Captain2
ಠ_ృ
Excellent, The USS Enterprise stands ready to take on all Dominion ships that attempt to stop us.
The mod allows it. Hell, they even get newer, more powerful versions as technology advances, going by the fact we're building Andorian Mark II Warships.
I have just realized we have different versions of the mod--I think I have an earlier one that doesn't have this feature.![]()
If the outposts are of similar strength relative to warships (side question: did you see if it was a type I, II, or III by armament?) as they are in my version, four ships is too high a price for Starfleet to pay.
Regarding the Home Fleet...
Updated tactical view?
Side note: When will we have enough transports for a planetary invasion?
Pretty much exactly the same, except we have a rogue Federation fleet in Dominion space /glares at Magic Hobo.
Yeah, it came as a surprise to me as well. It's a feature that should have been in for vanilla, so I love it.
Type 2. A comparison with a Constitution class vessel. I chose the light cruiser as it's fairly average, as far as our fleets go (the destroyers/Andorian ships are weaker, the T'Lani ships stronger) so you can get a rough idea of 9 vessels vs an outpost.
...
The ships we lost were all of the older Andorian/T'Lani vessels, so we have an opportunity to replace them with the far more powerful Mark 2 Andorian ships. And to remove the Dominion's fleet range is a pretty good win for us, given that armada they have.
I am inclined to agree - most of my reasoning for holding him there is simple story purposes. If we got a random alien event I would have to pull back half of Starfleet anyway.
I suppose it is tradition in Star Trek to have absolutely no ships in range of Earth except the Enterprise. Maybe I'll just send Captain2 up on his own and bring Rub'Rum to merge with his fleet.![]()
"I'm sure sir. Oh and here's that Romulan ale you ordered."
"Ah *hic* the gooooooooooo*hic*ooooood stuff."
It's coming - it's all pretty much written, but BotF goes crazy enough during wartime without having to write about it in a linear and sensible manner.
Also, the bulk of the update is "when are we getting those fancy new troop ships and Excelsior vessels?" so I'm having to boost it a little.
That and you have to save every turn due to the crash-tastic nature of the game.
Have we captured any planets yet? No? Bugger.
Will I by any chance be "supporting" the invasion?
If you think I might "accidentally" destroy half the fleet, I could always provide a distraction.
You know, anything to help the spread of freedom and all that nonsense...![]()
The game's been pretty stable so far. Probably a combination of the mod and the fact I don't play many turns between updates.
Question for you though: is it better to deny offers of peace or simply ignore, when playing as the Federation? The former gives a morale hit, from what I've seen*
*The rest of you: the AI is rubbish, they'll declare war one turn then demand peace the next. I will not agree to peace with the Dominion until we've had a decent war.
Reporting for duty! I'd like to be magic hobo's number one. I have a feeling I can do some good there.