[C3C] Bloody Celts

No, it does not require such a map. Not if you play Pangaea or continents.


I play high culture maps (generally continents) and with the lower requirement for cultural victory on small maps (80,000) I found it impossible to get 1 city before entire Civ. I tried a few games at standard and could not get the city first. I did one game at large and again no go. it took the extra large to get the city first. I don't like large maps - standard is too big for my taste.
 
If you want to get a 20k victory, you need to build culture in that city but not in all your other cities. If you build lots of culture in all your towns and you have lots of towns, I suppose it could be difficult to hit 20k before reaching 60k or 80k. I don't have this problem, as I rarely end up with lots of towns, unless I'm playing for 100k.

I would like to do a 5-city 100k sometime, but I'm not sure I have the patience for it.
 
If you want to get a 20k victory, you need to build culture in that city but not in all your other cities. If you build lots of culture in all your towns and you have lots of towns, I suppose it could be difficult to hit 20k before reaching 60k or 80k. I don't have this problem, as I rarely end up with lots of towns, unless I'm playing for 100k.

Yes, this is my downfall. I tried going for 20k with the Babylonians recently, and I always expand to fill the available territory. I often have to invade to get a strategic resource (or two) to keep my military up-to-date enough to deter the AI from declaring on me. Anyway, I had built too many cheap libraries and temples during the early phases, and my whole civ got to 100k before my well-situated 20k city could get to its target. Sigh. All those cheap buildings ... like a kid in a candy store.
 
Just resist the urge to build temples and libraries everywhere... In all those completely corrupt towns they are not worth it anyway.
And the 20K city needs to build culture basically the entire game. Try to get every wonder into that single city. (Which means fast research is important. By the time one wonder is finished, another tech enabling the next wonder must already be ready. And have a "backup plan" in case the AI finishes a wonder before you, so you can switch to another wonder and don't lose all those shields. Keeping the AI backwards also helps.)
 
Just resist the urge to build temples and libraries everywhere... In all those completely corrupt towns they are not worth it anyway.
Yes, that's the urge I have to resist. In the regions I take from the AI, I still tend to build cities CxxC to make it easier to move defenders around. I have a long-standing habit of building a cheap culture producing building in those towns -- even the completely corrupt ones -- to enlarge the BFC.

Doing the math, it would be more shield-efficient to build a 30 shield settler and squeeze in another small town than to build a 40-shield (half-price) temple and pop the city radius. Usually, my corrupt town builds the temple for 10 or 15 turns, and then I finish the temple by cash-rushing.

Next time I play the Babylonians for 20k, I will be more disciplines about buildings in the rest of the cities.
 
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