vyeh
Emperor
- Joined
- May 15, 2006
- Messages
- 1,204
Factions
1. Tarvok = Data Angels (CNN) - tarvok AT gmail DOT com
2. vyeh = Manifold Caretakers - PM him
3. Buster's Uncle = Unknown - jack_shaver atsign hotmail.com
4. Bodissey = Manifold Usurpers - mr_fab75 AT yahoo DOT fr
5. Russia4life = Pirates (RNN) - Daniel.Gloyd (at) yahoo (dot) com
6. AI = Human Hive
7. AI = Cybernetic Consciousness
CMN Tarvok - tarvok AT gmail DOT com
Code:
Rules
______________________________________
Preference | The Butterfly
Map size | custom
Ocean | custom
Erosion | custom
Life | custom
Clouds | custom
Difficulty | Transcend
Transcend | Yes
Conquest | Yes
Diplomatic | Yes
Economic | Yes
Cooperative | Yes
Do or Die | Yes
Flexible start | Yes
Tech stag | No
Spoils of war | No
Blind research | Yes
Intense riv | No
No survey | No
No scatter | No
No rnd events | No
Time Warp | No
Iron man | No
Rand person | No
Rand social | No
Rules:
1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
2. Stockpiling in Build Queues is allowed. Also, please note, that if you leave the queue empty after the facility or secret project you get additional energy. You can leave queue empty and use this additional energy.
3. It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
4. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
5. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
6. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
7. The Planetary Council has been disabled.
8. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
9. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
10. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
11. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
12. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
13. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
14. Copters may not attack bases.
Journalist Faction Rules:
(1) progs can't molest news organizations HQ base with conventional units, which means conventional units must stay outside base radius unless they are passing through. OK to send probes to infiltrate, kill probes, steal tech, steal energy, create drone riots, sabotage facilities, rescue imprisoned journalists or AI.
(2) journalists can only send probes and unarmed transports into prog territory. Probes can infiltrate, kill probes and steal tech, rescue imprisoned journalists. They can't steal energy, create drone riots, sabotage facilities, rescue AIs, mindcontrol units or bases.
(3) Journalists can build military units as long as those units stay within the base radius of journalist bases or are used within their territory to defend themselves from AI or other journalist factions. Journalist conventional units can't be used to block the progress of progs but can pass through on the way to fighting off AI or other journalist faction.
(4) Journalists can not build colony pods or use subverted colony pods to establish new bases.
(5) Journalist are allowed to have non armored non combat units (transports, formers and crawlers in addition to probe teams anywhere.
(6) Journalists can conduct any probe operation against AI or each other.
(7) Journalists can enter into vendetta, truce, treaty or pact with anyone.
(8) The game ends in a victory for a prog faction if the other prog faction is destroyed.
I'm doing passwords a little differently; I didn't realize until after I'd made the scenario that I don't really need them from the start. Everybody, once you've made a password, PM me with it (unless you already have). News organizations should also send their password to whichever progenitor faction precedes them in the turn order. Bodissey will have mine and Russia's. Vyeh will have Buster's Uncle's. This is an exhibition game, so I'm trusting you guys to just hit "end turn" without peeking.
Progenitor factions, when you play your turn, do the following. First, hit end turn, save, then send it off to the appropriate news faction. If the reporter player has requested that you let them play the next turn themselves, stop here... however, if not, get into their turn, advance it, and sent it off to the player after that. The idea is that the reporter should get a chance to see all their turns, but only actually play them on request.
2101 to Buster's Uncle
Edit: Russia4Life, great map! I finally had a chance to see it in the scenario editor. It is a hoot.
2nd edit: AAR
Caretaker vyeh log:
After a space battle over Manifold Six with the evil Usurper Bodissey, both ships were destroyed. We were able to land an escape pod with two colony pods, a battle ogre, a scout , a resonance garrison and a former droid.
We must construct subspace generators and send for reinforcements before the evil Usurpers do.
We note signs of a primitive civilization. If they care for Manifold Six, maybe they can be enlisted to stop the evil Bodissey.
We will capture Bodissey and execute him in the manner he deserves!

1. Tarvok = Data Angels (CNN) - tarvok AT gmail DOT com
2. vyeh = Manifold Caretakers - PM him
3. Buster's Uncle = Unknown - jack_shaver atsign hotmail.com
4. Bodissey = Manifold Usurpers - mr_fab75 AT yahoo DOT fr
5. Russia4life = Pirates (RNN) - Daniel.Gloyd (at) yahoo (dot) com
6. AI = Human Hive
7. AI = Cybernetic Consciousness
CMN Tarvok - tarvok AT gmail DOT com
Code:
Rules
______________________________________
Preference | The Butterfly
Map size | custom
Ocean | custom
Erosion | custom
Life | custom
Clouds | custom
Difficulty | Transcend
Transcend | Yes
Conquest | Yes
Diplomatic | Yes
Economic | Yes
Cooperative | Yes
Do or Die | Yes
Flexible start | Yes
Tech stag | No
Spoils of war | No
Blind research | Yes
Intense riv | No
No survey | No
No scatter | No
No rnd events | No
Time Warp | No
Iron man | No
Rand person | No
Rand social | No
Rules:
1. A player may not restart a turn without good reason. The player should specify the reason in the game thread if he was not able to avoid reloading the turn. (Obviously, if a player has suffered some sort of crash during a turn, such a reload is unavoidable)
2. Stockpiling in Build Queues is allowed. Also, please note, that if you leave the queue empty after the facility or secret project you get additional energy. You can leave queue empty and use this additional energy.
3. It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
4. If a player performs a probe team action other than to infiltrate against another player with whom (s)he is in a truce, treaty or pact, they must inform the probed player what it was they did and what they stole/sabotaged. They must also choose the 'declare vendetta/cancel pact' option when they perform the action.
5. A player is not permitted to make more than one social engineering change per line, per turn. For instance, one is not permitted to start the turn in wealth, switch to power mid-turn for the extra disbanded minerals, and then switch back to wealth that same turn, getting the refund.
6. A player is not permitted to use the 'demand withdrawal' feature against another player, leaving the AI the decision of whether to withdraw or not.
7. The Planetary Council has been disabled.
8. A player may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
9. If a player declares vendetta upon another player, either directly or indirectly, they must not accept a pending diplomatic agreement between the two factions in the same turn.
10. A player may not make air drops using the right click "air drop to" function, when it is not possible to do so with the "i" button, ie. after already having moved or made a drop.
11. A player may not use build queue manipulation or other loopholes to hurry production at a cost that would be lower than directly hurrying the item that one intends to build.
12. A player may not use build queue manipulation or other loopholes to build something you could not directly add to the build queue.
13. A player may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
14. Copters may not attack bases.
Journalist Faction Rules:
(1) progs can't molest news organizations HQ base with conventional units, which means conventional units must stay outside base radius unless they are passing through. OK to send probes to infiltrate, kill probes, steal tech, steal energy, create drone riots, sabotage facilities, rescue imprisoned journalists or AI.
(2) journalists can only send probes and unarmed transports into prog territory. Probes can infiltrate, kill probes and steal tech, rescue imprisoned journalists. They can't steal energy, create drone riots, sabotage facilities, rescue AIs, mindcontrol units or bases.
(3) Journalists can build military units as long as those units stay within the base radius of journalist bases or are used within their territory to defend themselves from AI or other journalist factions. Journalist conventional units can't be used to block the progress of progs but can pass through on the way to fighting off AI or other journalist faction.
(4) Journalists can not build colony pods or use subverted colony pods to establish new bases.
(5) Journalist are allowed to have non armored non combat units (transports, formers and crawlers in addition to probe teams anywhere.
(6) Journalists can conduct any probe operation against AI or each other.
(7) Journalists can enter into vendetta, truce, treaty or pact with anyone.
(8) The game ends in a victory for a prog faction if the other prog faction is destroyed.
I'm doing passwords a little differently; I didn't realize until after I'd made the scenario that I don't really need them from the start. Everybody, once you've made a password, PM me with it (unless you already have). News organizations should also send their password to whichever progenitor faction precedes them in the turn order. Bodissey will have mine and Russia's. Vyeh will have Buster's Uncle's. This is an exhibition game, so I'm trusting you guys to just hit "end turn" without peeking.

Progenitor factions, when you play your turn, do the following. First, hit end turn, save, then send it off to the appropriate news faction. If the reporter player has requested that you let them play the next turn themselves, stop here... however, if not, get into their turn, advance it, and sent it off to the player after that. The idea is that the reporter should get a chance to see all their turns, but only actually play them on request.
2101 to Buster's Uncle
Edit: Russia4Life, great map! I finally had a chance to see it in the scenario editor. It is a hoot.
2nd edit: AAR
Caretaker vyeh log:
After a space battle over Manifold Six with the evil Usurper Bodissey, both ships were destroyed. We were able to land an escape pod with two colony pods, a battle ogre, a scout , a resonance garrison and a former droid.
We must construct subspace generators and send for reinforcements before the evil Usurpers do.
We note signs of a primitive civilization. If they care for Manifold Six, maybe they can be enlisted to stop the evil Bodissey.
We will capture Bodissey and execute him in the manner he deserves!
