Border settings

hello,

hmm it's a dynamic process, so it's a bit early to drop to conclusions from a single picture, nothing tells us the borders are not about to join soon :)

regards,
 
I'm not sure what you mean there. In that screenshot, the borders look like they work like Civ3 borders ... though they seem to be using a subtler, softer border coloring scheme.

You've got the capital, Timbuktu, whose borders are out 3 squares. Djenne, to the northeast, has the 2-span that, in Civ3, represents the squares of what the city can access (could be the same in Civ4). There's a connection between the borders there, its hard to tell if it is 1 or 2 squares wide. Hard to tell because of the globe perspective, stuff in the center of the screen appears bigger than the stuff at the edges. There seems to be a wider connection to Timbuktu to the Northwest.
 
Chibiabos: What he meant is that in Civ III, a square that wouldn't otherwise belong to anyone, came to belong to you if it had squares belonging to you on its opposite sides. Above Timbuktu there are two squares where that doesn't happen, as well as one square below Djenne.
 
It is difficult to tell if the 'holes' you see are one or two squares. There are also other anomalies ... seperately, to the southeast of Djenne and to the southeast of Timbuktu the border seems to extend farther than it should.

Its possible cities are not the only source of border 'pushing' ... the new resource buildings might have an effect. While programming that stuff, Firaxis may have made border generation other complexities.

There is something interesting to note here ... there appear to be two workers by Djenne ... do workers have hit points now? Or perhaps its two workers joined up that, in Civ3, would have just been a stack of workers.
 
I added city culture outlines to the picture:
game4-lg-modified.JPG
 
Wow...Timbuktu has a whole lot of culture. :p Also, what's with the curvy borders? They look like stair-steps.
 
It sounds to me like this is just fear of change. What difference does it make gameplay-wise if the borders match up or if there are open spaces between them (besides the potentially positive one that those squares are then free for all to build on)? The new engine no longer provides culture freebees, you don't get free culture when you first build a city either. You now need to work for your territory. A good thing.
 
Looks more like most real-world borders with the wavy lines...
 
The game doesn't come out for 6 months still. Change is good and it is going to happen. Stop nit picking. I for one am proud that Firaxis does this and releases what tid bits they do because I wouldn't want a couple of ten thousand people looking over my shoulder as I work.

My 2 cents.
 
mudblood said:
It sounds to me like this is just fear of change. What difference does it make gameplay-wise if the borders match up or if there are open spaces between them (besides the potentially positive one that those squares are then free for all to build on)? The new engine no longer provides culture freebees, you don't get free culture when you first build a city either. You now need to work for your territory. A good thing.

Where did that come from?

Does that mean the first city you build doesn't have a Palace (you have to BUILD your own Palace!?) Or the Palace doesn't generate any culture?
 
I think they will change the style of bounders posted up there, soren will help us get it back to civ3 style...hopefully.
 
I civ3 they are wavy over mountains and hills. Not really wavy, but they follow the curve at least.
 
Chibiabos said:
Where did that come from?

Does that mean the first city you build doesn't have a Palace (you have to BUILD your own Palace!?) Or the Palace doesn't generate any culture?
Improvements no longer generate culture. You have to balance research & luxeries (now culture) spending to "build" culture. Improvements do act as multipliers to this growth rate though. That's how I understand it anyhow.
 
That makes sense. Probably obelisks and monuments generate culture in tiles, to expand the borders .

Chibiabos said:
It is difficult to tell if the 'holes' you see are one or two squares. There are also other anomalies ... seperately, to the southeast of Djenne and to the southeast of Timbuktu the border seems to extend farther than it should.

Its possible cities are not the only source of border 'pushing' ... the new resource buildings might have an effect. While programming that stuff, Firaxis may have made border generation other complexities.

There is something interesting to note here ... there appear to be two workers by Djenne ... do workers have hit points now? Or perhaps its two workers joined up that, in Civ3, would have just been a stack of workers.
 
Wait...cultural and political borders are still the same thing?
 
AFAIK yes, but you can also show your cultural influence. Meaning how far would your border actually be, if there wasn't an enemy-culture in the way.

mitsho
 
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