Booga games diar..rhea

I did it!!!
Submission number : 19100
Date : 730 AD (won 1 turn before Gray Cardinal)
Score : 86246

I will note that things didn't go exactly smooth in the end... I couldn't get a 4-people GA as planned, so the last 20 turns or so were without a GA. I also didn't have a great engineer until fusion, causing construction to be somewhat slower.
Finally, the final SS Casting part could not be done before the date set by Grey Cardinal, so I took my chances with 4 of 5, hoping my spaceship will arrive (80%).. it did :)

Me so happy :)
All my strategy (or most of it) will be elaborated later tonight. :king:
 
Ok, so now for tactics.
This is mainly so I can remember what I did next time I enter this setting, but also for sharing with you all.

First, my list.
This is a list I wrote and continuosly updated for what tech do I reach in what turn (my best times, most from this game), so I'll know what pace I'm in, and what to research next.
These are generally GOALS, so don't neglect other stuff on the way, although I don't do theology, divine right, and some other unnessecary techs.
Underlined are techs I use a Great Scientist to help research!

Alph. : 45
Sailing+Math.+Curr.+Mono. : 90 [Monotheism I usually take from Ghandi]
Civil Service : 125 [through Code Of Laws!]
Metal.+Lit.+Calendar : 154
Construction+Paper+Educ. : ??
Banking : 211
Drama+Music :223
Gunp.+Optics+Philo.+P.P.+Astronomy : 239
Chemistry : 248
Corporation : 269
Sci.Meth. : 275
Phisics+Biology : 280
Electr.+Refregiration : 285 [Refregiration comes from Oracle that turn]
Liberalism+Superconductors : 288 [Superconductors is my free tech]
Steam Power : 308
Steel+Rocketry : 333
Railroad+Combust.+Assemb. : 345
Med.+Genetics : 357
Plastics : 372
Radio : 377
Computers+Fiber Optics : 383
Fission+Fusion : 388
Satelites : 392
Composites : 398
Ecology : 403

Now, Let's divide the game :
1. Early on, I try to find at least 1 settler and 1 worker, preferably more ;)
The capital should be with PLENTY of food - corn, wheat or mix with pigs and deers.
It should also have some commerce - mainly for the starting ~150 turns.
I usually place it on a river with 2 fur or a gem as minimum.

I do a warrior while waiting for pottery, then usually settle down with the settler/s and start the grannaries ASAP! That is unless the stone is too far, then I can wait with a settler until currency..
I don't capture any city early on.
I wait for them to tech and after alphabet, trade. Their city is better NOT captured, because it has a palace, which brings commerce ;)
many times I even wait untill currency to rob them before the attack.
At about turn 80-100, I attack the (hopefully) lone warrior with 5 warriors and take a city.
About buildings : all cities start with building a granary. The capital continues straight to Library, but the rest start deal with producing warriors.
When the Library is complete (turn 80-90), I put 2 scientists immediately. After 25 turns, I have a great scientist for the capital's academy.

Producing workers and sometimes a settler (I need 4 cities for Oxford!) is the next big task now, and it is not easier with Organized religion, so the revolution waits.
Some cities even build science at this point. The race for Civil Service is ON.

2. After Discovering Civil Service, I immediately do my 5-turn revolution : 1 turn for religion, 4 for Organized Religion + Slavery + Beurocracy.
Now it is finally worth to cut trees in the capital.
Except for workers, and religious missionaries, all cities now can't wait to start forge.
Many times it is worth to whip the forge.

The strong building cities (or with lots of forests) can do the Pyramids instead of the capital if possible, or even the Maus of Maus (later on), but the capital MUST do the Great Library and heroic epic. This will bring the next great scientists coming. I also usually do stonehenge because it is easy and it could be needed if I get the {Colloseums+Statue of Zues} G.A quest, which is the reason I do construction at that time.
At the momentI have Pyramids, I switch to representation.
This makes your scientists valuable and your cities can grow larger.

After construction, I get Paper. This makes it possible for a great scientist to discover education.
This is a pivotal moment! When education comes, I'll need to build 4 universities for oxford, and any whipping is allowed to accomplish the 4 universities prerequisite.
When I whip the last (of 4) universities, banking has usually recently been discovered.
I no longer need slavery, and I wait silently for Music to bring me the artist to start a GA.

3. After starting this first GA, the first thing to do is to switch to Mercantilism+Caste System.
The second is to try to keep as many scientists in the capital as possible during the GA.
This will be my only source for great scientists until late stages, and I need them fast.
The first will be used for the upcoming Astronomy.
The second and third G.Sci. will be used in the Phisics+Biology+Electricity later.
Other great people are usually kept aside for later G.As, except perhaps the first priest.
I usually do the hanging garden somewhen at this point.

I always hope for an extra GA from a quest, so that's why I do gunpowder a bit earlier than needed.
Research, research, research until Sci.Method.

4. After Scientific Method, the race is on towards Cereal Mills (from refregiration) and Research Institutes (from superconductors).
It is a short race, since I have 2 great scientists and Phisics gives another.
So Phisics, Biology and Electricity are done quite fast.
In the last turns of Electricity, I build the Oracle in my capital to be completed on the same turn electricity is, and pop out refregiration on that turn, which means Cereal Meals is created.

5. After Superconductors, Expand Cereal Mills and build research institutes everywhere.
This makes the empire a very strong one, but we should take the extra food for a good cause -
We can make very big cities with great science, but they won't be able to build the spaceship at the end.. so I take my workers on a farm-killing-spree : I destroy all farms (except those on corn or wheat) and turn them into workshops. Now the cities can build.

On happiness.. This is also about the time to do Notre Dam to help with happiness, and I prefer helping with theatre and colloseum, not temples. Theatre and colloseum give 6-7happy faces when 20% of commerce is spent on culture, and remember that your commerce is almost neglegable compared with your working in-city scientists at this point.

About health - I usually complete aquaduct and grocer to all cities during their grouth, but they are much less important than happiness and research institute.

You might want to start a GA now for switching to free market, but I rather keep in Mercantilism for awhile more and wait for my cities to grow and specialists to be active before starting a GA. This is so more great people will be produced during the GA.
I plan on 3 GAs now - Taj Mahal, 2 great people and 3 great people.
A plan for 4 GA MIGHT work, but as the last game proves.. it might not.
GAs are used primarily for producing great people and hammers, so you need it more and more as you get closer to the end. Plan it. Plan when to start to finish the ship 72 turns later.

I chase Rocketry not only for the apollo, but for the last help in science pace - Alum Co.
This also gives me Aluminium long before Plastics, and I reach it before even having factories, because science is the real race, not only building!
Many times I can complete my Ironworks by now without factories, and start with the apollo.

6. After Alum Co., it's time to push the hammer side!
Railroad and Combustion : I hope to have an Engineer ready for Creative Constr. (You can't do Mining Co with Alum). If not, like the last game, then I'll wait with this corperation until Fusion gives me the Engineer.

Then comes Assembly line : This is where I build factories and coal plants.
Why Coal? Nuclear ones can do harm, Plastics is far off, and last but not least.. MANY times you'll get a random event optioning to increase your coal plants by 4 hammers each (or some drydock bonus).
Armed with these, and with Apollo almost ending in your Ironworks city, you will have great production and great chances of starting to suffer from some global warmings ;)
The capital MUST NOT enter the space race until the last parts, but build only the essentials
for itself. Otherwise, it should be large and full of scientists, doing research!
Other cities can now engage in building ship parts (5 SS thruster and one other part are available to build!)

Medicine and genetics will ease what you have just done to your health. I tend to wait for my factories and coal plants before building suermarkets (although I could have done it earlier) and now also hospitals.

Plastics and radio : these are just... in the way... they don't do much for me, but I need them to continue and so my great scientists can research the right techs.
When they are done, all my remaining scientists can party with Computers->Fiber->Fission->Fusion
(fiber and fusion can take even 2 great scientists).

7. After Fusion, the space race gets real - you can build engines! but NOT in the capital yet!
Last science push is still needed.
Satelites gives you another big part (cockpit), and composites gives you 5 normal parts (Casting) that you can take your chance without all 5 parts ;)
Now your capital can participate. You only need one more science - Ecology - which is both small and with only one small spaceship part to add to some city queue.
Try timing your parts so the whole construction ends on a specific turn.
Now... send the ship! 30 turns from now you win (or not.. if you don't build all the SS casting parts, and the dice is against you).

==================================================================

Notes :
1. I use one city, where my state religion started, as my main money maker. It is the only place with a bank and a market, and the only place where I should find merchants instead of scientists.
I usually call that city "Money". It can build good or bad, but it should do.. money.
Other cities can sometimes be put on whealth to balance things up, but Money can take care of all others most of the time. Don't forget to constantly check your rival if he has 50 for a backwards tech ;)

2. Note the science rate advances are mostly for the capital itself - academy, oxford.
Later, therefor, the science rate will be mostly determined by the number of scientists working in your capital, which is why you need a big capital. I touched 20 scientists in my capital this game.
 
I have turned my attention a bit -
I'll play BOTM from BOTM26 on (I've lost on 25.. ;) )
Meanwhile, my cousin, Schon, wants me to try and break Pagh's record on chieftain/standard/space colony. So I'm there awhile checking that huge map (relative to duel..)

Aside from civving, I was able to finish the book "the road" (it's a bit pessimistic even for me), and am now waiting for the Pixies to come to Israel on June!!! I'll go if my mental health will kindly allow me at that point of time. Yey! I love you Frank Black!
 
Well, I just submitted my 1320AD finish of chieftain/standard/space colony.
It isn't a record (I'm 4 turns late), but I'll now move on to try to break it in a totally different method.
I was playing Peter on great_plains, now switch to Huana Chapec on terra! :)
Finally I'll see what terra can do for me ;)
 
I've beaten the record by 32 turns... !
990AD. 349268 points. Yes, spaceship on standard, warlord.

I find conquest on terra with macemen is nice :)
I left 3 alive out of 10.
I've almost never tried the obvious route to mining and then sushi (or cereal).
It's SO rewarding on terra :) Incan are too.

I'll do things a bit differently next time, but I think I get the general picture.
I did my 2nd to fifth GA consecutive, and still had 14 turns in GA before the spaceship went up.
This means I should start my 2st GA about the time I get to Railroad, and be in it until the spaceship goes out.

NOTE: I sarted this game, and after getting around to the middle I had to take a 8-9 days break since I had my anxiety disorder turned on, although I knew it was going to be a record.
So I returned to the game 2 days ago, and finished it today. Yey :}

So now, I have no idea yet what setting I wanna play. Perhaps I'll jump from civving a bit and finally start studying genetics.. I'm a bit keen on that lately.

Have fun!
 
Hi ppl.

I just submitted my Peter space game on Chieftain (which will be a number 1 in HoF).
1115 AD, 81822 points.

Now I want to try the same settings but as huanya chapec in Terra, instead of Peter on great_plains, and see which comes on top ;)

Ok.
A rewrite of the game :
I had a settler, worker and about 400 gold from huts, and a normal capital without gems (gem popped there much later).
I had the great library extra scientist quest, and the GA from statue of Zeus quest.
The main thing here was that I finally was able to do the Oracle on a later stage (for refrigeration), so all in all a great game.
I had only 6 cities, and gave 1 up after the spaceship was complete to avoid domination.
I did have cereal meals + alum co + creative constr. In that order.

At first I didn't beat my previous science times, until I leaped forward to beat my times from corporation on.
So the personal "best times" for me on this setting is :

Alph+sailing : 67
math+curr+mono : 124
C.o.L + C.Service : 152
Metal+Literature+calendar : 190
constr.+paper+education : 215 (education from Scientist)
Banking : 251 [start GA1+GA2]
Drama+Music : 258
Gunpowder+optics+philo+P.P+astronomy : 283 (I usually do astronomy by a scientist, didn't have 1 at this time, so I did astronomy myself)
chemistry : 305
corporation : 330
Sci.Meth : 335
Phisics+biology : 344 (1 scientist was inserted for each)
Electricity+refrigeration : 347 (2 great sci did electricity, oracle for ref :) )
Liberalism -> superconductors : 349 [start GA3]
Steam power : 367
Steel+ rocketry : 393
RR+Combust+Assembly : 412 [start GA4, and then, after a few turns space, also GA5 and GA6]
Med + genetics : 431
plastics+radio : 451
computers+fiber optics : 458 (I used 1 sci for fiber)
Communism+Fission+Fusion : 468 (I used 1 sci for Fusion, communism I needed for the last GA)
Satellites : 473
composites : 480
ecology : 485
Spaceship complete : 493 (965AD)
Spaceship arrives : 523 (1115AD).

Booga. out.
 
Well, I just finished the Huayna Chapec run (on Terra, Duel, rocky, low, Chieftain).
Reached alpha centauri at 965 AD, 185405 points. That's 30 (!) turns before my last try with Peter, and I can do better. Terra rulz. So, I'll leave this nice but not great record (many parts of the game could have gone better), and move to the next slot (warlord).

I won't bother you with times.. I'll keep my lists on paper, and just sum up special things :
1. I learned that I should pop new continent huts at a certain point in time... in the beginning of Railroad, hoping to get it, not before, since it often gives me astronomy when I still need the colossus.
2. I'm still not sure about government changes at start. I did only one big change at turn 185 for organized+Beuro+Serfdom+monarchy. Only later metal casting and booming with the pyramids.
3. I'm going to use the Globe theatre as a second science city from now on :)
4. The world is much bigger and richer on Terra. I'm not leaving Terra now. Great plains is dead to me, unless some1 proves me otherwise. Oh, Terra, my love, a new age begins.

It was fun :)
 
Didn't know that.. Thanks!:mischief:
I will plan on Astronomy then. When I'm close to sci method.
It has been a while but from what I remember: Colossus obsoletes so fast it is not worth it. You should have a couple of scouts ready to pop astro and music at the time they are needed (via caravels, probably upgraded to save building time); check and make sure you have traded for HBR and any other tech before popping.
 
It has been a while but from what I remember: Colossus obsoletes so fast it is not worth it. You should have a couple of scouts ready to pop astro and music at the time they are needed (via caravels, probably upgraded to save building time); check and make sure you have traded for HBR and any other tech before popping.

colossus is good if you oracle metal casting
otherwise, it may come too late
 
Hold on.
I use the collosus (and I use the Oracle for education on this level).
I have many coastal cities, and it is a cheap wonder (I have copper normally).
I postpone Astronomy until sci. method, since observatory gives 25% science after building, and this is only a bit more than the collosus already gives me to all coastal cities.
Settling in the new continent can usually wait a bit for astronomy.
Also, when I do plan pop astronomy, I already have mining co. , so observatories come much faster.

So, I think on terra, it is worth to postpone astronomy, and be ready to pop it when reaching sci. method. Any more thoughts on this issue? (Glad to see some people here discussing it ;) )
 
colossus is good if you oracle metal casting
otherwise, it may come too late
If you Oracle MC on duel chieftain, :lol:. You might even pop it from a hut!

But anyways, COL vs. the observatory is a pretty easy calculation.
 
COL vs. the observatory is a pretty easy calculation.
The colossus is much better when most of your cities are coastal -
It affects each sea square by 33.33% (3 to 4 commerce) which roughly equals the observatory's 25%, because land squares get no bonus.
The big change is that it affects ALL cities, while for a similar effect you need to build many observatories.
This is why I postpone Astronomy until I already have mining co, which is huge on terra (I got over 40 shields last game), and build observatories fast. :)
 
Well, I did another number 1, but I don't think of it as a good game.
1310 AD, 173023 points, Space, Duel on Terra, Warlord with Huayna Chapec.

I got 2 gold in my capital but I misplaced it. I hated myself for this mislocation.
Except the capital... I had good positions and 2 settlers + worker (I think). So I went on. Also, I thought of war with 3 macemen, and this didn't work. not so important :|
I didn't get any special GA quest, nor Astronomy from huts :(
And.. the last error - I stupidly passed the turn when my spaceship was fully ready, thus winning one turn later than I should have.

I feel I must do this again better. (After doing the new BOTM for better or worse;) )

However, one thing has been solidifying in my brain for the last few games - exactly when do I need my GAs :

1st and 2nd I do in a row after banking is discovered.
3rd GA should be the Taj mahal, which should start when I discover Assembly line (through liberalism, right after mining co).
4th GA starts when I discover superconductors, since lab and supermarket are my last structures, and after them I go to free religion for the 10% science.
5th GA starts when discovering Fusion, or even a few turns before that if I can, and is generally meant to maximize production of the spaceship.

This order has become very pinned down because it fits perfectly to speed up my space games plans.
The science order you'll be able to see in the game's log.

Have fun, and good morning.
 
Sorry, I haven't cought this thread in time... I could be nice discussion because SColony is my favourite victory. But now Civ5 is too close...
I just submited my last Civ4 game - Settler Duel SColony for 525AD.
Duel map size is different from other - it always has too low space for cities so science rate is too slow.
 
Doing Golden age's late is not always optimal.

certainly, the largest total effect is late... but the biggest boost might be earlier, when the impact is higher (3 gpt for a cottage->4 is a bigger impact then 5->6 for a town under printing press. 1->2 hammers is a bigger impact for a windmill than 2->3 after rep parts.
 
5 GA isn't optimal for Marathon because of proportional shorter length, IMHO.
Quick 9 (with MoM)
Normal 12
Epic 15
Marathon 24
 
I was just visiting after a long break to see you passed me... :P
All good, since I haven't touched civ4 in months, but I may be back some day ;)
 
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