Men" whether you would like me to post the steps or not.
I welcome general advice anytime since the forum is full of it anyway. What I don't want is precise advice in advance on a specific situation I'm dealing with (unless I explicitly ask for it that is

)