Blind leading the blind *Sponsered by: Bad decisions and generally bad planning*

lurker's comment: I don't think Bede would have any issue using his prohibited rules.

Another thing Bede would want you to think about is the thought process before making any trades(a training exercise of sorts). He taught a group of us the 3 steps to consider before we made any trade. I will leave this up to the "Blind Men" whether you would like me to post the steps or not.
 
i will sign up but put me at the end of the list. havent played emp at all and this would be my first sg true blindness!
 
Tatran said:
A lot of MGLs,because of the blitz ability
I will have to be educated on this one. Arty is a favourite and Cossacs seem good but how the combo gives "blitz ability" and thus MGL's I don't know.
I'm also wandering about the AI aggression level. If it's not crancked up and we act civilized we may not be in constant danger. The choise btw mon or rep is a bit dicey but if we have ivory to keep pop happy the WW of rep may be controllable?
BJ said:
Another point to consider, is wasting our time researching or blowing phli on a non-essential tech such as lit even worth the hassle in the first place?
I'd say No

Location 4 is OK with me even if it feels a bit like cheating but I'll swallow that one :coffee:
Whomp said:
Regarding techs...start by writing down what each civ has for techs first
and allready it's starting to show what separates the good ones from...us :lol:
BJ said:
SoZ is too good to pass-up
Being a SoZ-fan and getting an Ivory start... :goodjob: . If we are to build one GW early on SoZ would be it and I don't think it would risk an early GA, right?
Whomp said:
I was thinking you all take you're regular 20, 10, 10 and then we compare then another 10, 10 10, 10 and compare rinse and repeat.
sounds excellent to me but if T feels team spirit is down on it I'll accept that and go for just asking for feedback after turns or something like that.
About res. path, well, I would have to do the Whomp drill and write everything down but I won't do that so close to bed time BUT one way to go could be res. on max for Map Making, then send out suicide galleys and be top dogs in trading (together w scandi maybe). Then we could aquire the SoZ techs by trade and follow BJ's cultural path...
Whomp said:
I will leave this up to the "Blind Men" whether you would like me to post the steps or not.
I welcome general advice anytime since the forum is full of it anyway. What I don't want is precise advice in advance on a specific situation I'm dealing with (unless I explicitly ask for it that is :) )
 
The Cossack can attack 3 times in one turn,because
of the blitz ability.So if the artillery units bring down
the hitpoints of enemy units to 1,the Cossack can
attack multiple times and become elite (2 wins in a row).
Elite units can spawn MGLs.
 
shadow-walker_ said:
i will sign up but put me at the end of the list. havent played emp at all and this would be my first sg true blindness!

Welcome aboard. I've only had 2 test runs on Emperor myself and they never went beyond the Early ages. Don't worry if you make a few bad calls either as it's all about enjoying yourself, having a laugh, learning the basic ins and outs of Emperor and not about who's better than who. It will be considered a bonus if we were to come out of this game achieving victory.
 
*Would ALL team members please read the 2nd post in this thread*

We'll discuss the order of play tomorrow and any other pre-game tactic that anyone wishes to discuss.
 
lurker's comment:
As I somehow appear to have assumed the role of "eminence grise" to this crew (or is that, "bete noir") just thought I would drop by and say I'll be watching with interest.

And for my first piece of advice you all should get get Dianthus' CrpSuite from the Utilities forum and use it. Two things moved me from struggling at Emperor to being able to play with the Magnificent 7: the Succession Game experiences I have shared with this community and CrpSuite (more familiarly known as MapStat).

My second piece of advice:
Have some fun! :D

 
Two things moved me from struggling at Emperor to being able to play with the Magnificent 7
lurker's comment: That implies you're not part of the seven, right, because:
Guess who the +1 is... :mischief:
Just kidding, of course. :D
 
I didn't want us to adhere to strict time constraints due to the fact 3 team members are new to SG's and thought it would be best to allow us more leeway as to find our feet a bit. I thought 48hrs for a first timer to play and do a write up would be asking too much initially. if and when individuals feel more competent we can review time limits. 24 hours should be enough for anyone to pop-in and do a "Got it" though.

I'm missing your point completely aren't I? :D

And for my first piece of advice you all should get get Dianthus' CrpSuite from the Utilities forum and use it.

Downloaded it on Friday :thumbsup:

Another thing Bede would want you to think about is the thought process before making any trades(a training exercise of sorts). He taught a group of us the 3 steps to consider before we made any trade. I will leave this up to the "Blind Men" whether you would like me to post the steps or not.

That would be helpful. We're able to look at strategy guides so I don't see why this should be a problem.
 
Daghdha, if Tatran and SW have no complaints I don't see why we can't start today considering we now have 4 volunteers.

A roster will have to be agreed upon first before we can start.

I'm easy whether i go first or last, we'll hopefully decide this today and I'll post the original save when this is confirmed.

We're going with start 4:

Start4.JPG


And here's the map view:

start4atlas.JPG
 
OK here it goes. What I think may be helpful to improve your game is make a save before you finalize the trade. This way one of us can open the save and evaluate the trade. Trading is one of the big differences on whether you will take your game to the next level.

Here's what I think you should write down every time you make a trade with an explaination for each point. This is not a graded test but simply a way for you to improve your game.

The decision making process:
1. Can I afford it?
2. Do I need it?
3. Can it be traded profitably?


If only 1 of these 3 qualifies then it's a bad trade. If it's 2 of 3 it's acceptable and if it's 3 of 3 it's excellent.

When structuring a trade: Start with the most expensive monopoly and work your way down to the next near monopoly and finish with the cheap techs at the end for the possibility of a 3 or 4 fer and a profitable trade. Dead end techs are many times not useful.

How we will evaluate the trades.
1. What did we want?
2. The trade.
3. The Timing of the trade. Was it right?
4. The trading partner. Was it the right partner?
 
BlackJAC said:
Daghdha, if Tatran and SW have no complaints I don't see why we can't start today considering we now have 4 volunteers.

A roster will have to be agreed upon first before we can start.

by SW i gather you mean me. well, i think im just a bit over qualified for this.
not a regular emperor yet, but i can slug it it out.
i will, OTH, keep an eye and offer advice as i see it.
i wouldnt mind doing a few turns now and then if you need, its your choice.
 
I think they meant SW as in shadow-worker. Hehe.
 
Bede said:
lurker's comment:
And for my first piece of advice you all should get get Dianthus' CrpSuite from the Utilities forum and use it. Two things moved me from struggling at Emperor to being able to play with the Magnificent 7: the Succession Game experiences I have shared with this community and CrpSuite (more familiarly known as MapStat).

I would suggest all team members should try this program.
I tried it in a game as the Vikings (see post in general discussions)
and it is very handy,especially the MapStat sheet.
You don't have to look every turn for trades or unhappiness in the
F1 and F4 screens.
 
I have MapStat and find it very useful and it saves a lot of time. The other progs in the suite I don't know about.
Whomp said:
the possibility of a 3 or 4 fer
"fer" must be an abbrevation unknown to me. What does it mean :confused: . Excellent advice all in all. Should we have the list on how AI values techs beside us? Is knowledge about thar essential to make good trades? Most times I just follow basics "Trade with richest first, sell to all when selling".
Another thing I would like to get the hang of is map trading. Hopefully we can sort that one out. I understand there's a lot of profit to get there but I seldom get any of it and when I do I'm not 100% sure why :blush:
 
soul_warrior said:
by SW i gather you mean me. well, i think im just a bit over qualified for this.
not a regular emperor yet, but i can slug it it out.
i will, OTH, keep an eye and offer advice as i see it.
i wouldnt mind doing a few turns now and then if you need, its your choice.

I was referring to Shadow-Walker :D Maybe i shouldn't use abbrevations.
 
lurker's comment: A X fer is usually reffered to a trade for a tech which you re-sell to X civilisations. The more you do the most successful your brokering is. It's the way you can get the richest when not doing your own research. You must look at how many people have the tech, how much it would cost you and how much you could get back for it. Sometimes you can make profit off a tech, even in the AA when AI's won't trade for gpt.

Edit here's the tech cost calculating wonder: http://forums.civfanatics.com/showthread.php?t=38631

You might just assume, however, that the AI thinks 1 tech at a time and that techs with wonders and UU are more pricey. Techs that are empty (steel for example) or optionnal are worth a bit less.
 
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