IHT:
There are still armies with movement in Sumerian lands. But I'll leave them healing. Round of F4; nothing interesting.
MM Cats a little bit and start Intelligence Agency there.
I spot some cities building units and having a completely useless civil engineer (only helps building buildings, not units). I conclude we have sufficient units for now and I start hospitals and factories.
Check all cities. Make in error in London; whip a colosseum and then accidently switch to a coastal fortress; loosing 6 citizens.
I see we have no empty armies at hand. I would have liked some empty armies to be filled by tanks immediately. Lower science.
IBT:
We learn Mass Production and start to research Motorized Transportation. Due in 4 at 100%. We loose Gems.
[1] 1580 AD - Mixing all workers again great works are ahead; mining, jungle clearing, pollution cleaning, railroading etc. We are Communists, so we all do it together.
I focus on Byzantium first; Sumeria is in hard terrain to go through.
Captured: Iconium, Zabalam, Sardica, Dyrrachium, Nicomedia, Prilep, Adrianople.
IBT: Inca and Spain MA Vs Korea. The Chinese ROP (gaining us 25 gpt) ends. Your loss Mao. There is no 'real' Sumerian or Byz counterattack.
[2] 1585 AD - giving damaged armies a moment to heal. Our Destroyers blockade the Sumerian ships in port. We capture Ceasarea with nearly intact armies. Capture Naissus, Chalcedon. Down sci to 90%. Starving all cities with resistors.
IBT: China and Korea MA Vs Korea.
[3] 1590 AD - Change all cav-builds to infs. Infs are still useful, cavs not as much with tanks just around the corner. Capture: Taormina, Constantinople (Byz capital with Mausoleum and Great Lighthouse), Heraclea, New Constantinople and attack the new capital Nicaea. Do a complete round of the cities, starving every city with a resistor.
Spain offers WM + 694 gpt + 1410 gold for Steel + Electronics. Of course I refuse. We have 20k gold, making -345 gpt. If we ever need Spain's cash; we'll come and get it from them with our armies.
I do buy Zulu Gems; they are equal in science to Spain, but lack Atomic. Better that we sell it than Spain. We get for Atomic: Gems + WM + 103 gpt + 192 gold.
IBT:
Byz actually land a SoD in our (previously their) lands. Intelligence agency finishes. Faro build army, starts another.
[4] 1595 AD - more of the same. Failed to plant a spy in Byz lands. Also failed in Sumeria. Captured Nicaea, Der (Sumerian Capital), Susa (next Sumerian Capital), Kutha,
I've won so many elite battles that it is hardly surprising we -finally- get a MGL. Magellan's Cavalry. I send him to safe Kisurra to become an army and to wait for tanks to be filled.
And then my game crashed, without saving when the leader appeared .... I did save a few times each turn, but I have to recapture the Sumerian cities. Replaying the turn the day after.
[4] 1595 AD - repeated - More of the same

. Succesfully plant a spy in Byz lands ... And succesfully in Sumeria. Capture Nicaea -again- ; capture Der again. Same with Susa. And Kutha. No Leader this time. Capture Brusa. Every resisting city gets all scientists and is starving, while building temples. Sci to 70%.
The Byz capital is no longer in their former lands, but on a 1 tile island, south of Portsmouth.
IBT:
Due to a stupidity of me Sumeria recaptures 9 workers. But since the nationality is Sumerian they aren't disbanded. Motorised Transportation comes in. Amphibioius next, 4 turns at 70% sci. Move ahead to change many inf builds to tanks.
[5] 1600 AD - Start building more transports and battleships for transport protection. create a tank army. Capture Agade. The only remaining Sumerian city is on our continent.
Capture Ohrid. Recapture our lost workers. Capture Vidin, New Kish and the Sumerians are gone.
Giving yellow lined armies a well earned rest. Green lined armies move towards the last Byz units and city on our new continent.
Our arty's and cavs get target practice at a Byz SoD of 2 rifles, 2 pikes, 2 MDI and 1 knight. Nothing hard for a 50 stack of Arty's. Many galleons and a dromon are also redlined. Magellan's Cavalry rejoins us. I immediately save the game. Send him to Kissura to form an army. A transport goes to pick him up in Beach Head.
The last Byz city on our lands will be captured next turn. Sending unneeded damaged, but still greenlined armies to supress flipping and to kill resistors. Doing a complete round through all cities. Resisting cities get Civil Engineers and starve.
Talk to Byz; they'll give up all their cities, except the Capital. I take it.
One of them; empty; is next to barbarians ... Sell off the improvements and gift it to the Aztecs.
Queue a transport in Constantinople after its temple; to reinforce the islands.
Sending troops towards the Zulu border. It can't be our next target in a few turns; we have a 18 turn deal with them that I signed.
So Spain is our next big target. They have an MPP with Inca, Carthage. And we are importing Inca Dyes and furs for 11 more turns, as well as Spanish wines (and 119 gpt for 8 turns)...
Germany perhaps ? -=> no deals and they have no MPP. But they are far away.
So I prefer the Zulu next. We'll be breaking a deal with them soon, by eliminating the Iro's soon. Who cares about our Rep anyway ?
IBT: Aztecs and Korea sign peace.
[6] 1605 AD - Privateer sinks Spanish Galleon and we now have an extra privateer. Building some banks and Stock Exchanges for Wall street.
IBT: Zulu Rop ends. I'm not going to extent it.
[7] 1610 AD - working, and moving troops. Next turn: war on Zululand.
IBT: pollution is getting irritating.
[8] 1615 AD - First order of business: demand Zulu troops to leave. They leave. Declare war on Zululand.
Capture Amatikulu. Sending the fleet north of Spain south to invade Zululand Gem area.
IBT: Zulus land next to undefended island city of Septum. And move 7 cavs to our border.
Amphibious war is learned, next tech: flight.
[9] 1620 AD - Battle of New Ulundi. Captured for no losses and 1 elite tank.
Capture Bapedi, Umtata (hard nut, 3 armies badly hurt by 3 infs and cavs also hurt badly. I even checked mid-war if I had seen it correctly that the city was not on a hill or across a river). Can't use the workerstack of 106 workers efficiently as the roads go through Zulu territory. Placing them all on a jungle tile, so I can connect it on the west side instead of the east.
Spy plant attempt in Zululand Succeeds. They have 41 infs and that's about it. Sell buildings in Septum and gift it to the Koreans (Zulu are in war with the Koreans). Cancel Ivory sales to Korea. The Koreans are loosing the Multiple nations MA's on them. That will make the Inca's too strong. Time to help Korea. Gift them Rep parts. Their Rubber city is just captured, so gift them Rubber and 4 luxuries. And 5000 gold for upgrades. That will keep the Inca, Spain, Zulu (and other insignficant nations) busy.
IBT: Umtata riots because the resistance has ended. Have I told you that I hate this ....
[10] 1625 AD - Battle for New Zimbabwe costs us 5 tanks. The remaining 2 are redlined. Complete the Railroad to our new lands. Isipezi captured, but it cost us huge damage to the armies. Infs realy suck. Tugela captured.
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We are far Dominant over the Zulu; we have more native workers then they have units in total. There are 6 fully healed armies ready to attack Swazi and Ngome next turn. In 2 turns we could have taken gems and their Capital (if lucky) and in no more than 5 turns they are dead. At least; if we can take their city on our continent; that might be the hardest of all.
After them; Spain. That will mean war with Spain, Inca and Carthage. Perhaps wait till the deals have ended.
Cats is on growth now. We'll very soon be able to build Wall Street. Cats back on shields is a goo site for that.
Some marines are being build. In 3 turns Faro completes another army; It should continue building armies. A Marine army has the Amphibious ability. Creating a Marine army might be very wise for the -many- 1 tile island cities.
I have not MM-ed the cities this turn.
Treat Korea well; they keep many of our foes busy. I have supplied them with techs for defensive units, luxuries and gold. Korea could very well be the chain that binds our strongest opponents.
And don't be greedy; Selling techs for gpt is signing a non-war pact and we don't want a "no-war" situation with nearly all civs. I only helped Aztecs and Koreans.
Good Luck !!
The Save 1625 AD