Jul, 1946AD (543):
Ok, so Sury's main fleet is hanging out in Banteay Kdei, I'm assuming in preparation for setting sail on Sitting Bull. The obvious thing to do is WAIT until this fleet leaves BEFORE we attack Sury. That way we'll have a lot less junk troops to plow through.
Willem is pretty much keeping up in tech, so we need to keep an eye on him possibly getting ahead in the space race. If he builds Al Gore, we need to go and kill him, sigh...
So need to finish the space ship techs and cobble together an attack on Sury somehow... Our cities are teh suck, so no idea how we are going to manage this.
So basically all towns spamming troops. I don't see a way around this, so going to keep that up.
So nothing much to be done except hire more engineers in our better cities. Need power all around really.
I wake up some workers and ship them to Surf and Turf too...
Jan, 1947AD (544):
Nothing except dialing up builds and such. We basically own the southern bay, so we don't need ships there, but the northern bay still has Sury towns flanking it.
Sury Fleet has not yet left port with most of his troops to attack SB.
Jul, 1947AD (545):
Uh, can we sneak out of this?
Jan, 1948AD (546):
Nope, not with Sury still around.
Well, continuing to spam units as fast as we can, including MAs, Paras, and bombers.
Jul, 1949AD (547):
We nab a spy hanging around Surf and Turf.
Nothing much exciting, but our Pal Hammy gets nailed by a Hurricane, while inventing the game Civ
Jan, 1950AD (548):
Hammy pushes out an SS Casing for us this turn.
Blow all our cash upgrading all our Crossbows to infantry on account of we have no production to swap out.
We are up to 0.8 strength vs Sury this turn, so things look up. Or he's dumb and burning mass troops on SB.
Jul, 1949AD (549):
Have basically all towns arming up for a confrontation.
Jan, 1950AD (550):
We catch a Sury Spy in Sparta, nice.
Need an airport in Bigman's Rest to base bombers, as other towns are out of range, sigh...
Jul, 1950AD (551):
Well, we're trying to change this "problem".
Discover Robotics this turn, yay Mechs! No screen due to Hammy teching it?
Well, tell our Buddy to start teching Advanced Flight in 5 turns, lolz.
Almost 7K gold to upgrade all infantry to mechs, so going to set science to zero for a while. lol, Advanced Flight is still only 8 turns. We suck, Hammy does all the heavy lifting
.
Still at 0.8 Sury strength, but the number turned white instead of Red.
Jan, 1951AD (552):
Sury wastes time and EP blowing up a lighthouse in a city we captured from him.
Damn, how come there is no option to cause more mayhem?
Arg! SB capitulated to Sury!
Ok, well we'll have to get moving immediately.
Jul, 1951AD (553):
Well, vote comes up and I vote to ban nukes.
We win a GE in Old Sarai!
Karakorum finished whatever the heck it was working on, so dial up Iron Works and rush it with him!
Jan, 1952AD (554):
Everyone votes to ban nukes, no surprise.
Ok, with IW done in Kark. it is unhealthy, so getting a Monorail.
Moving to 0.9 strength with Sury.
Jul, 1952AD (555):
Hammy finishes another Casing.
Sury has a ton of fighters, but we've got stacks of MAs, so going to get rolling next turn when we can kill Genghis immediately.
Jan, 1953AD (556):
Global warming nukes our horses near Sparta. WTF?
Dropping the hammer on Alienboy and Co.
First stop is our longtime nemesis.
Finally after like 6000 years that bugger is dead!
Next we roll out our stacks of armour towards Pre-Rup. We manage to paradrop some cover safely behind our fighter screen.
Our planes get beat down and we can't damage the enemy, sigh... Need more fighters... Good thing Advanced Flight and Jets are in 4 turns.
Jul, 1953AD (557):
In the inturn, Alienboy completely ignores our mega stack and instead attacks us with airships! Which get pwned by our fighters of course, lol. He also sends a pair of moronic cav into our territory near Myceane, and they get killed.
Our airforce proves to be completely useless as they get shot down our otherwise damaged. Pre-Rup is still at full health, sigh... Ok, well when you have CR3 MAs, it doesn't matter much does it?
The top defender is a Machine Gun eh?
We blow up the city and kill all the stupid planes in there.
Oh and we get the Partisan event.
Which spawns a lot of SAM units, lol.
Have enough money to upgrade the rest of the infantry up to Mechs.
Jan, 1954AD (558):
THE FIGHT! Sury tosses his entire army at Phimai and the stack which razed PreRup. Well, he kills ONE mech infantry, and the rest of his troops die or run away.
I think this best summarizes it.
Anyways, well punk off some units sitting in that fort outside Phimai (when they are at like 1HP, the fort doesn't matter
). We win Horatio Nelson in Sparta.
He's going over to teach in Karakorum for 11XP units out the gate.
Jul, 1954AD (559):
Nothing much happening except our stack returning home to heal for a few turns before we roll to the next target (stupid lack of a proper airforce, lol).
So anyways, Sury shipped some Guided Missiles to that fort outside of Phimai, sigh... To put things bluntly, I am forced to clear out all of his garbage to prevent him from hitting us, lol. Nothing at all has less than 99.9% odds attacking this fort, so send in some old Cavs. Well, considering Cavs are Sury's best unit, not really old at all.
So clear out the fort and stick a G2 Para on it. Hopefully he doesn't get rushed in the inturn, because I'm not backing him up, lol.
Down south near Khan's last city, we spot a group of Guided Missiles forming up in a fort there too, so the Bigmen clean them out.
BTW, Phimai finally gets a real garrison airlifted in to replace all those Paras, lol.
Sury is down to 1.2 power rating vs us now. Yay!
Jan, 1955AD (560):
Willem finishes an SS Casing, boo.
The Para didn't get attacked last turn, so retreating back into Phimai.
No action this turn except punking a Frigate that belongs to Saladin.
Taking a look over on the other continent, Hammy has Mechs running at SB lol. He got a Great General this turn as well.
Sury down to 1.3 power rating.
Jul, 1955AD (561):
UN secretary vote that we will probably lose comes up. Oh well, we obviously vote for ourselves!
The healing stack is mostly ready to go, and I peel off a few fully healed MAs to head north and smack down Sury at Vima. As an aside, Vima has no fighters, so our bombers have free reign here!
Finally get around to airdropping in relief for the Bigmen so they can go cause some havoc!
Advanced Flight is due next turn, so not upgrading anything to save cash for massed Jets.
Jan, 1956AD (562):
Telling Hammy to dial up Laser for Mobile Arties, lol.
Our Armour reaches Vima...
We keep the town on account of not wanting more Partisans, and having cultural breathing room.
We won a minority Great Engineer from Athens, who I don't really care about at the moment, so put him to sleep.
Sury pillaged our only Crabs, so need to get a work order out for those before cities mass starve.
Sury is teching Industrialism, so he wants tanks!
Jul, 1956AD (563):
Try and clean out his destroyers, but a newly built MC dies, omg.
We had no air cover last turn due to me buying out all the fighter->jet upgrades, but they're back now!
Jan, 1957AD (564):
Our units drive up to the gates of Mycenian this turn. We are having zero success with the bombers, sigh...
Jul, 1957AD (565):
We now have more points than our ally Hammy.
We have nothing to hit the city walls in Mycenian with, so just going to roll in!
An Anti-Tank is the first unit and our MA gets beat down to 4.0 strength killing it.
Smooth sailing now, next unit is a freaking Machine Gun, and we have 95% odds.
We capture the town with no major problems.
Jan, 1958AD (566):
Sury kills our battleship that was Bombarding his town at the extreme north of the continent, boo. I'll return the favour.
Ok, so some random town in the middle of the plains in the north gets taken out by the mech that will defend it.
OMG, Sally is here!
wtf indeed!
So MAs looking for work and XP smash the stack on account of it being completely trivial.
Jul, 1958AD (567):
Sury's Destroyer group arrives. 6 dessies and a fully loaded Carrier, sigh...
Starting to move units in the south, as we've upgraded most of them there.
Jan, 1959AD (568):
Hammy finally takes Moundville from SB! Took long enough!
Cannot do much to the Sury dessies. We sunk one last turn with a Missile Cruiser, but we took a beating. We've got some destroyers on their way, but honestly they have only even odds, and we need a better reassurance than that.
Also, we've got another 8 or so dessies en route, and another carrier.
Jul, 1959AD (569):
Why not?
The bad guys drop a blockade on Sparta, causing massed starvation, sigh...
Ok, well Sparta just put out a Missile Cruiser, so beat down the bad guys. We lose a dessie but kill all ships except a badly hurt destroyer.
Both the north and south stacks are on the move. South heading on Raja, and the North on Angkor Wat.
Jan, 1960AD (570):
Single Currency passes.
Raja's defenses are cleared, and the Bigmen go in, to be followed by whatever scraps I can find, lol.
Blow it up, spawning enemy troops, oh well. More XP! The point is no one left behind on the drive to Hari. Besides, who wants a Tundra city anyways? The infantry get cleaned up by Gunships. Oh wait, Bob died, oh well.
Sury's north city is training Anti-Tanks, too bad they won't be done in time!
We keep the city as it is a port.
Jul, 1960AD (571):
Our Heroic Missile Cruiser gets attacked by 2 dessies and survives!
Another northern Sury city gets pounded and we keep it.
Jan, 1961AD (572):
Willem shows up and wants Comps for free. Uh, no?
Hammy finishes another SS casing for us, nice.
Our newly built MC out of Sparta dies to a Combat 5 Dessie, omg. We manage to clean out all the bad guys though.
South stack arrives ar Hari to begin attacking next turn.
North stack is outside of Angkor Wat... Well, they're not outside for long...
Closing in on Sury's wretched capital.
Jul, 1961AD (573):
Laser comes in, no pic as we didn't discover it, lol
Dial up Hammy and tell him to Research Fiber Optics. We then use our Great Scientist to bulb part of Fiber Optics.
Siege bombards Hari, but going to wait till next turn so we have units to Suicide.
Jan, 1962AD (574):
In the inturn, Sury throws some siege at the stack coming on Hari and they all die. There's negligible damage to our stack. Gogo supermedic!
I throw an artillery at the city, but it does lousy, so I decide not to waste any more. We plow into the city with the Mechs, but there are a TON of cav there and we are nowhere near done hacking through the Khmer bodies defending this city, lol.
We win another GG.
(cont...)