Good, with a little worry!
Pre turn - change those 2 builds that were talked about. All else looks fine!
1475 = Grand river. Worker > Worker. Let Niagra have the Sugar, new worker to speed mine, then go roading. Not much more to see here.
1450 = Salamanca Archer > Settler. Curragh spots a new border on our continent! Whether to meet the neighbours or not... There's a channel to another continent so I say not!
IBT - Barb warrior appears near Fish-Oil springs.
1425 = Cattaragus. Worker > Worker. Can get IW with less science without losing time. Do this! > Lux for Salamanca.
1400 = Allegheny Rax > Archer. Tonawanda Founded > Worker. Mine finishes. GL due in only 90 now! Woot!
1375 (5) IW to Wheel in 5 with +5 GPT. Nice. Realise I can MM allegheny to get 3 shields instead of 2... faster archers.
1350 - Salamanca Settler > Archer. Fish-Oil Archer kills Barb now it's off the mountains. Spot a new blue border on the new continent. Not backtracking, so lets say hello.
1325 - Meet the blues. It's France. 3 cities and some wine. They look lonely... Willing to trade Masonry, The Wheel, Cem Burial and 40 Gold for Writing. Woot! Underneath they have maths and mystic. Can get mystic for philo, but we can have it ourselves in no time. They want Philo and 80 for maths. Sod that. Dow! Set for Mysticism in 5 at +5. Could have it in 4 at +1, but prefer the 20 Gold.
IBT - Dutch build colossus. Just for us. How sweet.
1300 (8) - Fish oil. Worker > Curraghhhh. Move to chop forest and see a Barbie Horse. Move archer to cover. Can see more furs near the ones we've got. Good.
IBT - Poo! That horseman moves to threaten the worker and fish oil. Didn't see that.
1275 (9) - Salamanca Archer > Settler. Temp Lux > 30 to stop Niagra rioting. Start moving a warrior from Salamanca to MP. GL in 56 now! Fish oil worker hides. Furry Mauch Chunk founded. > Worker
IBT - Barb moves into our lands. Get the FP pop up.
1250BC - fish oil archer kills barb horse, taking 1 damage. Worker > Wood for a chop then Road. Going to waste a shield now... MP arrives. Lux > 20%. A slight push on the sci slider and Mystic drops from 2 to 1 at +3. 4 turn research. Cool!
Notes:
Not sure where to send the next settler. Getting the other furs would be my first thought. Another town towards Russia might be too far out to defend.
Irrigate Allegney and it'll be a nice little military builder.
Pushing out workers at our less productive towns. Figure we need roads inwards and developed tiles ASAP. Feel free to change this if you think we'll have too many. Luxury hook ups are going to rock!
Most peaceful AW I've seen. Not a sniff of an enemy unit in our turns. Wonder if Russia is fighting someone else.
Hope I didn't do bad not meeting the new civ on our continent. Figured it'd be pretty easy to do later and we're still expanding with a weak military, so felt we could do without more fighting.
The worry is resources. Only Iron I can see is in a jungle between Russia and the unmet civ. Can't see any horses.
Still. Some terrain left to poke around I guess.
Have fun!