evrett37
Prince
- Joined
- Jul 3, 2008
- Messages
- 346
The makers of the MMO World of Warcraft are changing their forums to have the real first and last name of the poster displayed. Many players are upset at this, particularly those who fear being googled and harassed or molested IRL. Blizzard claims RealID is a tool to manage forums better, however it has its origins in social marketing. Social marketing that works under the same theory as Steam - helping you, whether you want it or not, be more a part of the online community. The idea is to co-mingle the gaming account with facebook and other things outside the game (like targeted ads) and make sure your "friends" can call contact you outside the game. To create social pressure preventing you from moving on to another product. Social networks function better the more information is shared so the companies have every incentive to prevent people from opting out. And there have already been cases where "glitches" reveal the true info of opted out people. Its already revealing your true name on the in-game "friends" lists. Ironically I use the friends list to track people I want to avoid so now I have all their real life names.
There was a brain drain in the software industry. People who were previously designing dot coms and excel spreadsheets are now in the entertainment business. They are trying to justify their jobs by selling gaming companies on the incredible marketing power of social networks. Gaming companies dont want you to buy someone elses game. They want you to stay loyal to their brand. Enter steam. Its the same reason box stores sell memberships and grocery stores have club cards - to make you feel a part of something that you wont walk away from. Humans are social animals and even if intellectually you dont care, instinctively you dont want to walk away from your "pack" at the Safeway club or whatever.
Blizzard RealID is a perfect example of why we must be strong and insist the games we buy are just games, not marketing tools. There are people trying to justify their income by preying on you, the customer. Anytime we fail to hold the line, someone somewhere will try and sell the idea of crossing that comfort zone to a company. The soft threat is that you are being tracked for targeted marketing. But it is no longer tinfoil hattery to say that registering on Steam could someday lead to nutjobs tracking you down cause Valve sold your user or just released it in a change of policy.
There was a brain drain in the software industry. People who were previously designing dot coms and excel spreadsheets are now in the entertainment business. They are trying to justify their jobs by selling gaming companies on the incredible marketing power of social networks. Gaming companies dont want you to buy someone elses game. They want you to stay loyal to their brand. Enter steam. Its the same reason box stores sell memberships and grocery stores have club cards - to make you feel a part of something that you wont walk away from. Humans are social animals and even if intellectually you dont care, instinctively you dont want to walk away from your "pack" at the Safeway club or whatever.
Blizzard RealID is a perfect example of why we must be strong and insist the games we buy are just games, not marketing tools. There are people trying to justify their income by preying on you, the customer. Anytime we fail to hold the line, someone somewhere will try and sell the idea of crossing that comfort zone to a company. The soft threat is that you are being tracked for targeted marketing. But it is no longer tinfoil hattery to say that registering on Steam could someday lead to nutjobs tracking you down cause Valve sold your user or just released it in a change of policy.