Fafnir13
King
I feel that catapults and their kin are mostly useless in the game. This has been an opinion I've only recently cemented. Here's why.
Bombard
I used to think this was a must. All these big cities with their big percentages just demanded that I try to take them down. Problem was that it's a slow process made slower by the movement speed of the siege units. Leaves the whole stack vulnerable to counter-attack and gives the city more time to reinforce. Not good. At least siege unit do have a secondary feature.
Collateral Damage
Never used this that much until I tried a vanilla game. It's a great effect, certainly nice for softening up your opposition, but it requires you to risk the siege weapon. Either it ends up wounded or dead, both limiting its continued functionality on the battlefield. The only recourse is to have a large number of them at the beginning of the fight and to have a continuous, vulnerable train of them coming in. Waiting for more units to arrive or for them to build slows everything down, and there are much faster ways to cause collateral damage.
Magic
This is the number one reason why I don't build siege: magic does it all and better. Need to bombard? A stack of mages with fireballs can do it several tiles out. Need to dish out some collateral damage? Just whip out maelstrom, typhoon, or ring of flames. All are fairly easy to get and don't even require you to risk the unit in direct conflict. As if all that weren't enough, magic users can also easily get mobility promotions, either straight out of the gate or via picking of a weakened unit.
Possible Fixes
This isn't another thread asking for magic to get nerfed. I like how it works. I'm just thinking that siege needs to be strengthened. For instance, combine bombard and collateral into one effect. There's really no reason why siege should have to risk itself to fling rocks and fire shells at a distant city. Also, allow siege units to actually kill enemy units when they do attack, just not move in to occupy the space immediately. It is possible to saturate an area with enough shells to wipe out a regiment of troops. It's just not easy. Keeping the siege units a the same strength they are now would mean they would mostly be left with picking off wounded units like casters and priests do. Would also allow the siege units to gather xp faster and stay useful on the battlefield.
These were just some thoughts I had. I may be completely crazy and missing out on how to use them effectively and efficiently. Still, I'd wager it can be done better and faster with magic. Let me know if I'm right or not.
Bombard
I used to think this was a must. All these big cities with their big percentages just demanded that I try to take them down. Problem was that it's a slow process made slower by the movement speed of the siege units. Leaves the whole stack vulnerable to counter-attack and gives the city more time to reinforce. Not good. At least siege unit do have a secondary feature.
Collateral Damage
Never used this that much until I tried a vanilla game. It's a great effect, certainly nice for softening up your opposition, but it requires you to risk the siege weapon. Either it ends up wounded or dead, both limiting its continued functionality on the battlefield. The only recourse is to have a large number of them at the beginning of the fight and to have a continuous, vulnerable train of them coming in. Waiting for more units to arrive or for them to build slows everything down, and there are much faster ways to cause collateral damage.
Magic
This is the number one reason why I don't build siege: magic does it all and better. Need to bombard? A stack of mages with fireballs can do it several tiles out. Need to dish out some collateral damage? Just whip out maelstrom, typhoon, or ring of flames. All are fairly easy to get and don't even require you to risk the unit in direct conflict. As if all that weren't enough, magic users can also easily get mobility promotions, either straight out of the gate or via picking of a weakened unit.
Possible Fixes
This isn't another thread asking for magic to get nerfed. I like how it works. I'm just thinking that siege needs to be strengthened. For instance, combine bombard and collateral into one effect. There's really no reason why siege should have to risk itself to fling rocks and fire shells at a distant city. Also, allow siege units to actually kill enemy units when they do attack, just not move in to occupy the space immediately. It is possible to saturate an area with enough shells to wipe out a regiment of troops. It's just not easy. Keeping the siege units a the same strength they are now would mean they would mostly be left with picking off wounded units like casters and priests do. Would also allow the siege units to gather xp faster and stay useful on the battlefield.
These were just some thoughts I had. I may be completely crazy and missing out on how to use them effectively and efficiently. Still, I'd wager it can be done better and faster with magic. Let me know if I'm right or not.
