BoG 3 - Deity Minus

welcome to the team 6th GenTexan. I tried to set up a wokrer factroy and a defense city.

btw, with ur additon, that makes 3 texans in this SG! Yall best watch out now ;). Just out of curiosity, where in texas are u? tonsoffun and i live in austin tx.
 
1425 BC - Pre turn. Have a look about. This is a really nice map - we have an amazing position for Istanbul and there are loads of iron deposits - we might even get an iron works at some point. We need to hook up some more luxuries.

Change Bursa to a temple - it could do with a border expansion to pull in 2 bgs and a hill - it has wheat, but lacks shields. Edrine can pump spearmen for us - has ivory commerce so is happy and growing on plains will make more shields as it grows. Aydin > warrior. Izmit > Settler - want the cow and wheat before egypt - it will grow back quick. Uskudar > Settler discards a couple of shields, but is big and has entertainer, long time from roads. Istanbull to MP warrior - want it to grow a little to go from 4-6 making settlers. Antalya > worker.

There is a possible trade of HBr from Romans that we could trade with Arabia and Egypt for Writing and Mysticism, but it looks too steep.

1400 Iznik Temple > Worker. Uskudar Settler > Worker. Izmit Settler > Temple. Warrior uncovers a cow near the spices, divert nearby settler as this will be a useful city! Dither for a while about where the other 3 settlers should go!

IT Arabs complete the oracle.

1375 Istanbul Warrior > Settler.

Finally notice that the Arabs do not have comms with Egypt yet, but Rome does... that cannot last for long so I take advantage of it: Writing from Arabia for Egypt contact and 130g. Writing to Egypt for Mystic and 40g. This may seem off, but its basically 2 techs for 10 turns income and will allow us to see techs further up the tree. It will allow them to compete better with Rome - who have map making now...

1350 Aydin warrior > worker. Rome/Arabs have COL now.

IT: Egypt builds pyramids... right next door to us. At least it isn't Rome - they're looking big.

1325 Edrine Spear > Spear. Iznik Worker > Rax. Konya founded by the sea - position may look funny, but I like to have a city by the sea close to the capital. > Worker

IT Arabs start lighthouse.

1300 Adana founded. > Worker. Sinop founded > warrior.

IT Arabs complete lighthouse!! I guess they must rolled over from the pyramids.

1275 Kafa founded > Worker. Found an embassy with Egypt for 38g - Thebes size 5, Pyramids, golden age.

IT Egypt starts moving warriors near our borders...

1250 Istanbul Settler > Settler.

1225 Antalya > Walls. Rome/Egypt have philosophy! No sensible trades available (we'd be broke!)

IT Lots of Egypt warriors clustering round Aydin, do not like the looks of this.

1200 Bursa hires a clown.

IT More egyptian troops, but they're just deity ROPing by the looks of things.

1175 (Turn 10) Edrine Spear > Spear

IT More troops.

1150 Istanbul Settler > Settler. Uskudar Worker > Warrior. Ankara founded > warrior - Beat Arab settler to an Iron spot in the south by 1 turn. Build Arab embassy for 51 - Size 4 + colossus, great lighthouse.

IT Egyptian Horseman and chariot ROP us. I really, really hope they are after someone else. We'd be toasted with our military.

1125 Missclick Road instead of Mine. Getting tired.

1100 Aydin worker > temple. Workers work.

1075 Iznik Rax > Spear. Konya worker > warrior.

IT Romans offer WM for WM + 130. No thank you, nice Mr Ceasar.

1050 Istanbul Settler > Settler. Edrine Spear > Spear. Bursa Temple > Grannary. Adana Worker > Walls. Sinop Warrior > Walls.

1025 Kafa Worker > warrior. Arab city of Futstat beats us to a nice 2 game corrupt city. Oh well.

1000 Iznik Spear > Spear.

975 Salonika founded > Warrior. Gems connected Lux > 10%. We have cash (339) but are behind 4 techs to everyone, I decide to gamble - switch science to 90% on Math due in 6 (down from 18) at -6gpt - the others will be heading for this and we could get a nice tech brokerage from it. We won't get there in 18 before 1 of the AI's does, I have not tried this before, apologise if it's a silly move, but it seemed like a good idea at the time!

950 Istanbul settler > settler. Edrine Spear > Spear. MM science slider.

925 Workers work. MM slider.

Right. Note time:

Have turned Iznik and Edrine into 4 turn spear factories trying to build up defense. We still have some cities defended by conscript warriors, but only Sinop is important. Bursa is growth stunted till the grannary is built - will make a nice worker factory. With 2 cattle and a mined Iron Istanbul is a 4 turn settler factory with no MM requirements :) Given it is only turning out corrupt fishing villages, I think it could be worth letting it grow?

Other cities are mostly small and at the 'not quite sure what to do with them' stage - pushed out some workers from the corrupt outer cities.

There is a worker on the horses, about to hook them up. I left the iron alone in case we wanted to build vet warriors for upgrade.

We are 1 turn away from 3 luxuries :)

The Egyptians are being scary - they've been marching horses, warriors and spearmen back and forth through our territory for 15 turns. I think (hope) they're dithering about attacking Arabia or Rome, but can't be sure. It's been getting my nerves going pretty badly :)

I am an extremely lazy man and I did use goto at some points - if there is anything left doing that I apologise in advance.

I've never seen a scientific push this early on deity and it will cost us, at the moment it is 70% - 4 turns at +4gpt - MMing it is probably needed - if we are beaten then it is a shameful waste of about 160ish gold we could have had in taxes, but if it works it could save us a lot more than that... still can't work out if it's a good idea. If it seems stupid then is only 2 turns in - please feel free to veto it. Think it is possible due to the particularly strong economy/weak infrastructure we have...

Have not traded maps yet. Everyone got MM quite recently and I got carried away with other stuff.

I havn't quite finished the turn - there is a settler north of Istanbul near the bit with unclaimed core tiles - leave the honour of deciding where to put it to Mr Snaproll.

Hope my rambling reports are OK - tend to use notepad and flip between it/game. Any old rubbish that pops into my head goes here :)
 
I see it, but unfortunately I'm at work so I won't be able to play for quite some time. Things look pretty good.

Egyptian Horseman and chariot ROP us. I really, really hope they are after someone else. We'd be toasted with our military.

It looks to me, by looking at the map, that they are going after someone else and like you said, using Deity ROP. I hope that's the case. :eek:

I've never seen a scientific push this early on deity and it will cost us, at the moment it is 70% - 4 turns at +4gpt - MMing it is probably needed - if we are beaten then it is a shameful waste of about 160ish gold we could have had in taxes, but if it works it could save us a lot more than that... still can't work out if it's a good idea. If it seems stupid then is only 2 turns in - please feel free to veto it. Think it is possible due to the particularly strong economy/weak infrastructure we have...

This seems like an ok idea to me - if we really do get Math first it might really help us get some other techs. I'm not sure how valuable it is to the AI. I can't count how many times I've tried this and the AI gets the tech right before I finish it, which is very frustrating. It looks as though in this case, however, it might work. :confused:


Have turned Iznik and Edrine into 4 turn spear factories trying to build up defense.

:goodjob:


Like I said, it will be some time before I can play - I might possibly have to take my full 24. Sorry about that!
 
I was thinking that if someone else gets it then we might be able to buy @2nd civ price with a healthy discount for our research and then trade it to the others, so it wouldn't be a total write off.

Think you're right about the value - it's a 2nd tier tech, reckon we could get 1 or 2 of the 3rd tier ones that everyone knows for it. I generally go for Polytheism, so not sure how this one would work out.

Have fun with it.

I'm off for the weekend so see you all later!
 
good turns. im not so worried about egypt, except for the golden age production. i think we have enough room right now, so just getting good defense is top priority. i would want to take out egypt, but they are in a golden age, so i dont want to go there. we should just focus on keeping up in the middle ages, then jump on everyone with siphai! my only problem with that is that i *love* industrial age golden ages to produce hosdital and factories. Most people when attacking with siphai want to attack asap in order to havea siphai vs. musketman matchup. i dunno, but well have to see how the game goes.

also, we should settle a city SW of Aydin and NE of Kafa.

any thoughts on the FP? im leaning towards west, but i guess well have to see who has the best land around us.

Bewareofgnomes
Tonsoffon
TRrivial (just played)
Snaproll (up)
6thGenTexan (on deck)

If u can play before snaproll, u can take it 6thGenTexan.
 
Turn 0 – 925 B.C. – Move the Settler one square to the NE to put it on the coast and still get as much grass as I can. I don’t think there is any harm in giving up our world map – no one is going to get the few remaining sites. Wm to Egypt for TM and 18 gold. WM to Arabia for TM and 30 gold. WM to Ceasar for TM and 1 gold. We are doing well in land area. Amazing what that second settler does for the Deity AI normally! Egypt has some good cities, but many of their core cities are in tundra. Rome is pretty squeezed in by the leading Arabians – was there an early war fought down there I wonder? Arabia is doing really well on culture, but none of them have a starting position nearly as good as ours. They have found an icy island of some kind to the south.

I think one of our top priorities should be to establish some trade routes. With 4 extra ivory, we can really use them to keep up a little better on tech, I think. We should have 4 iron in our borders by the time we finish expanding.

BT – Egypt declares war on the Romans!!! They weren’t coming after us! :dance:

Turn 1 - 900 B.C. Mugla founded in the ice N of Istanbul. Silks hooked up! Lux tax reduced! I up science to 100% for two turns at a loss of –6gpt, but we will get math a turn earlier. There is a roman legion and settler pair moving north through our territory. I guess I’ll let them…

BT Egypt start Great Library.

Turn 2 - 875 B.C. I can drop science to 10% and still get Math - +47 gpt! Our economy is incredible, but that’s about all I can say our civ is doing really well at.

BT – Horses hooked up. I think I’ll keep building warriors for now for the mass upgrade. We meet the English!! They offer us HR for 90 gold… seems pretty good so I take it. I hope they haven’t given everyone math! Brennus finds us, offers us Philosophy for 110g… Sure… Hiawatha meets us, offers us Lit for 120, still seems really cheap to me… ok… We learn Mathematics. Istanbul finishes settler.

Turn 3 – 850 B.C. Well my worst fears have come true – someone had Math on the other landmass and traded it all around. There's still some opportunity to do some brokering though. Everyone has CoL, MM, and Poly except for the Indians who are missing Poly and Cleo who are also missing poly. English want the least for Poly – 9gpt + 102 gold. Poly + 1gpt to Ghandi for CoL and TM. Poly + WM +2gpt for Maps. Total 3 techs for 12gpt and 102 gold and some maps. Not too shabby, especially the 4 techs we learned last turn! 7 techs in 2 turns! For some reason our WM is now worthless?? Iroquois are the world leaders. I leave research on construction at min sci… I probably should just turn it off…

BT – Romans are going for spot that was mentioned SW of Aydin.

Turn 4 – 800 B.C. Not much on home front – just trying to get everything improved and get enough military to do more then barely defend our cities. Most of the AI;s pull in Currency. Too expensive of course.

Turn 5 – Worker movement. The Egyptians have quite a stack of War Chariots wandering about.

Turn 6 - 775 B.C. Bolu founded NE of Kafa. Will pull in 4th iron. Lots of worker movement – massing warriors for upgrade at Edrine. Building quite a few barracks – no more regular troops!

Turn 7 – 750 BC. Trying to fortify southern border a bit.

Turn 8 – 730 B.C. Still moving workers and trying to build up the warrior count.

Turn 9 – 710 B.C. See above. Several civs have the Republic in addition to Currency, except one. Lets see… No, currency is still too expensive :mad:

Turn 10 – 690 B.C. Nothing else really

Summary. I felt really kind of lost during these turns. Our empire has expanded much faster than the worker improvements or the military to support it. All I tried to do was get some temples started, some good worker improvements, and to build up a stack of warriors in Edrine for mass upgrading. We did learn 7 new techs and met the rest of the world. Sorry for the brief report – I’m tired this evening.


The Save
 
BoG3_690BC.JPG
 
there is a war between arabia and rome going on. south of ankara there are some ruins that used to be byztenium. im definately thinking FP to the west, to get some of egypts land once we put the :hammer: on them
 
First impressions:
We have the largest population but 4th in land...time to :whipped: and get those temples completed. Only 3 cities have culture building. Start min Science on Republic with scientist in Istanbul. This is what you want to do min research on. We will not be able to buy it. Egypt is the only nation w/o currency. No need to buy yet since we can't start markets now. 24 units under penalty and only 4 in production. 16 sities and 11 workers :nono:
Change Salonika,Erdine,Konya to temple...change Mulga,Bolu,Istanbul to worker...change Iznik to granary...granted Konya was building the harbor but is also on our souther border.
Send extra warriors in Edrine to back citys for MP. They are not doing anything hear but waiting for un upgrade that is not close enough to gather.
670BC Istanbul: worker-->settler...: worker-->worker...Izmit: temple-->granary...Mulga worker-->temple. Move settler pair in south eastward to build a fissihing village near our Gems mountains. Whip temple in Irdine. Move scientist to Izmit. Get Construction from Ghandi for WM+12gpt+271g. trade Const. around: Currency+40g+TM from England...(Gain Engineering as free tech...did you plan on us being the only scientific civ?) ;) WM+66g from Rome...Give Currency to Egypt for WM+43g...Take Hiawatha's 12g+WM for Const...take Vrennus's 4g+WM for Const...Trade Engineering to Arabia for Republic+WM+414g...take Romes 337g....take India's 271g. For 511g to India, we got Const, Curr, Rep, Engineering, + 1187g....4 techs and 676g. Start min on Monotheism. Establish embassies to remove the bull's eye of 1242 in the bank. Iriquois for 80...3irons and 13t to the Great Library. India for 64...3 horses and building GL in anarcy. Celts for 51...1 horse and 4t to the Great Library. England for +-50(forgot to look)...No resources and 2 clowns building archer.
Cross fingres and hit Revolution...6 turns of anarcy....add clowns where needed. Scientist to Adana...-25GPT and Ankara is a problem until it gets a road.
Busy first turn.
IBT Edrine: Temple-->market...scietist causes Adana to Riot and Ankara has shut down
 
:hmm: why is preserve random seed off. must have accidently turned it off when making the game. oh well, just dont reload to try to get more favorable outcomes.
 
WOW is my spelling bad! :eek: That was a lot of info I wanted to share before going to work and just cut and pasted from my notes. I will be able to pick up the rest of my turn late tonight and post the results and save by mid afternoon. That should give me plenty of time to spell check. :rolleyes:
 
is there any way you could post the save tonight so i can play them tonught? if not thats fine, but if possible, it would be appreciated.
 
Continuation…..
650BC Move warriors around to block some settler pairs in our territory near Salonika and Konya
630BC Egypt is moving chariots our way not heading to Rome...trade WM for WM + 13g to make Cleo nicer
610BC More Anarchy shuffling, one roman settler pair killed by Egypt
IBT Celts complete Great Library
590BC...Nada
IBT Iriquois complete Great Wall
570BC...more nothing
550BC We are now a Republic. Edrine needs a clown because of my whip. Ankara and Salonika need a clown until roads complete with the scientist in Salonika. Istanbul and Bursa do until settlers complete. Start rushing Temples along border to empty our treasury.
530BC Antalya: temple-->courthouse Konya: temple-->granary Adana: temple-->courthouse Sinop: temple-->courthouse Salonika temple-->library for more culture.
510BC Edrine gets scientist. Urfa founded near mountain gems and starts temple
490 Istanbul: settler-->settler. The next leader can direct him.

Keep an eye out for the Arabian settler near Konya. I have been playing roadblock with all the warriors around there. There will be a fun battle around Ankara to watch between Egypt and Rome. This is where all of the Chariots are headed.
Arabian culture is Huge so I think our first conflict should be against them to wipe out those two towns between Rome and us.
I did not hook up any iron and if we do, we can upgrade all of those warriors to swords, quickly take the 2 cities and wait for peace. They other continent civs all have the next tech but our neighbors do not. A good time to attack would be when Arabia gets it so we can gain it as a peace concession. :hammer:
We are 1-2 turns to having a road to Egypt but what we need is a harbor and clear path to the other continent.
I also forgot that we are scientific again and the next leader should change all of our “culture temples” to libraries. :crazyeye: They are cheaper and will expand the boarders just like the temples.
The turn was fun to start but that long anarchy was a real bore.

SAVE
 
got it. will play sometime today or early tomorrow morning. will post within the next twelve hours.
 
Im back in town so I will be able to play when its my turn.

We seem to have some pretty good land. The thing I noticted most though when playing is that outside of Istanbul, there werent any good cities for settler pumping.

Also the reason I like the Sipahi so much is that they dominate so much when you use them against musketman but also if you cant start a war that early, they still help you when fighting riflemen or Infantry. It can even the odds a little during the Industrial age when the defender has the big advantage.
 
There is not a lot of room for more settlers in the near future. We have a couple of patches of tundra up nothr we can fill-in in case ther is oil. The only other immediate need for settlers is to replace the Arab towns to our south.
 
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