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Booga games diar..rhea

Discussion in 'Civ4 - Hall of Fame Discussion' started by boogaboo, Sep 25, 2008.

  1. boogaboo

    boogaboo Josef Popper 4ever

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    State property adds food to watermills and workshops, so you need a food corporation in place to switch.
    State property also gives 10% more hammers to all cities, but production-wise it is still a shadow of Mining Co, hence the thought of switch later on..
     
  2. iggymnrr

    iggymnrr Deity

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    One thing my strategies generally followed is that spaceship parts can be chopped out. Lumber hammers pile up in a city while building wealth/research. It is relatively easy to finish the Apollo program one turn and build the ship the following turn. All that remains is to push the launch button on the subsequent turn. That's a 3-turn schedule. 16 parts each done in a single turn, simultaneously.
     
  3. boogaboo

    boogaboo Josef Popper 4ever

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    There is usually no need to rush them all in one turn, as you still have research to do.
    It also depends on the situation - On duel this doesn't look like a good strategy.. I do it only on the ecology space part. (and 4-5 forests for genetics).
     
  4. iggymnrr

    iggymnrr Deity

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    Duel would be impractical. But using 16 cities to synchronize parts works well with researching. Even slow building space parts cities can be put to research with 1 turn left on a part. Research and production sych at the end to 1 turn chop the last part. Really there is no need to worry much. Things just work out.
     
  5. iggymnrr

    iggymnrr Deity

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    So you must be thinking of using the National Park with state property/corporations then?
     
  6. boogaboo

    boogaboo Josef Popper 4ever

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    I always use national park and national epic, no matter which game.
    I call that city "national" ;)
     
  7. iggymnrr

    iggymnrr Deity

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    So you must be bee-lining and that allows for a very early state property too. And both corps are some distance away still.
     
  8. boogaboo

    boogaboo Josef Popper 4ever

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    yep. I bee-line state property. and then I think it's great, and then at the end it's not so great..
     
  9. boogaboo

    boogaboo Josef Popper 4ever

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    Finally found a game on (Terra, Rocky, Flat), and failed to get an engineer :(
    I'm not sure I'll continue to use Rocky (looking for more mining resources for Mining Co), but I verified Flat flattens all my my distance costs :)

    One question bugs me and it should be on the MapFinder thread, but I hate to rattle that thread :
    When looking for a start, must I go to main menu to load a new save, or can I just load it from within a game?
     
  10. Anysense

    Anysense King

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    Loading a game from another one is not advisable because it occasionally causes CTD. Although on a Duel size map this is extremely unlikely, I'd rather make it a habit to go to main menu first.
     
    Kaitzilla likes this.
  11. boogaboo

    boogaboo Josef Popper 4ever

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    Never experienced CTD with Civ4 :)
    As long as it is ok for the HoF, it's a few clicks less.. ;)
     
    Last edited: Sep 7, 2019
  12. boogaboo

    boogaboo Josef Popper 4ever

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    Just updating that I had to take a break from Civ for my own health..
    Playing Trackmania 2 and Civ4:Colonization until my head is clear enough to return to Civ again.
     
  13. iggymnrr

    iggymnrr Deity

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    Enjoy the break. I've been looking at state property before corps too. Mainly it is to be able to go from spreading one corp directly into spreading a second corp. It seems SM, factories and biology can be inserted before mining. I forget if I used to get levees before state property. I guess I'd max out food before diving into the corps.

    I have a folder on my desktop for the HoF slot I'm playing. Every save I play gets moved there and I load each new game from that folder. Yes. I quit civ4 each new try.
     
  14. Noble Zarkon

    Noble Zarkon Civ IV Emperor EQM Moderator Hall of Fame Staff Supporter GOTM Staff

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    Take care, hope to see you back soon.
     
  15. boogaboo

    boogaboo Josef Popper 4ever

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    Hey people,

    I was not playing for awhile, but finally came back.
    The first map that I decided was good to shed my rust on just produced a record :)
    The slot : {Duel, Noble, Space Colony}
    The Record : 1200AD on FLAT Terra with Pacal. That's a 24 turn shave off the current record (was mine 2).

    Some fresh thoughts :
    I planned on a fast worker start and wanted to settle on at least 2 hammers to produce the worker with my Maya advantage, but found a start that was too good to miss. Without the hammers.

    I NEED marble and bronze working to even consider the game -
    The conquest of Ghandi was before turn 10, and was immediately followed by Bronze working.
    Also, both my capital and Delhi were on a good place.
    Marble was far but manaegable.
    The rest of my continent was not so good, and would eventually host only 8 cities, some not so great.
    That was a bad sign. But then I also got sailing and thought... I can do this anyway.

    I was very minimalistic with cities - building the first 4 to completely beeline to 4 universities and Oxford.
    I did create a settler to start a 5th city (which will become Ironworks) because I felt it had a good location and 4 is too small..
    Academy was built at turn 163.
    Oxford was built at turn 223, without stone, which was in America...
    I regret not building the great lighthouse, but felt there was always something more important.

    Soon after, I expanded to 8 cities and went to explore America.
    There, I DID find Astronomy :) , which is one of my major hopes in random events.

    First and most important mistake of this game was my rusty mind deciding to start the first GA right after banking.
    Yes, I need to go to mercantilism and Hereditery and Serfdom.
    But I should have waited a few more turns to be able to end the GA with Constitution (to switch to Representation at the end)
    Sometimes Mansa will have philosophy on a plate for me to shorten the way, but not this time.
    Plus, I didn't have enough cities and size to reach it in time.

    So I was in mercantilism without representation for around 80 turns.
    Happiness wasn't an issue this game, but every specialist did NOT produce 3 bulbs for a long time :(

    My second and most important bet for the entire game is getting an Engineer for Mining Co.
    I have a "national" city which produces 2 GP after the academy scientist and before Mining Co.
    Each has about a 50% chance to be engineer.
    The best possible option happened:
    My first was a priest (wanted engineer, but now started dealing with religious money early :) ).
    My second one was an engineer. Yey!!
    Moreover, the third was a scientist to place the second academy in the national city.

    The rest of the game was quite smooth, with only 6 off-continent cities.
    All in all : 14 cities, 20 workers.
    Mining (11 resources) and Sushi (13) were set up as planned.
    In fact, I don't remember any executive failing to expand his corp.

    Superconductors is my "bell" to start a double GA and end the game.
    I was short of a few turns, and also had a huge mistake -
    I switched a city from SS Casting to something else to test the SS Casting production of another city.
    I forgot to return it to SS Casting.... by the time I found out I could either lose around 5 turns in the game, or not produce one SS Casting and take my chances...
    I took my chances.
    Held tight as the last GA ended too early, and sent the space ship with 80% chance of arriving :O
    It arrived!!! :)

    Loved the round numbers... sent the ship at 1050 AD , reached 1200 AD.

    I can do better - there are much better maps, and I can improve. Please let me! ;)

    Oh, yes, SARS-2-Covid19-Corona!!!!
    I don't have it... yet!
     
    Noble Zarkon likes this.
  16. Anysense

    Anysense King

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    Welcome back! I finished a space game that night too, and it was accepted. Finaly, after 4 attempts my first marathon space game is sort of a success. Not even close to what others did on larger maps, but you can't expect much from duel size.
     
    boogaboo likes this.
  17. boogaboo

    boogaboo Josef Popper 4ever

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    Hi Anysense! :)

    {Duel, Space} are my competitive slots.. ;)
    I need around 100-200 more years of life to do this... cmmon science!

    So it is interesting to see if you poked my records or not.
    But really, just have fun and good luck :)
    [Strangely, in this game, although strategy is primary, we still do need luck]

    Let's play @@
    Booga. Freak.
     
  18. iggymnrr

    iggymnrr Deity

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    Did a double take. That's not even 1.5 per city. I can't play anything without 14x4 or 14x5. 70ish workers. How do you manage with only 20? (I may use too many.)
     
  19. boogaboo

    boogaboo Josef Popper 4ever

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    I also think I should have a bit more workers, but only a bit.
    I don't rely so much on chopping (don't have huge amounts of wood, and usually it is intended for use on a specific point in the city life - Speed start/Oxford/space parts)

    To the point - the cities really only need the tiles they are working on, and road connections.
    I would want more workers... in the starting phase where they are hard to come by (none from huts). :}
    Later I produce them when I can and the need is closing in.
    Producing too many is a terrible loss of hammers, but too little can be equally damaging.
     
  20. Anysense

    Anysense King

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    @iggymnrr, your games a couple of hundreds of turns shorter, that would leave roughly two times fewer turns for your workers to do everything that they are supposed to do. Duel isn't comparable with other map sizes, even Tiny is very different.
     

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