Game 16, #14473, score 48725 was submitted. [Deity game]
What a great day for Booga

A monuMENTAL game which will be a number 1 on deity when published.
I will hereby detail the main crossroads of the game as I see them, for any1 who may b interested :
My mapfinder found maps with stone and fish, since I need stone and want at least 1 fish resource to boost the capital, whom I want on the coast.
Domination limit (72%) turned out 221 tiles, 57.5% of them were my continent.
The Americans are on my continent, and Ghandi is on the other continent, which also has 2 small islands near it.
The first thing is to research fishing and work on barracks.
When fishing tech is complete, I get a workboat and later return to the barracks.
I grew the city to size 4-5, then started to max production.
About then the barracks is complete and the game is on -
Every few turns a chiququa appears (can't spell that unit! I call it qq..),
and when I get 6 qq (all upgraded against archery), I start my move towards the Americans.
Had they built their cities on more hills or had iron or horse, I had no chance.
If that had happened, I would ofcourse try another mapfinder save until they had only archers :}
But, we are talking about the game that worked -
City by city they fell, it wasn't very hard

Surprisingly, I fought just enough to get a great general and have a level 6 unit for West Point later on.
I think I was left with 4 cities, perhaps 5, when the Americans were destroyed and I was free in my continent to build the Pyramids and Greatlighthouse ASAP.
I did not know how good the game was going to be, so I didn't document so much. The 1000AD save was ofcourse submitted for your delight.
I generally expanded over my continent, which had 7 sushi.
The other continent turned out to have only 4 more.
Important to note that he did emancipation very soon, and that I had just enough happyness so it won't hurt me too bad, only sometimes needing a small push of culture % to help.
I ended up teching as I needed instead of chasing democracy from far behind.
He could have won this game unless he made the usual stupid decision - he went for cultural victory.
He had all religions except budahism, and me only with budahism.
World wonders I wanted went great (except Oracle and Notre Dam).
At turn 618, I finally get Ghandi in techs (only because he slowed down to do more culture I guess) - he did communism, and I finished Phisics first to get the great scientist.
I used him for the first academy although I cursed myself for this later when I waited 20 turns to make Alum Co with no scientist
I reached railroad and assembly line and built Mining Co as soon as I had railroad.
I mass upgraded some of my defenders, and the upgraded qq who survived the war to be my attacking infantry.
I did westpoint ASAP and popped infantries like crazy, some unupgraded transports and 1 unupgraded destroyer, and went for war about 20 turns before Ghandi could have his cultural victory.
Important to note I had NO COAL on my 57.5 percent continent at this stage, only oil.
However, they had 1 island with coal, and 2 on their continent.
At turn 683 I declared war.
I fought Saladin for too long. Ghandi was a cheese ready to be slashed.
He had frigates, I had transports and destroyers.
He had rifleman and cavalry, I had machine guns and infantry.
Added a few cannons for each city, and it was easy.
I successfully retained representation all war long..
Only a small amount of unhappyness was in existance, and when that grew, so was my culture % up to 20-30% the last few turns of the war.
The war lasted 39 turns, ending in turn 722, razing 6 cities and capturing 4 if I remember correctly

They built a new city during the war which became their only city standing after the war.
I immediately started a rebuild effort on the continent to create my cities, and their cities so not to ever get to domination, and decide for them the city placement and religion.(create, put a missionary, liberate).
Their espionage was still strong vs mine at that point, and there have been some global warmings, but that's life.
I got a huge bonus with the conquest of the 2 islands - they were the place where 3 religions were founded !
I popped missionarries of all 3 religions to all my cities, and used 2 prophets to build the unique religion buildings (1 was already there).
I plannded the extra prophets for future G.A. but this was better
Positioning of the cities was good, but at some point I knew a correction war might come over domination limit.
For Some turns I had 11 sushi, which are all the map can give (didn't start Sushi Co yet), but for most of the game I'll have 10 after some Indian city expands.
At turn 749 I finished the UN.
From memory, Sushi Co was started by about 10-20 turns later
At turn 832 I finally get my great scientist. Alum Co is popped ASAP to replace mining in most cities (except the West point city called War1, and cities without all buildings yet).
At turn 845 I finished Future Tech. 1
At turn 853 I finished Future Tech. 2
At turn 859 I finished Future Tech. 3
At turn 897 I finished Future Tech. 10
At turn 937 I can finally adopt caste system

Almost no unhappiness left even when Ghandi in emancipation.
At turn 975, I start a second war over a fish they took. I raze a city and make peace in 2-3 turns.
At turn 1029, I have fully sushi-grown happy cities, completed all remaining science except computers and robotics, and reached F.T. 40.
At turn 1082 I start my 6th+7th G.A !!
Hoping to get 1 scientist and 1 merchand I started the 6th.
3 turns from it's finish I had them both

)
Meanwhile, another coal is visible on THEIR territory.
That makes me owner of 3 out of 4 coals :{
At turn 1116 a coal is finally popped on MY territory.
Now I have 4 of 5.
At turn 1127, one of their cities futher expands.
I expected this, but thought I lose 1 sushi, and was "only" upset about it yet.
When the expansion occured, I found myself losing the fish AND 1 coal..
That made booga very mad.
It was 7AM Israel time.
I began to contemplate the situation, and after 1 hour (!!) of deep thoughts and computations decided my move -
I was going to take their capital from sea, and stay there to gain both coal and the 1 lost sushi to make it 10/11 sushi instead of 9/11 sushi..
(1 shushi was lost forever in another city..)
Problem with taking that city was that I would pass the domination limit by a few tiles.
The solution I used was to found a city on my space near the south end of the continent, budha it and let it expand to size 2.
When it does, it takes a few tiles. Then I make my move and take their capital.
And so I did.
Exactly 20 turns I lived without those resources and with 24 cities.
At turn 1147 I declared a third war and took their capital.
Peace took a few turns to achieve.
From this point until turn 1414 (= 267 turns) my territory will be constant.
I will have 220 tiles. (I can have 221, but not 222

).
Now I have 10 out of 11 sushi and 5 (!) coal.
My science rate was nearing 3 turns per F.T., and was about to stabilize there (not grow, mainly due to inflation)
At turn 1228 I finished Future Tech. 100.
At turn 1252, I have 11 academies and adopt free religion instead of popping great people.
With free religion, I can do computers and robotics.
At turn 1291, I have 12 academies, and have completed ALL science up to and including F.T. 120.
From here on, for 89 turns nothing much happens (except espionage and the rise of inflation)
At turn 1380, a further coal (6th!! all mine!!) appears on my continent.
That's y I don't do windmills much
At turn 1414, an Indian city culture takes one of my cities, with some possibility of revolt. I did all I can to minimize the percentage and max culture there before, but luck was not on my side, and that city will be in revolt (but never switch) for more than half the remaining (86) turns.
When it is in revolt, I temporarily lose the sushi.
At turn 1447, the same thing "happens" to another city, (small city with forbidden palace) but this time I lose 1 coal permanently (I'll have 5/6 from here on), and the city may enter revolt sometimes (higher here).
At turn 1449 I finished Future Tech. 175.
At turn 1474, the forbiden palace city has revolted!! I lose a very small bit of
my kingdom, very close to the end, with no resources consequences.
At turn 1499, I can't reach F.T 192 but am very close..
I made some cities be very hungry for 1 turn to have more scientists and merchants...
At turn 1500 I finished Future Tech. 192, and WONNNNNNNN
Other disdcoveries :
** Make forment unhappyness to 1 or 2 of the AI cities, and they will increase their culture % for a few turns to stay happy.
** I don't like the city governer but I learnt how to use him and when not to.
I want him shot. now please.
** My pollution calculations and implementation are ok - I did 19 forges, 1 Ironworks (2 pollution), 23 labs and 3 airports.
That's 47 pollution, where even a additional forge can trigger a global warming attempt. And indeed, we need destroy enemy forges/factories.
** uga booga