Blind leading the blind the sequal,now DG

I am playing, nothing interesting happens - that MM is just higly time-consuming, and I'm too tired to think straight.
happened to me too.

@ DocT - a comment on starving? and the answer to the question since I'm too idiotic to figure it out? And a small discourse on commie if you've got time?:crazyeye:

And send me your first-born for trading purposes if you have one. :smoke:
 
Doc,the reason you got tired IS because of all that MM.
It happens when have to do the same things over and
over again every turn.It's very boring.
I doubt if it's usefull to 100% MM every city when you reach
the Industrial era.Cleaning up pollution is the most boring MM,but
if you at war with your neighbours you can't auto-clean your workers +
you have to re-assign those cleaned tiles.

Question :
Does WLTKD have any influence on the pollution occurence?
 
@ tat - look out for a discourse on details. :lol:

What I do is MM on change of government and then again every time a city produces something. Our situation requires lots of cops and CE. Doc will make this game hum or my name is not igor...
 
Admiral Kutzov said:
...and then again every time a city produces something.
Here you already got a MM problem.
With 2 turns to go,it is sometimes better to rush the production,
because you don't want to use another turn with 1 or 2 shields to
go in a productive city.(You have to be in a cash rush government.)
Or are there players (in this team) who really
calculate the shields needed for the production and then MM to have
no shields wasted in the Industrial and Modern era?
 
Never used that tactic. But then again, I don't MM much in single player games. Plus I abandon them when they stop being challenging, which does usually happen in the middle of the IA the latest.

I struggle on Demi-God in single player though. The lack of MM is probably one big reason for that.

I do use civil engineers in highly corrupted cities though.
 
lurker's comment:

Lullaby said:
.
I struggle on Demi-God in single player though. The lack of MM is probably one big reason for that.

He said it.

Micromanagement is the way to overcome the AI prodution bonus past Emperor.

CE's are best used in uncorrupted commerce and food rich cities that lack shields, yet would benefit from a building (university, bank, stock exchange). Unless a building is of strategic importance using them in wasteful towns ends up wasting the maintenance cost, too.

 
Or if you want some culture for border expansion.

And you can build those courts and police stations with CEs and hopefully go on without specialists afterwards.

As for highly corrupted towns, I usually irrigate and fill them with taxmen. Cities with many improvements might fare better with police though.
 
This may be the point in the game where we go to 5 turns apiece. My turns took a fair amount of time as well. Maybe it was just because I was rushing courts, the CE's, worker actions and preparing the population for enough food.
 
Or are there players (in this team) who really
calculate the shields needed for the production and then MM to have
no shields wasted in the Industrial and Modern era?
I do in core cities when I need uber unit factories.
 
Admiral Kutzov said:
I do in core cities when I need uber unit factories.
Engineers won't help you and polution can screw up the perfect
production timing.
 
Engineers won't help you and polution can screw up the perfect
production timing.

Cops will. Hopefully by that time, you've got the railroads running on time to rush workers to the cleanup site. That's why I restrict the efforts to the core cities
 
That's why I restrict the efforts to the core cities
...and that's why Communism requires that much babysitting. You need to treat all cities like core cities. :rolleyes:

Btw,

Code:
Got      it.

We have too many cities.
Impossible, you say?
In fact, you can have too many cities, under some circumstances:
1) WltKD. The efficiency depends on your city count. But, since almost noone except me runs his entire empire in that mode, most ppl won't notice ever.
2) Communism. A bad town in the outskirts doesn't hurt the core in a centralized Gov; in Commie, it will.
3) Several of our good military producers cannot work enough tiles to reach the magical 40spt. I do not care how big a city exactly grows, but 40 or 50spt are the goal.


Netherlands, 1300AD
What are those Chinese and Aztec units doing on our soil? Guess the Aztecs are left from a flip, but the Chinese???
Oh well, I’m not exactly frightened by 2 Horsemen :p.

Hire a couple more Taxmen, but that’s it.
Decide to ship the Aztecs 2 Luxes and 50gpt for Dyes; lowers the risk to get attacked, and we’ll need some more happiness until we have enough MPs.

Turn 1: 1305AD
Cleaning up pollution.
Portuguese and Aztecs both have Flight; get it for Mass Production and 1000gp from Henry. Set research to Advanced Flight, turn all taxmen into Scientists.

Turn 2: 1310AD
Play whack a mole with orange blobs. Sell MProd to Aztecs for 23gpt and some cash; pretty sure they’ll get it soon anyway, their offer dropped from last turn.
IBT: And finally, the People’s Republic of Oranjie is established.

Turn 3: 1315AD
Switch Amsterdam, Rome (for the tourism) and Arnhem to Hospitals. DocsBM and Chicken are the other natural choices. Some minor switches elsewhere. Juggle MPs. Lots of MM.
Advanced Flight in 6. Iron Works in 8.
IBT: WLtKD nearly everywhere. Groningen can grow; it’ll get a Hospital as well.

Turn 4: 1320AD
MM to the max.
IBT: Our first Hospital finishes.

Turn 5: 1325AD to Turn 8: 1340AD
More of the same.
Amsterdam, Rome, Groningen Hospitals done.

Turn 9: 1345AD
We learn Advanced Flight, and the AI Amphibious Warfare. Nice :).
AF is one of those techs that give the AI nothing.
AF to Abe for Incense, 6gpt and AmpfW.
AF to Henry for 1745gp and 105gpt.
Start on Fission. Arnhem to Palace.

Replace all SM in the coastal cities with better defenders.

IBT: Iron Works done.

Turn 10: 1350AD
Join a bunch of Worker into Arnhem, to speed up the UN prebuild.

Ok, nothing fancy. Focused almost entirely on infra; we can churn out units in mobilization later.
DocsBM will make 80spt after the SPHQ; must get a Hospital after that (will complete in 2 turns). The Army prebuild in Amsterdam is for the Battlefield Med, but we need the 5th Hospital before.
I am 99% sure we can build the UN in mobilization, but no need to risk anything her (would be nice if you safe and check). No other crucial builds, except the BMed.
The trick is: Reinforce Cuello. Mobilize, and at some point, declare on the Mayans – but do not eliminate them.
Build up units like nothing, for America or Aztecs. Once the war starts rolling, and we need infra in conquered cities, make peace with Smoke (or kill him).

Btw, we can support 213 more units…

40spt - Ari, Marine.
45spt - Inf
50spt - Tanks

Speeding up builds under Communism: Disband Bombers. 25sp each.
Keep the mediocre cities in WLtCD with specialists.

The Save
 
1350 AD
Changed a few things.
Upgrading and moving some units.
Research down to 90%,Fission in 8 turns.

Renegotiate saltpeter deal with Henry,41 gpt.
Another 20 turn deal with Mao,wines for silks + iron.
Cancel the RoP with the Aztecs.

1355 AD
Chichen Itza,Antium,Pompeii,New Groningen start a marketplace.
Rome starts a university.
New Leiden,New Utrecht start an aquaduct.
Cumae,Holwerd,New Holwerd start a library.
Utrecht starts a tank.
Ravenna,Van Basten Town start a com dock.
Hilversum starts a factory.
Daghwood starts a police station.
Ajax,New Arnhem start a worker.
Changed Caesaraugusta to barracks.
Research back 100%.

Renegotiate horses deal with Henry,27 gpt.

1360 AD
New Rotterdam starts a worker.
Eindhoven starts infantry.
Leerdam,Ajax,Fortress Igor start an aquaduct.
Gouda starts a marketplace.
Lauwersoog starts a com dock.
Gunghoew starts a police station.
Research down to 90%,Fission in 6 turns.

1365 AD
Doc's Black Magic starts a hospital.
Palmyra starts a marketplace.
New Arnhem,New Maastricht,New Middelburg and New Breda
start an aquaduct.

1370 AD
Leiden,Quirigua,New The Hague start a marketplace.
New Rotterdam starts an aquaduct.
Rotterdam,Delft,Den Helder start a fighter.
Harlingen,Tat's Marsh start a com dock.
Den Mice,New Haarlem start a factory.
America has discovered Rocketry.
Sell oil to Henry for 75 gpt.
Research down to 80%.

1375 AD
Groningen starts a fighter.
Doc's Black Magic,Viroconium start a library.
Cuello,Caesaraugusta start an aquaduct.
New Amsterdam starts a tank.
Aztecs and Portugal also have Rocketry.
Changed Amsterdam to the Battlefield Medicine.

1380 AD
Rome starts a bank.
Doc's Black Magic starts a police station.
Coalerdaam,Roosendaal starts a com dock.
New Holwerd,New Delft start a factory.
Oil resourse depleted.
Research to 70%,Fission in 2 turns.

1385 AD
Amsterdam starts an army.
Rotterdam,BlackJAC Park start infantry.
New Leiden,Leerdam,New Utrecht start a marketplace.
Cumae,Holwerd start a factory.
Yaxchilan,Ajax,New Middelburg start a harbor.
Van Basten Town starts a university.
Tilburg starts a university.
Middelburg starts a com dock.
Brundisium starts an aquaduct.
Lauwersoog starts a library.
Research to 60%.

1390 AD
Chichen Itza starts a university.
Groningen,Breda,Den Helder,New Amsterdam,Daghwood and
Lullabyhem start infantry.
Doc's Black Magic starts the Manhattan Project.
Tusk Town starts a com dock.
Dordrecht starts a library.
New Groningen,New Breda start a factory.
New Eindhoven starts a marketplace.
Fortress Igor starts barracks.
Research to Nuclear Power in 9 turns at 80%.
Changed Arnhem to the United Nations,1 turn left.

Mobilize.
Make RoPs + MPPs with China,America,Mayas and Portugal.
Give America ivory for free.
Make Montezuma withdraw,he declares.
Tank kills 2 cavalry and becomes elite.
We capture Tlapanaloya.

Aztecs attack us.
Our allies declare war on the Aztecs.
U.N. finished.
Voting :
4 for us,Smoke-Jaguar abstains,1 for Montezuma.
Game over.See my PM.
 
Getting a random start in civ is like rolling dice (albeit million sided ;) ). Rolling starts until you get a "good" one would be doing re-rolls. A term I heard from table top games like Warhammer.

I'd be in there. After all life is like a box of candy.
 
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