I'm not sure if this is best seen as a modmod or a feature suggestion or a bug report or what, so I'm just putting it here... It all started when I wanted to play Siam. I couldn't find any elephants. I finally opened the editor, checked the whole world, and there were NONE. A bit of experimentation seemed to indicate that I got one ivory plot per two maps generated (Standard size). This was increased to about one per map by turning off Barbarian World, which is interesting but I didn't investigate that tidbit any further. Which map generator I used had no noticeable effect. The upshot is, I fixed it. I also made a few other tweaks, because I noticed ivory wasn't the only thing affected. Attached is a revised Civ4BonusInfos.xml with the following changes: Ivory: Can be found on flood plains, can be found on hills, moved to order 1 placement and 256-tile frequency (like horses) BUT will not be found beyond 30 degrees latitude; moved to the RUSH group. Rubber: Cannot be found on plains, restricted to 10 degrees latitude. (Still surprisingly common.) Relics: Can now be found in forests and on forest/jungle hills, but will not be found beyond 15 degrees latitude. This keeps them from hogging jungle squares. Silver: Can be found in plains. (Seriously, tundra and ice only? Where'd the Pharisees get those coins to pay Judas, eh?) Sugar: Can be found in plains and on hills. (Sugar beets are just as appropriate as sugarcane.) Dye: Can be found in forests, on plains, and on hills. (There are LOTS of dyes in the world. Tyrian purple also occurred to me, but I'm not sure fishable dye is a good idea. Or if it would even work without extra modding.) Silk: Can be found on forested hills. Potato: no in-game change, but its group setting was blank instead of 0. Tea is still vanishingly rare (often none on a map) and a few other things are infrequent, but these seemed like the priority fixes. Updated! See post 55 on page 3 for current version.