Kan' Sharuminar
Fluffy
Boldy Going Forward ‘Cos We Can’t Find Reverse - A Birth of the Federation Mini-AAR
Space, the final frontier. These are the voyages of…er, a colony ship and one science vessel that would probably lose a fight against a grumpy kitten. Well, a space kitten. Seriously, does Starfleet have any idea what might be out there?
This is a mini-AAR. It’s an AAR ‘cos it’s going to follow the same methods of my usual AAR’s (reader participation, Council of Doom). It’s a mini-AAR because:
Sorry, Romulus.
So, not a forgiving game at times. For this AAR I shall hopefully be luckier, and at any rate shall simply bear out the bad times as best I can to whatever end. If our galactic power is destroyed prematurely I’ll simply start as another one. Mini-AAR prerogative, see?
As I’m not sure how familiar players are with this game, anything in spoilers will be referring to how the game works, or Trek-history as we meet new races and develop new ships. They are entirely optional, and won’t have much bearing on the AAR story as it develops.
Star Trek: The Next Generation: Birth of the Federation (or how I learnt to stop worrying and love dividing things with colons) is a turn-based strategy game published by Microprose and released in 1997. Gameplay is, for all intents and purposes, very Master of Orion but with a Star Trek theme. The player expands, colonises worlds, researches technology, builds a military and all the usual 4X stuff. Players could choose to control the Federation, Klingons, Romulans, Cardassians or, erm, Ferengi.
It was a bit buggy at best, unfinished at worst. Diplomacy is rubbish, with AI powers shifting from allies to enemies in mere turns and always, always demanding money to stay on good terms. I’m sure there’s games with worse micromanagement, but this one is particularly unhelpful for new players. Then there was a weird memory leak problem which slowed the game down horrifically after a couple hundred turns. It wasn’t a bad game, but I think a lot of the enjoyment was from seeing Star Trek stuff realised on a TBS game.
Thankfully, PC gamers are nothing if not determined to mod every game in existence, and for this we’re playing with the Dominion War mod. It fixed what it could, and without much worry about licensing (vanilla BotF was forced to stay strictly within TNG, despite DS9 and Voyager being aired at the time) it was free to add and remove races, ships and buildings to make it more Star Trek now that the TV series is all done with. At worst, it removed the Ferengi as a major power, and for that we should be thankful.
For this game we shall be playing as the Federation. I’d like to point out that the Federation is a peaceful organisation, dedicated to the ideals of peaceful exploration and discovery. I’d also like to point out I really enjoy it when readers get into the role-playing of a nation in an AAR. I’ll finally add I know exactly what the lot of you are like, and I’ll get right on to developing weapons technologies…
Space, the final frontier. These are the voyages of…er, a colony ship and one science vessel that would probably lose a fight against a grumpy kitten. Well, a space kitten. Seriously, does Starfleet have any idea what might be out there?
This is a mini-AAR. It’s an AAR ‘cos it’s going to follow the same methods of my usual AAR’s (reader participation, Council of Doom). It’s a mini-AAR because:
- Calling that makes it far easier for me to bug out when I finally get round to that Total War AAR I’m planning.
- My success rate in Birth of the Federation is erratic at best, and BotF hardly does you any favours. An example from a recent game I played as the Romulan Empire:
Sorry, Romulus.
So, not a forgiving game at times. For this AAR I shall hopefully be luckier, and at any rate shall simply bear out the bad times as best I can to whatever end. If our galactic power is destroyed prematurely I’ll simply start as another one. Mini-AAR prerogative, see?
As I’m not sure how familiar players are with this game, anything in spoilers will be referring to how the game works, or Trek-history as we meet new races and develop new ships. They are entirely optional, and won’t have much bearing on the AAR story as it develops.
Spoiler History Stuff! :
Star Trek: The Next Generation: Birth of the Federation (or how I learnt to stop worrying and love dividing things with colons) is a turn-based strategy game published by Microprose and released in 1997. Gameplay is, for all intents and purposes, very Master of Orion but with a Star Trek theme. The player expands, colonises worlds, researches technology, builds a military and all the usual 4X stuff. Players could choose to control the Federation, Klingons, Romulans, Cardassians or, erm, Ferengi.
It was a bit buggy at best, unfinished at worst. Diplomacy is rubbish, with AI powers shifting from allies to enemies in mere turns and always, always demanding money to stay on good terms. I’m sure there’s games with worse micromanagement, but this one is particularly unhelpful for new players. Then there was a weird memory leak problem which slowed the game down horrifically after a couple hundred turns. It wasn’t a bad game, but I think a lot of the enjoyment was from seeing Star Trek stuff realised on a TBS game.
Thankfully, PC gamers are nothing if not determined to mod every game in existence, and for this we’re playing with the Dominion War mod. It fixed what it could, and without much worry about licensing (vanilla BotF was forced to stay strictly within TNG, despite DS9 and Voyager being aired at the time) it was free to add and remove races, ships and buildings to make it more Star Trek now that the TV series is all done with. At worst, it removed the Ferengi as a major power, and for that we should be thankful.
For this game we shall be playing as the Federation. I’d like to point out that the Federation is a peaceful organisation, dedicated to the ideals of peaceful exploration and discovery. I’d also like to point out I really enjoy it when readers get into the role-playing of a nation in an AAR. I’ll finally add I know exactly what the lot of you are like, and I’ll get right on to developing weapons technologies…