lincon
Chieftain
i dont get why they did that eather
Originally posted by Tassadar
So what i did is i mod it back from 16 to 4 and now my bomber succeed their mission most of the time, if you let this value at 16, you get the eternal display bombing run failed, bombing run failed, bombing run failed, bombing run failed....ect ...ect
Originally posted by Bobela XII
Think about it. How easy would it be to kill 50,000 people or all the banks, libraries etc. in a city each with one bombing run? That is why Firaxis made it harder to hit the target in cities. Besides, the AI is really incompetent with bombers, the human player can just walk all over them.
Originally posted by Tassadar
1 bombing run can destroy only 1 citizen or 1 building if succed, and think about it, a carrier can hold 4 bomber, but it mean much more, a real carrier hold hundred of planes. So a raid with 4 bomber mean something like 100-200 plane in reality.
In world war 2 , the ally did some bombing run of 1000 bomber over a german city, everything was destroy and burning.
So if a city doesnt have a few fighter to defend it, just to bad , it will be crush to ash.
With 4 on defense like i did in my mod, i need about 5 carrier full of bomber to crush 1 city in 2 turn.
Originally posted by Tassadar
1 bombing run can destroy only 1 citizen or 1 building if succed, and think about it, a carrier can hold 4 bomber, but it mean much more, a real carrier hold hundred of planes. So a raid with 4 bomber mean something like 100-200 plane in reality.
In world war 2 , the ally did some bombing run of 1000 bomber over a german city, everything was destroy and burning.
So if a city doesnt have a few fighter to defend it, just to bad , it will be crush to ash.
With 4 on defense like i did in my mod, i need about 5 carrier full of bomber to crush 1 city in 2 turn.
Originally posted by lincon
i am in the working on a mod to fix that