FWIW I have considered the 'random personalities' option for an occasional BOTM - I think it'd put an interesting twist on the game, although for most games I'm inclined to agree with Jimmy Thunder. However the problem is that to keep the game on a level playing field, I'd need to make sure the personalities are locked in in the starting save files, so that everyone playing a given BOTM sees the same personalities, and at the moment I don't know of a way to be certain of that. (Eg. the game wouldn't be very fair if when you played, both your nearest neighbours were peaceful traders, and in someone elses game, those same AIs were Montezuma-type characters). We're not going to have a 'random personalities' game until I can solve that issue (and preferably, also find a way to edit the personalities so I can ensure the game is balanced appropriately).